Hint & question about rules engine.
Since we have experimented that Rules Engine is the lesser evil, responsible of game slowdowns, I have tried to disable it by default, using the related notepad file within Magic directory and everything is running GREAT.
In case of need, I just have to "recognize" the deck (pretty easy) and use the cheats to place it in the game, as if it were a red enchantment.
Now, this brings a question: the slowdown troubles is caused by the fact that R.E. keeps count of the number of casted spells or cards in graveyard and stuff, so what using one of the following options?
1 - split it into 2 cards: one for Cycling and similar abilities that do not requires a full-time check, and the other one for everything thar requires the counting, to be activated on-demand.
2 - change cards' code to make Rules Engine to pop up only when such cards are inside a deck
3 - change Rules Engine to work as a Vanguard Avatar, to be manually placed in a deck by the player, only when required.
What do you think about?
In case of need, I just have to "recognize" the deck (pretty easy) and use the cheats to place it in the game, as if it were a red enchantment.
Now, this brings a question: the slowdown troubles is caused by the fact that R.E. keeps count of the number of casted spells or cards in graveyard and stuff, so what using one of the following options?
1 - split it into 2 cards: one for Cycling and similar abilities that do not requires a full-time check, and the other one for everything thar requires the counting, to be activated on-demand.
2 - change cards' code to make Rules Engine to pop up only when such cards are inside a deck
3 - change Rules Engine to work as a Vanguard Avatar, to be manually placed in a deck by the player, only when required.
What do you think about?