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Re: Compiled Bug List

PostPosted: 02 Dec 2010, 22:20
by aww1979
A simple CSV error: All Is Dust doesn't have the tribal eldrazi type on the keyword line.

Re: Compiled Bug List

PostPosted: 02 Dec 2010, 23:34
by Cognis
There is an Inferno Titan bug, it enters play and assigns 3 damage to Yotian Soldier but the damage just stays on the creature with no effect.

Re: Compiled Bug List

PostPosted: 03 Dec 2010, 08:28
by 0rion79
There is an Inferno Titan bug, it enters play and assigns 3 damage to Yotian Soldier but the damage just stays on the creature with no effect.
It is not a bug related to Inferno Titan, buta bug that occasionally affects the whole game: damage is unresolved until a creature deals combat damage to a player. If you quit the game and play again with the same decks, that bug most likely won't repeat.

Re: Compiled Bug List

PostPosted: 03 Dec 2010, 20:08
by Gargaroz
In the "Banned" challenge, you cannot play face-down creature if they are of the currently "banned" color.

Re: Compiled Bug List

PostPosted: 05 Dec 2010, 20:44
by aww1979
In this savegame I cast Yawgmoth's Will, and I have lots of mana on the board. For some reason, though, Liliana Vess is not in the list of spells I can cast with Will, despite the fact that I have 3BB (actually a lot more) available. I'm thinking it might be because it is a planeswalker.

Re: Compiled Bug List

PostPosted: 06 Dec 2010, 21:59
by 240sxforever
Mox opal is not tapping for mana, even with 3 or more artifacts out. Saved game attached.

Re: Compiled Bug List

PostPosted: 07 Dec 2010, 06:42
by aww1979
AI used Oubliette on my Sundering Titan, and later I destroyed Oubliette, and Sundering Titan did not trigger on either one of those.

Re: Compiled Bug List

PostPosted: 07 Dec 2010, 16:26
by jatill
240sxforever wrote:Mox opal is not tapping for mana, even with 3 or more artifacts out. Saved game attached.
I loaded this and it worked for me.

aww-
Oubliette changed wording a few times, so it works for the wording where the card never actually left play, but the today's wording, apparently.

Re: Compiled Bug List

PostPosted: 08 Dec 2010, 01:21
by Cognis
Well, Bituminous Blast into Sarkhan Vol doesn't work, yet Bloodbraid Elf into Ulamog, the Infinite Gyre work's just fine although it shouldn't.

Re: Compiled Bug List

PostPosted: 08 Dec 2010, 10:36
by Lordzero
Hi!

Level 4 Coralhelm Commander doesn't give +1/+1 to other Merfolks.
Stonybrook Banneret doesn't reduce the cost of Cold-eyed selkie.

Re: Compiled Bug List

PostPosted: 08 Dec 2010, 13:46
by stassy
Horobi, Death's Wail triggered an error message and a crash after AI creature got hit by Time Elemental unsommon ability

Image

savegame attached to this message in Constructed duel.

Still testing others creature abilities with Horobi in play, I must say it's a really powerful card because it can instant destroy creatures that have permanent trigger when going into play such as Putrid Imp. It's a double edged sword because you can no longer activate or enchant yours but for it's nice lockdown game.

Re: Compiled Bug List

PostPosted: 08 Dec 2010, 20:07
by aww1979
Lordzero wrote:Hi!

Level 4 Coralhelm Commander doesn't give +1/+1 to other Merfolks.
Stonybrook Banneret doesn't reduce the cost of Cold-eyed selkie.
The issue with Stonybrook Banneret is known; it's part of a more general issue where all hybrid casting cost cards don't have their costs modified by Thorn of Amethyst, Nether Void, Lodestone Golem, etc etc etc.

Re: Compiled Bug List

PostPosted: 11 Dec 2010, 08:51
by aww1979
In the MRD tournament, I had Sphinx of Jwar Isle in play, and he showed 'rebel' as the top card. (nothing else) When I drew next turn, it was Conundrum Sphinx. On other turns the sphinx showed the top card correctly.

Re: Compiled Bug List

PostPosted: 12 Dec 2010, 04:41
by WarCheese
Hello all:

First of all, Great work to the dev team who makes updates to Manalink.

I was playing around with Sharuum the Hegemon, and found that the legend rules/Come into Play trigger interaction does not seem to be working as I expected. For example, assume that there is one Sharuum (A) already on the table under my control, and I cast another Sharuum (B), the following should happen.

1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) Sharuum A and Sharuum B both goes to the graveyard due to legend rule.
4) The "come into play" trigger of Sharuum B is resolved...

Basically, this allows an infinite loop when there are two Sharuums. An infinite loop should occur when Sharuum A is in the graveyard while Sharuum B is to be casted. For example.

1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) The "come into play" trigger of Sharuum B is resolved. I target Sharuum A in graveyard to bring back to the table.
4) Sharuum (A)'s "come into play" trigger goes on the stack.
5) Sharuum A and Sharuum B both go to the graveyard due to legend rule.
6) The "come into play" trigger of Sharuum A is resolved...

It would be great if we can at least flag this as a bug?

Cheers.

Re: Compiled Bug List

PostPosted: 13 Dec 2010, 07:56
by aww1979
After taking a Serum Powder mulligan, I got my new 7 card hand and it had Leyline of the Void in it, but I was not able to put it into play for free.

(dunno if this savegame will work or not, since the bug occurred before turn 1 :p)