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Compiled Bug List

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Re: Compiled Bug List

Postby Final Fortune » 18 Feb 2010, 02:49

jatill wrote:Saves always restart at the beginning of a turn, so it doesn't matter when during the turn you save.
Ok, so here is the savegame:
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Want all, lose all.
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Re: Compiled Bug List

Postby Arnaut Katalan » 18 Feb 2010, 08:27

Try re-downloading. Your version is messed up somehow. Is this your constructed or custom version?
MagicGar.exe and MagicJatill.exe version
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Re: Compiled Bug List

Postby mathusalem » 18 Feb 2010, 09:24

Arnaut Katalan wrote:
Try re-downloading. Your version is messed up somehow. Is this your constructed or custom version?
MagicGar.exe and MagicJatill.exe version
Hello Arnaut, I think you are not using the correct version of the game. the versions you are writing about are work version for our coders. try loading the game with Magic.exe

if parts of the answers are confusing I can translate in french. tell me if French is your native language.
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Re: Compiled Bug List

Postby jatill » 18 Feb 2010, 13:01

Arnaut Katalan wrote:
Try re-downloading. Your version is messed up somehow. Is this your constructed or custom version?
MagicGar.exe and MagicJatill.exe version
Right, go ahead and delete those.
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Re: Compiled Bug List

Postby bgaut » 18 Feb 2010, 17:27

Jatil, is it necessary to post a save game because the vampire nighthawk bug (kill darksteel colossus and no lifelink against creature) is happening everytime ?
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Re: Compiled Bug List

Postby jatill » 18 Feb 2010, 18:00

bgaut wrote:Jatil, is it necessary to post a save game because the vampire nighthawk bug (kill darksteel colossus and no lifelink against creature) is happening everytime ?
It certainly makes my life easier if you do.
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Re: Compiled Bug List

Postby bgaut » 18 Feb 2010, 22:05

Jatill , Here's the vampire nighthawk file bug...

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vampire night.rar
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Re: Compiled Bug List

Postby aww1979 » 20 Feb 2010, 07:47

AI has a Field Marshal in play. I have two Benalish Hero in play. (soldiers) One of them, the one that was in play before his marshal, has the 1/1 and first strike, but the one that I played after does not.
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Re: Compiled Bug List

Postby Gargaroz » 20 Feb 2010, 15:38

1 - I played Balance and discarded an Exalted Angel : instead of going in the graveayrd, it went into play as a face-down creature. I dunno if I was able to turn it face-up (no double white available), but when I tried to attack with it, it simply disappered from the field. Very odd.

2 - The code of Persist in Woodfall Primus is bugged : when it dies from combat damage, it generates two copies of itself ! Very useful, but quite wrong. The strange thing is that Primus and Kitchen Finks shares a similar code, but I never experienced bugs with Finks...
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Re: Compiled Bug List

Postby EviL_CLonE » 20 Feb 2010, 15:41

Yea, Kitchen Finks often duplicaets itself when persisting.
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Re: Compiled Bug List

Postby Gargaroz » 20 Feb 2010, 20:46

Not really a bug, but a strage behaviour : when playing a challenge, the AI rarely plays the multi-colored artifacts. This is expecially noticeable when you face that deck with Sharuum : often, the AI has 7 cards in hand, a LOT of mana and plays nothing.
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Re: Compiled Bug List

Postby bgaut » 20 Feb 2010, 21:06

Marit Lage isn't indestructible ... I don'k know if it was in the previous release... Royal assassin can kill her for instance ...
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Re: Compiled Bug List

Postby Triadasoul » 20 Feb 2010, 21:42

I think we should distinguish bugs from the latest patch and bugs from previous patches. :roll:
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Re: Compiled Bug List

Postby jatill » 21 Feb 2010, 00:47

Triadasoul wrote:I think we should distinguish bugs from the latest patch and bugs from previous patches. :roll:
Yeah, I guess the last patch was a bust. I can't revert anything until Monday, though.
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Re: Compiled Bug List

Postby Stroggoii » 21 Feb 2010, 08:19

I still get notthing even after winning a challenge I haven't won before (and wich card's locked) with a legal deck :(
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