Re: ManaLink Bug Report
Dialog boxes in solo mode appear blank when activating some card's abilities... is there a patch to solve this? i know there is one for Shandalar, but not sure if it would work in solo duel.
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It sounds like the code pointer for animate dead got replaced with the one for Frenzied Tilling. The version I have is harry's most recent update, and I'm good. Which version do you have? It must have gotten broken between then and now.aww1979 wrote:Animate Dead no longer works as printed. It asked me to target a land, which was then destroyed, and then asked me to find a basic land in my library, which was put into play. I have no idea what's going on, but I guess some pointers got messed up or something.
The really scary thing here is that brainstorm is working fine. I see that the 99 changed to a 7F, which means it SHOULD work fine, but in the past it would crash the game. Does anyone want to take credit for this?mathusalem wrote:Ok, the good news id that Brainstorm seems to be working fine now.
But I get sometime a small glitch when I play : some card pix in the proposed hand are rendered in just 4 huge rows of pixels, like if the drawing was only those rows of colors. It looks to me lke a memory glitch. is brainstorm demanding that much memory ?
did anyone else encouter this thing ?
Come to think of it , yes you're right, that's pretty scary...maybe the famed the Deus in Machinajatill wrote:The really scary thing here is that brainstorm is working fine. I see that the 99 changed to a 7F, which means it SHOULD work fine, but in the past it would crash the game. Does anyone want to take credit for this?mathusalem wrote:Ok, the good news id that Brainstorm seems to be working fine now.
But I get sometime a small glitch when I play : some card pix in the proposed hand are rendered in just 4 huge rows of pixels, like if the drawing was only those rows of colors. It looks to me lke a memory glitch. is brainstorm demanding that much memory ?
did anyone else encouter this thing ?