Compiled Bug List
Continuing Development of MicroProse's Magic: The Gathering!
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Compiled Bug List
by aww1979 » 22 Feb 2010, 05:20
Using the second oldest manalink version (not the one with the art update), in this savegame I played Whipcorder (hardcast, not morphed). The AI responded with Mana Drain, and whipcorder went to the graveyard, but I got a 2/2 morphed creature in play that doesn't have W=unmorph
edit: there are 2 whipcorders in the grave. the first one was legitimately countered by force of will. the second one is the one described above.
edit again: Dunno if this is duplicable, but a couple turns later in that game I activated Defiant Falcon to search for a rebel, but instead he turned into a tapped morphed 2/2 :p
edit: there are 2 whipcorders in the grave. the first one was legitimately countered by force of will. the second one is the one described above.
edit again: Dunno if this is duplicable, but a couple turns later in that game I activated Defiant Falcon to search for a rebel, but instead he turned into a tapped morphed 2/2 :p
- Attachments
-
mdmorph.zip- (3.48 KiB) Downloaded 97 times
Re: Compiled Bug List
by aww1979 » 22 Feb 2010, 07:56
Minor issue, if you are a retard like me, and use rebels to search for more rebels, and pick a rebel whose casting cost is too high because I am too dumb to remember them all, you tap the rebel and waste the mana spent. 
Re: Compiled Bug List
by aww1979 » 22 Feb 2010, 09:38
Dragonmaster Outcast got haste when it should not have. I think Anger in the graveyard is seeing Grove of the Burnwillows as a mountain.
- Attachments
-
gobdoanger.zip- (5.02 KiB) Downloaded 119 times
Re: Compiled Bug List
by Triadasoul » 22 Feb 2010, 10:59
Game crashed before my end of the turn, but it autosaved the beginning of AI turn. When I load this autosave it hangs during AI's turn. Latest patch applied.
- Attachments
-
crash-hang.rar- (2.03 KiB) Downloaded 100 times
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Compiled Bug List
by Gargaroz » 22 Feb 2010, 13:59
It is exactly how it is supposed to work : when you're "searching" your deck for something, you can find it or not, it's allowed under the current rules. In this particular case, choosing a Rebel with a CMC too high is equal to find nothing.aww1979 wrote:Minor issue, if you are a retard like me, and use rebels to search for more rebels, and pick a rebel whose casting cost is too high because I am too dumb to remember them all, you tap the rebel and waste the mana spent.
I agree it's not exactly user-friendly, but sorry you've to be more careful .
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Compiled Bug List
by Xanathar » 22 Feb 2010, 14:19
I am probably on an older version, but I will report it anyway, in case it's still there.
As for the Mox Diamond strange behavior (if you don't discard a card, it freezes your turn) the same happens if Drop of Honey or Porphiry Nodes is played without creatures in play. Also, when played by the opponent, they don't break Standstill.
Finally, Propaganda doesn't seem to accumulate.
As for the Mox Diamond strange behavior (if you don't discard a card, it freezes your turn) the same happens if Drop of Honey or Porphiry Nodes is played without creatures in play. Also, when played by the opponent, they don't break Standstill.
Finally, Propaganda doesn't seem to accumulate.
- Xanathar
- Posts: 20
- Joined: 28 Jan 2010, 11:32
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by aww1979 » 22 Feb 2010, 20:06
Fair enough :p I thought I'd mention it just in case there was an easy fixGargaroz wrote:I agree it's not exactly user-friendly, but sorry you've to be more careful .
Re: Compiled Bug List
by EviL_CLonE » 23 Feb 2010, 02:31
- Psychatog needs a Cancel button.
- I target a Blazing Specter with a AEther Burst, having another Burst in my grave. Then a dialog box appeared asking to "Select another target" or "Pass"; I chose Pass and the Specter wasn't bounced.
- I target a Blazing Specter with a AEther Burst, having another Burst in my grave. Then a dialog box appeared asking to "Select another target" or "Pass"; I chose Pass and the Specter wasn't bounced.
- EviL_CLonE
- Posts: 143
- Joined: 24 Feb 2009, 16:54
- Location: Buenos Aires, Argentina
- Has thanked: 1 time
- Been thanked: 0 time
Re: Compiled Bug List
by Triadasoul » 23 Feb 2010, 23:58
Game hangs when Terramorphic Expanse activated.
Latest redo-patch applied.
Latest redo-patch applied.
- Attachments
-
terra.rar- (1.77 KiB) Downloaded 113 times
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Compiled Bug List
by Triadasoul » 24 Feb 2010, 06:47
Find Nissa Chosen with Nissa - then cast Ant Queen. Oran Rief, the Vastwood puts counter on Nissa Chosen with mana production.
- Attachments
-
nissachosen.rar- (1.66 KiB) Downloaded 110 times
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Compiled Bug List
by Arnaut Katalan » 24 Feb 2010, 08:44
Planewalker may be destroyed as enchantment card.
- Arnaut Katalan
- Posts: 12
- Joined: 17 Feb 2010, 18:37
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by stassy » 24 Feb 2010, 11:41
Due to engine limitation they were always implemented like thatArnaut Katalan wrote:Planewalker may be destroyed as enchantment card.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Compiled Bug List
by Triadasoul » 24 Feb 2010, 11:52
But there could be written some limitations to enchantment destroyers so they don't affect Planeswalkers. This code is waiting for its volunteer. 
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Compiled Bug List
by Triadasoul » 24 Feb 2010, 12:48
When you pla Bloodbraid Elf and get Lightning Bolt with cascade. It is put into your hand instead of choosing a target.
Latest redo-patch applied.
Sorry, I couldn't reproduce it
Latest redo-patch applied.
Sorry, I couldn't reproduce it
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Compiled Bug List
by Final Fortune » 24 Feb 2010, 18:58
I have a savegame with this cascade bug, and other bugs, like Clone that can't copy Inkwell Leviathan, what is supposed to be possile by Gatherer rulings, and Inkwell Leviathan and Master Transmuter seemed to be playable only with their generic mana cost.Triadasoul wrote:When you pla Bloodbraid Elf and get Lightning Bolt with cascade. It is put into your hand instead of choosing a target.
Latest redo-patch applied.
Sorry, I couldn't reproduce it
- Attachments
-
clone_bug.rar- (2.38 KiB) Downloaded 79 times
-
inkwell_leviathan_bug.rar- (2.28 KiB) Downloaded 72 times
-
master_transmuter_bug.rar- (1.49 KiB) Downloaded 85 times
Want all, lose all.
-

Final Fortune - Posts: 48
- Joined: 17 Oct 2009, 13:31
- Location: Rio de Janeiro - Brazil
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 2 guests
