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Re: Top Ten Wishlist

PostPosted: 15 Nov 2010, 04:36
by aww1979
I don't know if anybody else has looked at it, but I just checked the Scars of Mirrodin spoiler on MTG db and there's a lot of really broken stuff in there, more than I can remember seeing since Urza's Block.

Re: Top Ten Wishlist

PostPosted: 20 Dec 2010, 23:40
by shinra
Hello guys!

Here is my Wishlist, in order:

Chalice of the Void
Arcane Denial
Null Rod (always uncodeable?)
Stifle
Tidespout Tyrant
Chain of Vapor
Rebuild
Serum Visions
Krosan Reclamation (Oath deck :) )
Flash of Insight
Intuition

Yes 11 cards, choice is difficult

Regards to all coders :p

Re: Top Ten Wishlist

PostPosted: 28 Dec 2010, 02:05
by bayobar
hey,

i would like to thx to creators of Manalink2 and running these pages. Ive spent last 10 years playing shandalar and started to play magic in real again. this game upgrades are insane. im thinking of donating you guys GREAT WORK

my top10

1.]koth of the hammer
2.]venser the sojourer
3.]spikeshot elder
4.]molten-tail mastikore
5.]consuming vapors
6.]explore
7.]captivating vampire
8.)contagion clasp or engine or any proliferate
9.)metalcraft
10.)all other stuff that was added(plainswalkers.fetchlands.new duals.)

special thx for dragonlord, jace, wurmcoil, emrakul, titans and other so funny stuff.


THX THX THX

peace

Re: Top Ten Wishlist

PostPosted: 06 Jan 2011, 01:19
by bayobar
sory i´ve forgot to mention comet storm, which is the last one missing to play big red(koths,dragonlords,chandra...) and mimic vat, if its possible to code it. i think these cards deserve to be among the other great stuff u´ve added.

what about proliferate and some of the new infect creatures others than big guys putrefax and dragon?

thx

deeply pray to jatill

Re: Top Ten Wishlist

PostPosted: 15 Jan 2011, 03:15
by Salbei
My current wishlist

constructed version:

hard
Temporal Aperture
Panoptic Mirror
Spellstutter Sprite
Steel Hellkite
Proteus Staff
Deep Analysis

easy
Reclaim
Izzet Chronarch
Anarchist
Thran Dynamo (i could swear that i saw it coded at some point)


I´d also like to see Preacher moved to the "constructed" version.

Re: Top Ten Wishlist

PostPosted: 15 Jan 2011, 14:17
by Gargaroz
Salbei, all the cards you requested are doable without excessive effort, apart from the "infamous" Spellstutter Sprite. I've an idea on how implement it, but needs an hacking of the .exe that I cannot do.
However, the available slots in the Costructed version (aka crap cards) are running short and we'll have a new expansion in less than a month.
But you'll have another update too on the beginning of February, with some "impossible" cards included (do the word "Changeling" rings familiar ?). I'm currently fighting to make the Grindstone combo deck available, but it's hard. And you'll have Proliferate too, working at 80% ;)

Re: Top Ten Wishlist

PostPosted: 15 Jan 2011, 19:22
by Salbei
Thanks for the reply. All of the cards i´ve mentioned above can only be used in rather specific decks so i don´t care too much if they ever get implemented or not.
I´m very happy with the current version as it is.
The available cards are more than enough for countless hours of fun.

The only downside i see is that the AI performance is getting worse with each new card - especially with very complex ones with multiple choices to make(Planeswalkers etc.).

Wish there would be an easy way to tell the AI how to use its cards or just adjust the priority.I´ve been playing this game for years now and know pretty well how to exploit predictable AI misplays.
Hopefully there is going to be a way to
A) increase the 2000card limit
and
B) adjust the AI
in the near future.

The 2nd version to "work around" A) is a good thing to have, but it would obviously be more comfortable with just a single version.I guess at some point it would be just easier to re-write everything from scratch :?

Re: Top Ten Wishlist

PostPosted: 16 Jan 2011, 03:49
by Stroggoii
Right now I could only wish for Knight Exemplar and Basilisk Collar in constructed, and if possible changing either Nantuko Husk or Phyrexian Ghoul into Bloodthrone Vampire, it'd be better than having 8 straight copies of Husk.

Other than that, I really wish for Phage the Untouchable but I understand she may be hard to make.

Re: Top Ten Wishlist

PostPosted: 16 Jan 2011, 03:55
by aww1979
I'm not really sure what would be hard about Phage. The first part about casting from hand or dying is just like the eldrazi, such as Emrakul's time walk or Kozilek's draw 4 cards. The second part is just deathtouch. The third part is just a trigger when the player is hit, like any of dozens of creatures such as hypnotic specter. I do know jatill once said phage was impossible, though.

Anyway, I don't think it's a card we'll see anytime soon, but I just saw Sudden Spoiling on the gatherer when clicking on random card, and that looks really cool to me, so if possible I'm hoping for that one :)

Re: Top Ten Wishlist

PostPosted: 16 Jan 2011, 13:25
by Gargaroz
aww1979, the real problem of Phage is that it's actually impossible to know from where zone it's played, so the risk is making a more powerful card than the actual one.
Now that I'm thinking about it, there's probably some workaround with that, but some more recoding of old cards is needed and it's probaly a lot of work. I must say, "not this time", but probably in the future ;)

Also, Sudden Spoiling is anothe pain in the youknowwhat : the "no abilities" part needs A LOT of retro-coding.
It's the same problem that actually makes Humility a messy card to make.

Re: Top Ten Wishlist

PostPosted: 16 Jan 2011, 14:50
by aww1979
Hmm, I thought knowing which zone it came from was solved with the eldrazi and cards like Wilt-Leaf Liege coming into play when the opponent makes you discard them. Ah, well, I can live without Phage :p

Re: Top Ten Wishlist

PostPosted: 17 Jan 2011, 19:04
by aww1979
I was thinking, could you solve the Phage issue by making it castable from hand ONLY with the rules engine? (like how you morph something) That way, if it came into play in any other way except by hand via the rules engine, it's controller would lose the game.

Re: Top Ten Wishlist

PostPosted: 17 Jan 2011, 22:54
by Gargaroz
aww1979, the "Rules Engine" solution doesn't amaze me, as I really don't like cards that the AI will never be able to play.

Re: Top Ten Wishlist

PostPosted: 18 Jan 2011, 04:27
by aww1979
Oh yeah, I didn't think of that... Crap.

Re: Top Ten Wishlist

PostPosted: 18 Jan 2011, 20:04
by Gargaroz
Please do not ask the new Tezzeret, it's alredy in the works. And his friend for the Urza block that fears combat. ;)