Re: Custom Set Editor - Sneak preview
No more problem for me !
Now I'm free to re-enter in the coding-frenzy state again, yuppi !
Now I'm free to re-enter in the coding-frenzy state again, yuppi !
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You might want to wait until I "officially" release this, which will be once a certain number of people verify that this thing actually works. By all means code away, but I'm not relinquishing control of Magic.exe and friends quite yetGargaroz wrote:No more problem for me !
Now I'm free to re-enter in the coding-frenzy state again, yuppi !
The FAQ was written to "Copy your cardArtNew folder to a new folder called cardArtCus." I thought it might mean to keep the cardartnew folder with the all the files contained in it within the cardartcus folder. I know now that it means to place the art files within the cardartcus folder without the cardartnew folder.jatill wrote:I'm not sure exactly what you are asking. After copying you should have magic\cardartnew and magic\cartartcus with the same files in them. As you modify your custom version, the arts in cardartcus will change.
Did you make decks from within the editor? I'm a bit confused as all I could do was view the cards in both lists. As is shown in my picture, there were no other features or buttons for me to select. Am I missing something here or is my editor not complete?Gargaroz wrote:It works for me too ! I had a really good time playing a strange blue creature deck featuring Homarid Spawning Bed Vs a monogreen Thallid deck with Master of the Wild Hunt.
I've also discovered some card bugs too.
However, the editor has a small issue : if you disable the net pictures (they slow down the program quite much) and try to visualize a card that hasn't the proper art, the editor crashes.
Also, try to void the "power / toughness" field in non-creature cards.
Lastly, but I guess this is not fixable, non-coded cards shouldn't be available in the editor, otherwise someone would guess that we've coded stuff like Invoke Prejudice and we haven't still. I know the problem is how to include tokens (coded card = 0) and exclude the non-coded cards, but I'm sure there's a way (pehaps checking both coding field and type field).
No, no decks at all. I mean, thanx to this editor I can make a deck that features both Thallids and Master of the Wild Hunt (as Beavis would say, "Cool !").Bog Wraith wrote:Did you make decks from within the editor? I'm a bit confused as all I could do was view the cards in both lists. As is shown in my picture, there were no other features or buttons for me to select. Am I missing something here or is my editor not complete?