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Re: Compiled Bug List

PostPosted: 29 Jul 2009, 09:52
by aww1979
AI cast Storm Seeker in response to my Weird Harvest, and weird harvest vanished from the stack.

edit: Another game, AI responded with Sensei's Divining Top to my Weird Harvest, and it vanished from the stack again.

edit: <sigh>... AI played Dark Depths when it already had a Dark Depths in play. :roll: Pure genius!

Re: Compiled Bug List

PostPosted: 29 Jul 2009, 10:32
by Revan
Lorescale Coatl only gets one counter from casting mulldrifter instead of 2.

Other multiple draw spells have worked fine in my games.

Re: Compiled Bug List

PostPosted: 29 Jul 2009, 10:40
by somacat
@aww1979: Various sorceries have suffered from the 'countered if responded to'. I believe Prosperity was one. I'll verify Weird Harvest and add it to the list.

@Revan: Weird, I'm pretty sure I have used Mulldrifter with Coatl in sealed and not had this problem, but I'll check it, thanks.

Re: Compiled Bug List

PostPosted: 29 Jul 2009, 12:48
by jatill
somacat wrote:@aww1979: Various sorceries have suffered from the 'countered if responded to'. I believe Prosperity was one. I'll verify Weird Harvest and add it to the list.
Yeah, this is an x-spell problem, from before I knew how to write X-spells properly. :) Easy enough to fix, if the problem is verified.

Re: Compiled Bug List

PostPosted: 30 Jul 2009, 10:55
by 0rion79
Hello, something strange has happened to me while playing with a synergic deck (a ones that does not really have a combo, but more cards that fit well together).
It has happened that I was using together:
Glimpse of Nature, Exploration and Regal Force, plus Elvish Visionary, Ornitopter, Wall of Blossoms, Vernal Bloom and Genesis. I don't know why, but at one point I've seen my life points jumping from 20 to 5.000+ and then the number has grown too big to be seen.
Very strange, isn't it?

Re: Compiled Bug List

PostPosted: 30 Jul 2009, 14:29
by somacat
Did the lifegain happen all at once, or did you at some point just notice your life total was huge when it shouldn't be? This may be the Genesis bug posted a page or two back that increases life by a large amount whenever you perform any action.

Re: Compiled Bug List

PostPosted: 31 Jul 2009, 07:03
by 0rion79
Obsidianus is among non-creature artifacts in the deckbuilder

Archangel has a wrong secondary art showing a Fallen Empire picture

Windbrisk Heights text is missing the description of the Hideaway ability

Figure of Destiny ability mana costs do not match the ones used to activate it (last one is 5 and the game asks for 6)

Re: Compiled Bug List

PostPosted: 31 Jul 2009, 13:01
by stassy
Talking about wrong card art, Serrated Arrows still has the zombie elf gold image as card art (1517.JPG) though as a non implemented card, it's not a big issue :)

Re: Compiled Bug List

PostPosted: 31 Jul 2009, 21:06
by Dwedit
The sound effect played for dealing damage is messed up.
I was playing a game where I had a Gem Bazaar, and THAT sound ended up being the sound for a creature dealing damage. Usually it ends up incorrectly being the Discard sound effect.
I get the idea it's reading an uninitialized byte or something.

Edit: I'm still seeing the bug where it asks for "Interrupts?... Trying to cast Corrupt" regardless of what actual sell is played.

Re: Compiled Bug List

PostPosted: 01 Aug 2009, 18:30
by thedrigo
I dunno if Im retarded, but should Cemetery Reaper give other zombies +1/+1?

EDIT: Apparently I am.... hahaha. The card in the game doesn't say it, but when I read my own post I saw that it does. Sorry. #-o #-o #-o

Re: Compiled Bug List

PostPosted: 01 Aug 2009, 21:15
by mathusalem
thedrigo wrote:I dunno if Im retarded, but should Cemetery Reaper give other zombies +1/+1?

EDIT: Apparently I am.... hahaha. The card in the game doesn't say it, but when I read my own post I saw that it does. Sorry. #-o #-o #-o
:lol: :lol: :lol: :lol:
don't worry we all post this kind of post one day or another. :lol:

Re: Compiled Bug List

PostPosted: 02 Aug 2009, 01:35
by aww1979
I think I mentioned it once before, but whenever I use Genesis to return a creature, my hand size shrinks by 1 permanently.

Re: Compiled Bug List

PostPosted: 02 Aug 2009, 21:23
by Blackblade
I cant get Simian spirit guide with summoner's pact

Re: Compiled Bug List

PostPosted: 02 Aug 2009, 22:00
by aww1979
Blackblade wrote:I cant get Simian spirit guide with summoner's pact
That's because it's red :p Or do you mean Elvish Spirit Guide?

Re: Compiled Bug List

PostPosted: 03 Aug 2009, 00:46
by jackthelad
I'm getting problems with arcbound worker and skullclamp. It doesn't seem to activate the 2 card draw ability. I noticed it mention in the old bug list, but not this one.