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Re: Compiled Bug List

PostPosted: 05 Mar 2010, 10:02
by Enchanteur
Strange bug with challenge.
I create a "wall deck" in order to play the challenge 3 (moss) with wall of roots as reward.
The game say "my deck is invalid". I don't now why, perhaps because i put "wall of blossom" and this is a "wall" not a creature with "defender hability" write on it ?
So I can't play this challenge. So I create another decks (with no wall and no defenders), and choose to play against challenge 1, tribal.
I win the challenge ! but strangely, the decks I fighted seems not to be the tribal challenge.
And my reward is : wall of roots !!!!!!! =D> :lol:

Re: Compiled Bug List

PostPosted: 05 Mar 2010, 11:09
by Xanathar
Rishadan Port crashes the game everytime I play it (I never really liked the card, so it's fine :D)

Skullclamp can be equipped to tokens made with Phyrexian Processor, but they don't take +1/-1. They still make me draw a card I think, but I'm not sure (I usually make 7/7 tokens if possible, and they don't die easily).

Re: Compiled Bug List

PostPosted: 05 Mar 2010, 11:37
by aww1979
I think more generally, any P/T modifiers don't work on minion tokens, is what I observed in one game. I never had any problems with rishadan port, though, so I have no idea what's up with that.

Re: Compiled Bug List

PostPosted: 05 Mar 2010, 13:29
by stassy
Xanathar> Tested Rishadan Port and no crash for me either with update 20100222.zip

Enchanteur> had the reward also inverted but with Challenge 2, patched to the last update and bug was solved for me.

Re: Compiled Bug List

PostPosted: 06 Mar 2010, 10:14
by aww1979
This is one of the most bizarre ones I've ever seen. I sacced Polluted Delta, and all I saw was Academy Ruins to choose from, instead of my deck. Since that wasn't a legal target, I had to close the box, and then my library shrunk down to one card. I don't know where the other cards are, they are not in my grave or removed from game or anything. The deck was 499 cards to start with, minus the 15 or so that I have drawn.

edit: Happened again with the same deck... sacced Flooded Strand, saw only Academy Ruins, deck vanished except for that card. Savegame attached.

Re: Compiled Bug List

PostPosted: 07 Mar 2010, 13:00
by Xanathar
stassy wrote:Xanathar> Tested Rishadan Port and no crash for me either with update 20100222.zip

Enchanteur> had the reward also inverted but with Challenge 2, patched to the last update and bug was solved for me.
I will try again with the same deck.. and in the same challenge. It was a Donate/Illusion deck in Life is a Lich (and, yes, Rishadan Port in the decklist was a mistake in the end).

Re: Compiled Bug List

PostPosted: 08 Mar 2010, 11:18
by Enchanteur
Incinerate : Creatures can regenerate (I tryed to kill a river boa or an horned trool, and it regenerated).

Re: Compiled Bug List

PostPosted: 08 Mar 2010, 13:05
by Enchanteur
Adjani vangeant (planswalker 2RW) : IA cast naturalize on it, and killed it like if it was an enchantment !

Darkstell lingot : With energy flux (2U, pay 2 by artefact in upkeep or sacrifie it). I didn't pay the upkeep cost for the lingot. But it stay on the battlefield (I suppose it's because the lingot is indestructible, and energy flux don't really ask player to sacrify, but just destroy).

Re: Compiled Bug List

PostPosted: 09 Mar 2010, 12:18
by Enchanteur
Spiritmonger : problem with the "wanpiric ability". ability don't wait end of combat phase to resolve. I discover it because I have a 6 in force creature that blocked spirimitmonger, and IA didn't have black mana to regenerate it. So spiritmonger should be dead. But not, it just put a +1/+1 counter on it, like if the counter was put on it BEFORE damage resolution.

Re: Compiled Bug List

PostPosted: 09 Mar 2010, 21:26
by TapToSacrifice
Sorry if this has been posted already, but I'm not in the mood to read through 43 pages now. :)

If you've got an untapped Kjeldoran Outpost and double-click a white spell to cast it, and you select "Generate W" when asked what to do with the Outpost, you still get a Soldier token in addition to the W mana.

Example: I have a Plains and a Kjeldoran Outpost (both untapped) and I double-click White Knight in my hand to cast it. The game prompts me to select "Create a Dude" or "Generate W"; I select the latter and get the W to cast White Knight, but I also get the Soldier token.

This only happens when double-clicking a spell. Single-clicking it and selecting your mana sources manually doesn't cause this bug.

Re: Compiled Bug List

PostPosted: 10 Mar 2010, 00:48
by sopcich04
sadly all my decks i make here have some bugged flaw!!
i made a promancer ascension deck. i have two of them out, both have 2 counters on them, so the ability triggers....i cast anything and i can nly copy it once. very upsetting =[

Re: Compiled Bug List

PostPosted: 10 Mar 2010, 13:25
by Serbitar
Don't know if somebody already mentioned this, but you can't sacrifice Dryad Arbor to Natural Order, because (supposedly) it is the wrong color.

Re: Compiled Bug List

PostPosted: 10 Mar 2010, 13:43
by stassy
Vampire Nocturnus cannot be affected by Sleight of Mind, though for maybe coding reason ("As long as the top of your library is black...")

Re: Compiled Bug List

PostPosted: 10 Mar 2010, 17:42
by 0rion79
I've stolen Necrite with Treachery (playing homarid vs. thrulls deck, lol! :D) while my opponent had Bad Moon in play. As result, the stolen necrite on my side was not affected by bad moon (still 2/2) and I could not activate it when I was attacking and necrite was not blocked.

PS: is there a list of tokens somewhere? I would like to be sure of NOT missing any of them while creating my custom version.

Re: Compiled Bug List

PostPosted: 11 Mar 2010, 17:47
by sopcich04
yes it appears that door to nothingness ends all types of play. it ended a challenge short and it ended just regular gaunlets short when used.