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CardArtManalink needs testing before release.HELP TEST IT.

Continuing Development of MicroProse's Magic: The Gathering!

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Re: CardArtManalink needs testing before release.HELP TEST I

Postby stassy » 10 Jan 2012, 19:19

Try to use a clean install like this one :
GCSMtG wrote:I made a .rar archive of my working magic folder for anyone interested:

Image

https://rapidshare.com/files/194994241/MtG.rar

(Running Windows 7 x64 SP1)
or empty your Playdeck folder just in case.
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Re: CardArtManalink needs testing before release.HELP TEST I

Postby Dave » 10 Jan 2012, 19:29

When i play duel, i don't see colored manacosts, only the colorless?
Perhaps i should do a clean install too...

Edit:
With the clean install mentioned above by stassy, my problem is fixed :)
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Re: CardArtManalink needs testing before release.HELP TEST I

Postby 0rion79 » 11 Jan 2012, 07:36

Hi all, I'm back from holidays! I've seen that you have been very active in the meantime! But now I've got a bit confused with files. I'm trying to download the ones that should be the latest ones, but why don't you create a thread in Development area, containing all the new files after Mok's return to be added into a fresh installation? It should be a beta-testing only file but it would be helpful.

EDIT - I've downloaded the file linked right above and everything works almost fine.
Cards with name starting with "AE" are at the very begin of the list and have a "?" instead than "AE".
Some already coded cards are missing their artwork and the deckbuilder is using original GIF skins rather than Mathusalem's new skin or my original reconstruction with full color deep.
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Re: CardArtManalink needs testing before release.HELP TEST I

Postby stassy » 11 Jan 2012, 10:42

Because this is a clean install with only Gargaroz and Mok patch, you are missing the one which is the subject of this thread (aka an updated CardArtManalink folder) and Snacko card art fix (which is now in the same thread as the one you are currently reading).

All the files are not together because Gargaroz and Mok (and all the others contributors of course) are working on coding and 2k limit break while Aswan Jaguar/Snacko/Sonic/etc... on card art integration csv.

And btw the folder I quoted above doesn't have any challenge unlocked, but by now we are supposed to master all challenges anyway :P
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Re: CardArtManalink needs testing before release.HELP TEST I

Postby 0rion79 » 11 Jan 2012, 10:51

Hate challenges... but this is not the point. I will check this thread later for files but imho it would still be a good idea to create a temporary all-inclusive patch for beta testing.
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Re: CardArtManalink needs testing before release.HELP TEST I

Postby Aswan jaguar » 11 Jan 2012, 11:27

foolosopher wrote:
Card images names' are

Τther Adept
Τther Burst
Τther Figment
Τther Flash (1)
Τther Flash
Τther Vial
Τther Vial (1)
My file didn't have the card images with these names could it be that you lack smt and your OS translates Æ to T
try to rename card image Τther Adept to the correct Æther Adept is it accepted?Does it now appear on Deck Editor?

I don't Know if you need this install which Snacko has in the development forum for dependencies:
Snacko wrote
install vs2010sp1 redist: http://www.microsoft.com/download/en/de ... px?id=8328 for dependencies
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Re: CardArtManalink needs testing before release.HELP TEST I

Postby 0rion79 » 11 Jan 2012, 16:42

Oh, a couple of things worthy of being mentioned.
1 - with latest files, the deck editor crashes when filters for creatures are activated.
2 - creature type list is no longer in alphabetical order but starts with Viashino (and then Rebel, Mercenary, carrier, Unused, Unused ecc.)
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Re: CardArtManalink needs testing before release.HELP TEST I

Postby Aswan jaguar » 11 Jan 2012, 17:09

Orion79 this topic has to do only about how card images are handled by the CardArtLib.dll,the CardArdManalink file-and csv files,datfiles..... interact with previous and Nolimit changes.
It is best if you submit your findings to Development or the Nolimit patch.
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