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Thinking time

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Thinking time

Postby Althuna » 05 Nov 2012, 19:55

Anyone know what could affect the time the AI spends thinking about what to do? I tried overclocking my CPU but it doesn't seem to make a difference. I was also going to try changing the priority of the program in windows but it told me access denied.
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Re: Thinking time

Postby Althuna » 06 Nov 2012, 09:58

I found a way to increase the priority in Win7 by clicking "Show processes from all users" first. Setting it to Realtime seems slightly faster, not sure if it's my imagination though.

Would be nice to increase it even more though.
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Re: Thinking time

Postby stassy » 06 Nov 2012, 11:15

After playing a lot in 2.0, playing in 3.0 is already like playing super turbo alpha world championship ex mode for me :D

Any AI slowdown for me at his turn is a hangup loop sign so I immediately kill the game and reload the autosave to check if a card cause this. As of M13V3 there are several global gameplay bugs so it may be wise to wait for RTR patch before brainstorming on AI process.
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Re: Thinking time

Postby Althuna » 06 Nov 2012, 13:43

ok :)
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Re: Thinking time

Postby CirothUngol » 07 Nov 2012, 00:25

...straight from the Microprose Magic: The Gathering Instruction Manual:
...due to the AI's technique of evaluating it's options, the faster your computer, the better the computer opponent plays! So for the most challenging Magic game, play on the fastest computer you can find.
This seems to indicate that the game spends a pre-set amount of time calculating its move, so if the computer is faster it can get more thinking into that pre-set amount of time.
I play at work on a 450Mhz machine and play at home on my 2.4Ghz QuadCore. The thinking time seems about the same on both, but all the other stuff is much faster on the 2.4Ghz (like playing a card, changing phases of turn, drawing mana from land, responding to an attack, etc.)

In the original game, the amount of time allotted for thinking was controlled by the level of the computer opponent (Apprentice thru Wizard), but these no longer exist in Manalink 3.0, so I'm unsure if that's still the case.
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Re: Thinking time

Postby stassy » 07 Nov 2012, 03:57

Yes, if you dig through Mok return archives, you will read that he got rid of the thinking too much bug and set up a limit to AI think mode.

I think it doesn't matter anymore now since most combo/AI reaction come from C coded cards...
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Re: Thinking time

Postby Althuna » 12 Nov 2012, 16:47

You are right, it's much faster now since the recent update!
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Re: Thinking time

Postby stassy » 12 Nov 2012, 17:11

Of course, because it crash/loop less...until we find another major gameplay bug :P
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Re: Thinking time

Postby RanDomino » 13 Dec 2012, 22:10

CirothUngol wrote:I play at work on a 450Mhz machine
Where do you work, 1998?
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Re: Thinking time

Postby ozks » 14 Dec 2012, 02:16

RanDomino wrote:
CirothUngol wrote:I play at work on a 450Mhz machine
Where do you work, 1998?
i lot of business just need txt, so, dont need, Win 8 with 16 gbs of ram and the 2 gbs of video
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Re: Thinking time

Postby stassy » 14 Dec 2012, 04:24

In small or medium business you can still run some old computer for simple task, like a Linux server or even a backup medical computer with a prehistoric OS like win 3.11 (used in dicom high resolution image processing) :)
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