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Re: Compiled Bug List

PostPosted: 26 Mar 2010, 22:28
by Xanathar
Standstill (played by the AI) does not allow you to choose whether to draw or not.
Incredibly, the AI is also smart enough to take advantage of it, since it made me draw to kill me despite Ensnaring Bridge + Grafted Skullcap in play.

Re: Compiled Bug List

PostPosted: 27 Mar 2010, 05:08
by aww1979
Really? :p Usually I see the AI play Standstill and then immediately cast a spell afterward, giving me free cards :) (That or else just hold onto it, which I noticed a lot in challenge mode, as the merfolk deck uses Standstill)

Standstill actually forces the draw, though; this is intended. http://gatherer.wizards.com/Pages/Card/ ... seid=29936

Re: Compiled Bug List

PostPosted: 27 Mar 2010, 08:35
by Xanathar
Oooops! You're right, sorry then I'm the one with the bugged implementation, not the AI :oops:

About the smart AI : probably it did it by accident.

Re: Compiled Bug List

PostPosted: 27 Mar 2010, 15:21
by Final Fortune
Hello,

Terramorphic Expanse, there are other 3 posts about this issue. When activated, it crashes the game!

Re: Compiled Bug List

PostPosted: 28 Mar 2010, 17:03
by Salbei
Cloudpost
Generating anything from 1 - 6 mana even if you only got 1 out.

Re: Compiled Bug List

PostPosted: 30 Mar 2010, 07:01
by whelp
pox and smallpox - with 0 cards in hand when cast, it wants me to discard a card and the game "ends"

Re: Compiled Bug List

PostPosted: 30 Mar 2010, 16:06
by Vamp1ro
Sorry, I don't speak english.

I found this bug.

Play Isochron Scepter (instant with target) and use it.
If Cancel Target, imprinted card appears in your hand.

Re: Compiled Bug List

PostPosted: 30 Mar 2010, 20:49
by aww1979
I played Treachery with Mind's Desire, and I was not given the chance to untap 5 lands.

Re: Compiled Bug List

PostPosted: 31 Mar 2010, 11:34
by Salbei
Nimble Mongoose
The shroud on the card doesn´t seem to work (no threshold) , AI killed it with Naya Charm (3 damage to target creature). Also there is no shroud symbol on it.

Cascade
Still broken. You just get the card placed into your hand instead of playing it for free.Just seems to work for creatures.

Lorescale Coatl
Doesn´t interact correctly with Cold-Eyed Selkie(power 2+). Only getting +1/+1 no matter how many cards you draw with the Selkie.

Rancor
Still not returning to hand when the creature it enchants dies in combat.

Re: Compiled Bug List

PostPosted: 31 Mar 2010, 17:39
by aww1979
I can't believe I never saw this before, given how often I use the card, but Kitchen Finks' text says that green or BLUE mana can be used to cast it, but it should read green or WHITE. It casts properly with white and green, though, it is just a textual error.

Re: Compiled Bug List

PostPosted: 31 Mar 2010, 23:05
by enigma73
playing with Tendrils, when i cast meditate it lets me play like 2-3 spells after it resolves, then it locks out me from doing anything after then with plenty of mana left and spells yet to cast thereby losing game.

Re: Compiled Bug List

PostPosted: 01 Apr 2010, 00:21
by Salbei
Meddling Mage
I named Spectral Possesion and during the AIs next turn it just plays it ...
screenshot

Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

Opponents Graveyard:
Path to Exile (instant)
Swords to Plowshares (instant)
Fetchland (land)
Rhox War Monk (creature)
Rhox War Monk (creature)

My Graveyard:
Tidehollow Sculler(Artifact // Creature)
Momentary Blink (instant)
Cabal Therapy (sorcery)
Path to Exile (instant)
Cabal Therapy (sorcery)

why is the Tarmogoyf 7/8 ? it should be 5/6 (instant,land,creature,artifact,sorcery) or did i miss anything ?

Re: Compiled Bug List

PostPosted: 01 Apr 2010, 00:47
by aww1979
Yeah, it's because Spectral Procession is a hybrid casting cost. Hybrid costs don't work well with some things, like stuff that modifies casting costs.

Re: Compiled Bug List

PostPosted: 01 Apr 2010, 01:23
by Salbei
The AI is still having trouble with some nonbasic lands and rather keeping em on its hand than playing them for no reason.

screenshot
turn 3 , Savage lands was in his hand at turn 2 . missed his landdrop. then drew Verdant Catacombs on turn 3 and still played neither. - saw it with Sculler / Thoughseize

Re: Compiled Bug List

PostPosted: 01 Apr 2010, 06:44
by aww1979
Used the retrace ability on Spitting Image, and it just went back to my hand instead of being recast. (I discarded the seaside citadel in the grave) It cast properly the first time around without retrace.

I'm going to hazard a guess that this is related to Salbei's post concerning Cascade being broken (as he describes it doing the same thing) and is related to the most recent patch, since cascade and spitting image used to work perfectly.