Compiled Bug List
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Re: Compiled Bug List
by Final Fortune » 24 Feb 2010, 18:59
Here is the Bloodbraid Elf cascade bug.
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bloodbraid_elf_cascade_bug.rar- (2.04 KiB) Downloaded 100 times
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Re: Compiled Bug List
by somacat » 25 Feb 2010, 05:20
Yeah, cascade is currently putting non-creature cards into hand rather than playing them. Creatures come into play as normal though.
EDIT: some bugs I have noticed for you jatill, while you wait for me to finish updating the buglist
Reveillark: Can return non-creatures.
Monstrous Carabid: Not forced to attack.
Earthcraft: Cannot tap shrouded creatures.
EDIT: some bugs I have noticed for you jatill, while you wait for me to finish updating the buglist
Reveillark: Can return non-creatures.
Monstrous Carabid: Not forced to attack.
Earthcraft: Cannot tap shrouded creatures.
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Re: Compiled Bug List
by 240sxforever » 26 Feb 2010, 07:22
Azorius Chancery allows islandwalk.
Lord of Atlantis and minions walked over and all other lands in play i have used without issue.
Lord of Atlantis and minions walked over and all other lands in play i have used without issue.
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Re: Compiled Bug List
by aww1979 » 27 Feb 2010, 00:51
Stormbind is uncastable, or at least wants a lot more mana than I have on the board.
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stormbind.zip- (5.06 KiB) Downloaded 101 times
Re: Compiled Bug List
by monopoman » 27 Feb 2010, 02:08
Not really a bug but Countryside Crusher now has the spot of Elder Land Wurm in Challenge 5 of the first set of challenges.
Re: Compiled Bug List
by Final Fortune » 27 Feb 2010, 18:45
Lifelink ability of Vampire Nighthawk is not working against opponents, only against creatures.
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Vampire_Nighthawk_bug.rar- (2.33 KiB) Downloaded 87 times
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Re: Compiled Bug List
by aww1979 » 28 Feb 2010, 08:40
Yavimaya Elder costs 0 mana to activate instead of the proper 2 mana 
Re: Compiled Bug List
by aww1979 » 28 Feb 2010, 09:30
Eternal Dragon does not shuffle your deck when you plainscycle.
Re: Compiled Bug List
by EviL_CLonE » 28 Feb 2010, 20:44
Trinisphere does not work.rar- Trinisphere
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Trinisphere does not work when opponent plays it. Only works on your side.
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Re: Compiled Bug List
by stassy » 01 Mar 2010, 11:40
I can confirm this, was just playing with the previous version 20100216.zip, updated to 20100222.zip (and exploded my eyes with the brilliant white map frame from attack phase) and noticed Vampire Nighthawk got his Lifelink nerfedLifelink ability of Vampire Nighthawk is not working against opponents, only against creatures.
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Re: Compiled Bug List
by jiansonz » 02 Mar 2010, 00:25
Minor text error: Ajani Goldmane is missing the last couple of letters in the card text.
A little more serious: Ascendant Evincar is missing the 3/3 Power/Toughness text on the card. The card works, and you can see the P/T in the hand and in play, but it shows up as 4/4, so I think it´s (erroneously) boosting itself.
A little more serious: Ascendant Evincar is missing the 3/3 Power/Toughness text on the card. The card works, and you can see the P/T in the hand and in play, but it shows up as 4/4, so I think it´s (erroneously) boosting itself.
Re: Compiled Bug List
by aww1979 » 02 Mar 2010, 00:27
There are quite a few cards that don't have the P/T unless you put them into play. Master of the Wild Hunt is one.
Re: Compiled Bug List
by humdinger » 02 Mar 2010, 16:27
When casting Yawgmoth's Will (in a storm combo deck) sometimes cards vanish from my graveyard before I get the chance to cast them (especially Demonic Tutor and Manamorphose). I'm not using the latest patch though. So sorry if it's already fixed.
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Re: Compiled Bug List
by aww1979 » 02 Mar 2010, 22:28
There is a known issue (an approximation due to coding I think) that stuff you cast while Yawgmoth's Will is on the stack will be removed from game instead of put into the graveyard. For instance, if you cast Yawgwill and respond with Lion's Eye Diamond or Manamorphose while Will is on the stack, they are removed from game. That could explain what you see, though it wouldn't explain a sorcery like Demonic Tutor.
Re: Compiled Bug List
by EviL_CLonE » 03 Mar 2010, 00:56
Important And Annoying Bug: Umezawa's Jitte can't stack its abilities, because it will only resolve one of them if you do it. I.E: If you want to kill a 2/2 creature by removing 2 counters to give -2/-2, stacking the abilities (What means, not waiting for them to resolve one by one), the creature will only get -1/-1, no matter if you activated it a hundred times, and the same for the other abilities.
No save game needed, just try to remove a couple of counters and see what happens.
No save game needed, just try to remove a couple of counters and see what happens.
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