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Re: Compiled Bug List

PostPosted: 11 Mar 2010, 22:51
by Andrea82
I have the windows 7 version downloaded from here.
I have add some decks that i have found here, i have add the latest cardartnew upgrade.

I have a big problem. I can't finish a match because after some seconds the game freeze and block all the operations. I shall do CTRL-ALT-CANC.

Any tips?

Re: Compiled Bug List

PostPosted: 12 Mar 2010, 18:40
by 240sxforever
Vampire nighthawk's lifelink does not work when dealing damage to players.

Stronghold overseer's ability should cost BB not BBB

Here is the save:
http://rapidshare.com/files/362494779/n ... r.E1G.html

Re: Compiled Bug List

PostPosted: 14 Mar 2010, 00:38
by Xanathar
Time Vault - has still the counter implementation I think. Even in that case, if it has the counter it untaps during the untap phase (I was trying to skip turns using Mind over Matter over my own Time Vault).

Re: Compiled Bug List

PostPosted: 14 Mar 2010, 09:20
by aww1979
Transmuting Tolaria West doesn't shuffle your library; it leaves it alphabetized.

Beacon of Destruction says 'sorcery' in manalink but is playable as an instant. It is in fact an instant according to Gatherer.

Re: Compiled Bug List

PostPosted: 16 Mar 2010, 10:25
by Enchanteur
Gaea's Blessing : Lot of bugs about this (essential) card !
- It don't reshuffle graveyard into library when put into the graveyard from library.
- Played normally, the card strangely disapear of my graveyard after (I can't say how many time after, I didn't see it imediately).
- The cards seem like "removed from the game" (But I didn't look in this zone, so I don't know if it's RFG, or real remove).

Jotun Grunt : Bug when the IA say : "I pay the upkeep cost", but it can't be payed (because not enough cards in any graveyard). Simply put the game in a "endless loop" like it seem after looking at task manager activity. So crash the game !

Double saison :

Raise the alarm + double saison : should put 4 token and not 2, but didn't (I played Raise the alarm in opponent turn). Call of the herd work (put 2 token).

Saproling burst work too but not perfectly.
Example, Saproling burst 14.
I remove 1 counter : Put into play a token 13/13 and a token 1/1 (should be 13/13 too). Only the first token is ok.
Example, 2 double saison + saproling burst 28 :
I remove 1 counter : Put into play a token 27/27 and 3 token 1/1.

NOTE :
The combo 4 double saison + saproling burst give you :
saproling burst 112. (next turn 111).
So remove 111-99 = 12 counters before your turn.
It should give 12*2*2*2*2 monsters ready to attacks :
More exactly 192 BIG MONSTERS 99/99 !!!!! :lol:
(nice for the big monster challenge...!! 8-[ )

Re: Compiled Bug List

PostPosted: 16 Mar 2010, 15:39
by scherbchen
can't confirm Gaea's Blessing to be bugged. reshuffles my graveyard into my deck just fine when milled with Oath of Druids. targetting cards in graveyard and reshuffling them into your deck works fine unless you target a single card in your graveyard more than once.

Re: Compiled Bug List

PostPosted: 17 Mar 2010, 03:22
by Salbei
Report for the latest Constructed Version:

Yavimaya Elder
The card just checks if you could pay the 2 colorless to activate it - but doesn´t force you to pay the 2 mana (lets you play the activation for free - not even asking to pay the mana).

Bloodbraid Elf
Behaving strange since the fix. Just putting the cascaded card into your hand instead of playing it.

Cursed Scroll
Causing an error whenever the AI wants to use it.

Sword of Fire and Ice / Umezawa´s Jitte
Both are behaving odd when being equipped on creatures that do something when they deal damage to the opponent (Shadowmage Infiltrator for example).Sometimes they do nothing , sometimes they do their effect twice.

Sword of Fire and Ice
SoFI is sometimes dealing damage/drawing cards twice or more for no reason - seems to happen when there is other stuff equipped on the creature aswell.

Umezawa´s Jitte
Jitte is just giving +1/+1 to the equipped creature instead of +2/+2.

Re: Compiled Bug List

PostPosted: 18 Mar 2010, 20:49
by aww1979
Loxodon Warhammer lifelink is stacking with Knight of the Meadowgrain lifelink, which I don't think it is supposed to do. (i.e. attacking with the knight equipped with the hammer will give me 10 life instead of 5)

Re: Compiled Bug List

PostPosted: 19 Mar 2010, 09:38
by aww1979
AI attacked my Nissa Revane with two Baneslayer Angels, and did not gain any life from lifelink.

Re: Compiled Bug List

PostPosted: 19 Mar 2010, 10:08
by Enchanteur
Gaea's Blessing : I confirm stranges things.
My decks get 3 Gaea's Blessing, I play life of the loam, and dredge many many times.
In this game i'v played 2 Gaea's Blessing, so the third one should be in my deck.
I dredge until there is only 1 card in my library, draw it, and it's NOT Gaea's Blessing. So a Gaea's Blessing had diseapear in this game.
NO ANTE, no "remove of the game in the graveyard" cards played.

I suppose a bad interaction with dredge like this :
Gaea's Blessing is dredged by life of the loam but don't trigger correctly and disapear of the game, and don't reshuffle library at this time, but it's hard to say because nothing can be see. It's not the same interaction with oath of druid, because life of the loam must return on top of library. there is maybe a contradiction confusing the rule engine in this case.

Normaly played, Gaea's Blessing work correctly.

Re: Compiled Bug List

PostPosted: 20 Mar 2010, 04:19
by Salbei
Eternal Witness -> Recurring Nightmare
Somehow the interaction between the 2 cards are messed up.The Witness can be targeted if sacrificed for the Nightmare , duplicating itself (staying inside the graveyard AND a copy goes to your hand.

Recurring Nightmare (or random Reanimation card) + Bloodbraid Elf
If you choose Bloodbraid Elf as your Nightmare target (to get into play from your graveyard) Cascade triggers . This is should not happen.

Goblin Charbelcher
The AI is playing the card , but never activating it. Not sure if you could fix it somehow.

Krovikan Horror:
Once you got 2 or more of them inside your graveyard after the next activation they will never trigger again to return to your hand.

Oracle of Mul Daya -> Halimar Depths
The Oracle behaving very strange after you play Halimar Depths. (showing multiple "top cards").
->
http://salbei.spacequadrat.de/magic/oracle.JPG (screenshot)

(->savegame)
somehow the game went complete bonkers and let me play 3 lands (should be just 2).can´t say which card interaction with the Oracle was responsible for it.You can see the multiple "top cards" on the oracle in the savegame aswell.

Halimar Depths
(It is an amazing card btw)
If you got Creature(s) with Landfall you have to click the land first - otherwise the effect won´t happen.
(->savegame)

->Savegame<-


Manamorphosis
Interacts weird with Pyromancer Ascension. Whenever i put a copy of it onto the stack the game wants to charge me either 1R or 1G for it.

Tombstalker
Interacts weird with reanimation spells. When the card enters the battlefield from your graveyard it forces you to pay its manacost,remove cards in your graveyard or both.

Re: Compiled Bug List

PostPosted: 21 Mar 2010, 22:12
by 240sxforever
Does anyone know how Lich actually handles life totals?
I tried using Death's shadow in the 'Life's a lich' challenge, and it behaved in an erratic manner.

If a creature came into play the shadow would get -1/-1 if one hit the yard it got +1/+1. First turn it drops as an 8/8.

Is there an explanation for this?

Re: Compiled Bug List

PostPosted: 22 Mar 2010, 09:40
by Enchanteur
Exploration : Don't work when it come into play if a land is played before.
Example : Turn 1, Play forest, play exploration, and can't play another land !

Mindstone : If the "sac and recycle" ability is played in the AI turn, mindstone go to graveyard but no card is draw ! But this ability work well if i play it during my turn.

Re: Compiled Bug List

PostPosted: 24 Mar 2010, 19:29
by 0rion79
Emeria Angel generates spirit tokens rather than bird tokens. Is it possible to use suntail hawk as token?
Also, there is a second unused "pest" token that is marked as "unremovable" but that, as far as I've seen, is not used by anything in the game.

Re: Compiled Bug List

PostPosted: 24 Mar 2010, 20:27
by aww1979
I like that idea, Orion. I think it was done with spirits originally to save a slot in the CSV. (by not having to make a bird token when we already had spirits) Suntail Hawk is closer than a spirit token to what is intended.

@240sxforever: I also had erratic behaviour when I used Death's Shadow with Lich. I think it might be keeping whatever your life total was before you cast Lich in memory somewhere, and maybe modifying it whenever you take 'damage', or something like that. All I know for sure is that it didn't work right at all :p (Lich also doesn't work properly with Mirror Universe)