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Re: Compiled Bug List

PostPosted: 07 Nov 2010, 13:01
by 0rion79
Conch horn causes hand size to be reduced by 1 each time and allows to discard only creature cards (as far as I have seen until now).

Primeval Titan has mountainwalk instead than trample.
Contagion only works when a black spell is discarded by hand. Else, if played normally when spending mana to pay its mana cost, it becomes a black enchantment that does nothing.

PS: lol, for being one who wants to leave, I'm more active than ever!!!

Kor Outfiter and Quest for the Holy Relic make the game to crash: a wrong address message error appears.

Blade of the Bloodchief occasionally causes the game to crash (especially when there are many other creatures, when a creature is removed from the game or dies)

Re: Compiled Bug List

PostPosted: 09 Nov 2010, 16:11
by 0rion79
Don't knwo if it is a bug or not, but Leyline of the Void removes cards from graveyard immediately AFTER that they have been placed into the graveyard. In fact, I have tried to play a combo with Bridge from Below but, when a creature of myne kills one of opponent's creatures or when I obtain the same effect with Diabolic Edict or Chainer's Edict, Bridge from Below is removed from my graveyard.
Instead, if I play Sword to Plowshares or Path to Exile, nothing happens (as it should).

Re: Compiled Bug List

PostPosted: 11 Nov 2010, 13:23
by Gargaroz
Aether Burst seems broken, as it's not counting the other bursts in the graveyards when determining the possible targets. It always has only one target. I checked the code, and it seems right, so I really wonder whant's happening.
Also Academy Rector and Tinker seems quite unstable and tends to crash the game. Checking the codes, I can see the Rector one lacks of the "gain_life" trick to avoid the old crash related to shuffle command.

Re: Compiled Bug List

PostPosted: 19 Nov 2010, 20:19
by 0rion79
Lately I have made a very cool deck with Kiki-Jiki, the Mirror Breaker and Intruder Alarm but I've seen that, when I try to clone cards with a triggered effect as they come into play, as Primeval Titan, Intruder Alarm won't make creatures to untap. Also, if I try to clone Academy Rector with Kiki-Jiki, the game crashes. Kiki-Jiki may by fact clone also legendary creatures, that will eventually die immediately.

Re: Compiled Bug List

PostPosted: 23 Nov 2010, 20:29
by Gargaroz
The challenge "Programmer's Delight" acts in a strange way : White Knight, Silver Knight and Paladin en-Vec are not allowed, but the game has no objection about Duskrider Falcon or Thunder Spirit. Is this OK or...

Re: Compiled Bug List

PostPosted: 23 Nov 2010, 23:48
by aww1979
It's a known issue. The wiki has more details on which abilities can be picked 100% of the time in the programmer's delight challenge. The issue, if I remember, was that some creatures with protection from X actually have some code, I think relating to whether you can Sleight of Mind them. (in other words, I suspect that Duskrider Falcon is also bugged such that Sleight of Mind won't work on it)

Re: Compiled Bug List

PostPosted: 26 Nov 2010, 10:47
by aww1979
In this savegame, I attack with two Phylactery Lich, and AI blocks one with a Juzam Djinn. The lich dies in combat, and it should be indestructible. I know it is indestructible at least some of the time, because in an earlier game, Phylactery Lich survived an AI Wrath of God.

Re: Compiled Bug List

PostPosted: 26 Nov 2010, 11:44
by aww1979
Not technically a bug, but I just had the AI cast Thoughtseize on me, and I had zero cards in hand :p

Re: Compiled Bug List

PostPosted: 28 Nov 2010, 16:56
by Gargaroz
Both Birchlore Rangers and Heritage Druid cannot be used with Eladamri, Lord of Leaves in play and this is obviously wrong, as their abilities does not target and tapping an elf is a cost.
Ulamog, the Infinite Gyre sometimes dies in combat, but this is the same, old "indestrutible" bug.

Re: Compiled Bug List

PostPosted: 29 Nov 2010, 15:26
by 0rion79
Martyrs of Korlis has lost its own ability (it does nothing and does NOT prevent any damage from artifact sources)
Overgrown Battlement still add one mana to mana pool only for each other Overgrown Battlement card in play and not for each card with Defender ability.

Re: Compiled Bug List

PostPosted: 30 Nov 2010, 19:45
by 0rion79
Air Elemental has a weird bug in Custom Version: during the duel, while in hand, the card name is "Locked: chal 5 #0". While in the game, the creature's name is fine but creature type is #0. No mistakes in the CSV.

Re: Compiled Bug List

PostPosted: 01 Dec 2010, 14:34
by aww1979
I don't know if this is a bug or not, but it surprised me so I'll mention it.

I had Pyromancer Ascension in play, and I retraced a Raven's Crime in my graveyard, and the ascension got a counter. Is this correct? It would be if Raven's Crime never leaves the graveyard when retraced, but if it does, then it's a bug. I'm not familiar with some of the newer mechanics like Retrace.

Re: Compiled Bug List

PostPosted: 01 Dec 2010, 20:40
by akaneko
Bloodghast and Selesnya Sanctuary (or any other land of that type). When triggering Bloodghasts Landfall ability with the Sanctuary the land enters play untapped and you don't have to bounce any other land.

Re: Compiled Bug List

PostPosted: 02 Dec 2010, 00:01
by aww1979
In this savegame, some of my cards (usually lands) are not untapping as normal. This has happened several games with this deck. The one card I am pretty sure I used every single time this happened was Goblin Welder, and specifically using it on AIs artifacts. Why this should happen I have absolutely no idea.

Re: Compiled Bug List

PostPosted: 02 Dec 2010, 15:09
by Gargaroz
aww1979 wrote:I don't know if this is a bug or not, but it surprised me so I'll mention it.

I had Pyromancer Ascension in play, and I retraced a Raven's Crime in my graveyard, and the ascension got a counter. Is this correct? It would be if Raven's Crime never leaves the graveyard when retraced, but if it does, then it's a bug. I'm not familiar with some of the newer mechanics like Retrace.
Perhaps is a bug, as the exact sequence would be :
1) you decide to "retrace" a spell, pay the cost and discard a land
2) the spell leaves the graveyard and goes on the stack
3) the spell resolves (or is countered) and eventually re-goes in the graveyard (if nothing prevent it to going there, as Leyline of the Void).
So, it seems a bug, but I don't know if it's fixable.