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HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Continuing Development of MicroProse's Magic: The Gathering!

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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Sarlack » 18 Jun 2012, 13:59

@Orion79
What size monitor and resolution do you have? I'm using 60in@1920x1080 and they look perfect. But I see how it gets a jagged edge on your screen.
I will make a new ability graphic/counter for an option in case others see the icons the same way they display for you.
The card back in the cardart folder I created from scratch. It is from a full resolution printable version. I also recreated (via InDesign Data Merge) about 25 sets of of the fronts that are highres/vector printable files.

Here is the Full set for A V R. I recreated the frames for most styles of cards, this includes my new Miracle card frames. In this set most of the card art is high res, but there were many images i couldn't find.
http://www.mediafire.com/download.php?mgq417t7dba1qx2

here is my card back
http://www.mediafire.com/download.php?e854y84x0f0rrr4

Edit: I change the links to download zip files
Last edited by Sarlack on 18 Jun 2012, 18:09, edited 1 time in total.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby 0rion79 » 18 Jun 2012, 14:28

I'm using a 190CW Philips monitor at 1440 x 900.
As far as I can see watching the icons & couunters files, they are flawless: it is just the game that has to re-size them and, while doing so, it causes that nasty jagged edge effect.
A scaling matter?

PS: about the back of Magic cards, yours is much better than the original one but I can't find it among your dowloadable files!
Last edited by 0rion79 on 18 Jun 2012, 16:52, edited 1 time in total.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby shinra » 18 Jun 2012, 16:47

Greaaaat job Orion79

but...how to open .pic files? I can open yours with acdsee but cannot modify or create anything with toshop. I will create my own pics

What's the soft do you use?

regards
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby 0rion79 » 18 Jun 2012, 16:52

shinra wrote:Greaaaat job Orion79

but...how to open .pic files? I can open yours with acdsee but cannot modify or create anything with toshop. I will create my own pics

What's the soft do you use?

regards
Excuse me? I really did nothing. Guess you want an answer from Sarlack ;)
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby shinra » 18 Jun 2012, 16:57

woooooooppsss !

apologies, I made a mistake in the rush!

Let Sarlack to the laurels of his work!
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Sarlack » 18 Jun 2012, 17:33

@Orion79
The back graphic should be in with the rest of the card backs. (cardback.pic)

@ shinra
I use Photoshop.
The .pic files are just .bmp files that i change the extension to .pic
Change the extension back to .bmp and they should open in just about any image program
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby 0rion79 » 18 Jun 2012, 19:19

Found it, great!
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Sarlack » 18 Jun 2012, 21:34

Unknown Abilities.jpg
Does anybody know which abilities these are and if they are used in the game
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby CirothUngol » 19 Jun 2012, 00:15

From top to bottom I believe they are:

Rampage
Shroud
Shadow
Vigilance
Deathtouch
Lifelink

Rampage is the only one I've ever seen in play. It shows up on Craw Giant in the 20100109 update (where Rampage is the only additional icon), but not in the 20100726 update (the next update I have)... and supposedly any after that. In short, the game is supposed to display the extra icons, and probably once did, but does no longer.

I'm sure this is a bug that may one day be fixed... although low on the priority list (along with adding additional ability icons)
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter


Shandalar 2012 Revisited
Magic: The Gathering Abandonware
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Aswan jaguar » 19 Jun 2012, 04:20

Thanks CirothUngol,for that info I remembered I have seen Rampage icon sometime but I couldn't find it at a later point and then I thought that it must have been my imagination. :? But for the other icons I don't believe they were ever made to work.
CirothUngol wrote:Rampage is the only one I've ever seen in play. It shows up on Craw Giant in the 20100109 update (where Rampage is the only additional icon), but not in the 20100726 update (the next update I have)... and supposedly any after that. In short, the game is supposed to display the extra icons, and probably once did, but does no longer.
Edit-I remembered and checked Rampage icon still works in mtg2010 ISO version.
---
Trying to squash some bugs and playtesting.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby 0rion79 » 19 Jun 2012, 08:25

Those icons have been made by Mathusalem and the rampage ability once did work.
Still, it has been suppressed by Jatill's patch file but I don't remember why. I remember that the rampage icon was on creatures with shadow by mistake.
Shadow icon is not that bad even if I would prefer a face that turns into smoke on one side... while vigilance icon is werd: I would prefer a pair of parallel arrows that go into opposite directions as this:
---->
<----
It gives much more the idea of a creature that attacks and is fast enough to come back for defense too.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby 0rion79 » 19 Jun 2012, 10:39

@Sarlack, I have made some test and I have found that it is really the in-game obsolete scaling engine that causes the jagged effect and a waste of your icons. I am sure it is the same for other players too.
The first mistake that I have seen is that nor your icons or Mathusalem's ones match the same size used inside the game, that is around 30x30 pixels. Resizing your file's width has led to much better results.
Also, I have seen that the game dislikes some tone of gray and black, given by the antialiasing effect of borders: it tends to replace it with other colors maybe to some palette limit. Still, removing those colors gives a much cleaner effect to icons.
I'm showing you a file to share my experiments: sometimes, you have to zoom to notice what I have seen.
Attachments
samples.jpg
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Sarlack » 19 Jun 2012, 23:54

Here are some new ability and counter files to test. One set has White borders and the other is Black
I like the black border for the counters and the white for the abilities.
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BorderOptions.zip
(291.54 KiB) Downloaded 332 times
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby 0rion79 » 20 Jun 2012, 09:48

Sarlack, we are near to perfection here.
Counters are just flawless, while abilities are much better but I still need to resize the file with a width of 30 pixels, then had to retouch each single icon to have them a precise heigh of 29 pixels. If I don't do that, under each icon the game displays a very small black shadow, probably given by in-game coordinates for arts, that increases the jagged effect.
As you can see, my Akroma is flawless due to this "trick".
If I don't resize your ability icons, they looks blurry and are just not nice to see both on my desktop and on my notebook.
Maybe the game is affected by several screen resolutions but then you may want to include my file too, for those users that see them better.
PS: have to agree with your solution! Abilities with white border, counters with black one.
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acroma.jpg
acroma.jpg (40.55 KiB) Viewed 13241 times
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby stassy » 21 Jun 2012, 16:30

What screen resolution do you use Orion79?
Unfortunately for me, the latest icons are still jagged up in 1024x768 32bits
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