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HighRes Widescreen & Standard 4:3 Graphic Update v1.3

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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby 0rion79 » 28 Jun 2012, 06:28

Indeed Paint works, and is the only one that does the job :)
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Andrea82 » 09 Sep 2012, 09:41

Hi Sarlack,

I've downloaded your HD widescreen version, but I don't have a quality as your pic sample.
I have a 16'' laptop full hd 1920x1080 , I think the program don't work at this resolution but at a very low resolution.
Please see the face of the man in the center..

So, do you find a way to play the game in 1920x1080 ?
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Sarlack » 09 Sep 2012, 18:51

The game scales the images to fit. I created them for 1920x1080. Unfortunately the main screen image has to be 800x600 for the animations\buttons to line up correctly, so the 1920x1080 image had to be scaled down to 800x600. When the graphic is loaded, it stretches it to fit the screen but it is not truly a high res image file, but is set to not looked stretched on a widescreen monitor after scaling. The in-game graphics all are all high res and should load with all the details. The screen shot I used is from a 1920x1080 resolution after the 800x600 image is stretched to fit the game window. Then it is shrunk down to show all the other graphics on one page, so it looks a little better then it does at full screen. The game doesn't have a resolution setting, it just stretches the window to the size of your desktop and uses the resolution you have set for Windows. There seems to be a problem with the scaling of the counter and ability gems that appear on the cards on some monitors. How does the in-game images look on your monitor besides the main screen?
EDIT:
I added a screenshot of what the main screen should look like if the game could load it HighRes
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BackgroundWide1920x1080.jpg
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.2

Postby Andrea82 » 10 Sep 2012, 16:38

Sarlack wrote:The game scales the images to fit. I created them for 1920x1080. Unfortunately the main screen image has to be 800x600 for the animations\buttons to line up correctly, so the 1920x1080 image had to be scaled down to 800x600. When the graphic is loaded, it stretches it to fit the screen but it is not truly a high res image file, but is set to not looked stretched on a widescreen monitor after scaling. The in-game graphics all are all high res and should load with all the details. The screen shot I used is from a 1920x1080 resolution after the 800x600 image is stretched to fit the game window. Then it is shrunk down to show all the other graphics on one page, so it looks a little better then it does at full screen. The game doesn't have a resolution setting, it just stretches the window to the size of your desktop and uses the resolution you have set for Windows. There seems to be a problem with the scaling of the counter and ability gems that appear on the cards on some monitors. How does the in-game images look on your monitor besides the main screen?
EDIT:
I added a screenshot of what the main screen should look like if the game could load it HighRes
Thank you for your reply! :)
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Sarlack » 09 Feb 2014, 21:13

V1.3 is out, see first post.

Added icons for abilities that were not done in last version
Removed my CardArt for the card frames.
Added avatars for the Rogues
Added HD graphics for the Sealed Deck Mode.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby ozks » 09 Feb 2014, 21:28

wonderful job sarlack. i love the avatars!
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Korath » 09 Feb 2014, 22:38

The lich picture has to be named life_liched.pic, not life_liched.bmp, to show up; and the colorless mana picture has to be questmana_gray.pic, not questmana_grey.pic.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Sarlack » 09 Feb 2014, 22:48

Thanks ozks

Thanks Korath, I'll fix the file extension. I tried to see which ones (bmp or pic) where required, but I'm not sure where the liched image loaded.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Sarlack » 11 Feb 2014, 00:16

The links are updated with the 2 file name fixes Korath mentioned above.
If you already downloaded, please rename the files.
life_liched.bmp > life_liched.pic
questmana_grey.pic > questmana_gray.pic


Does anyone know what ability the mask is for?
Last edited by Sarlack on 11 Feb 2014, 00:19, edited 1 time in total.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Korath » 11 Feb 2014, 00:19

Shadow.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby 0rion79 » 11 Feb 2014, 09:13

Sarlack, the ability icons have all serrated edges in my screen. Weren't we for white-border icons?
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Sarlack » 11 Feb 2014, 17:23

Orion79 what is your screen resolution?
could you send me a screenshot with the icons on screen
the icons border should be white
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby 0rion79 » 12 Feb 2014, 10:47

Hi. Here is an attached sample with Akroma.
Also, my notebook's res is 1366x768.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby Korath » 12 Feb 2014, 11:32

It's because the exe uses nearest-neighbor scaling on ability icons. Your icon set has to be scaled to the exact size they'll eventually be displayed, or they end up looking horrid like that.
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Re: HighRes Widescreen & Standard 4:3 Graphic Update v1.3

Postby 0rion79 » 12 Feb 2014, 12:11

Oh, there is no hope then. I keep MtG in my dropbox folder, so if I tune it here, it will look horrible in my other PCs :P
Wonder why it looks cuter with the older icons!
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