Changing the number of boosters for Sealed (and draft)?
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Changing the number of boosters for Sealed (and draft)?
by RobertAugust » 13 Oct 2013, 22:36
For the custom cubes, you can choose how many boosters you want for a sealed draft. I was wondering if there was a way to change that number for block sets, too. The same goes for the amount of boosters that are drafted. Is this possible by tinkering in one of the notepad files?
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Re: Changing the number of boosters for Sealed (and draft)?
by RumbleBBU » 14 Oct 2013, 04:12
Short answer: yes!
Longer answer: Take a look at your res/blockdata/blocks.txt file (or fantasyblocks.txt depending on which definitions you want to change). In the current version, the format will look like this (example):
On a related note, I've been thinking of adding an in-game dialog that allowed you to specify ad-hoc formats (any combination and amount of boosters as you like) for limited format games, as in some other computerized MtG games. But what's been holding me back is that UI design is not exactly my forte, and that particular feature would be virtually nothing but UI design...
Nevertheless, some day I might actually get around to giving it a shot.

Longer answer: Take a look at your res/blockdata/blocks.txt file (or fantasyblocks.txt depending on which definitions you want to change). In the current version, the format will look like this (example):
- Code: Select all
Alpha, 3/6/LEA, LEA
On a related note, I've been thinking of adding an in-game dialog that allowed you to specify ad-hoc formats (any combination and amount of boosters as you like) for limited format games, as in some other computerized MtG games. But what's been holding me back is that UI design is not exactly my forte, and that particular feature would be virtually nothing but UI design...
Nevertheless, some day I might actually get around to giving it a shot.
Re: Changing the number of boosters for Sealed (and draft)?
by RobertAugust » 14 Oct 2013, 12:12
Thanks for the thorough answer, RumbleBBU!
Now, there's good news and bad news.
The good is that I can indeed edit the amount of boosters for sets (like Legends, Rise of the Eldrazi, Coldsnap, M14); so that's gonna be fun.
But not for sets that are a part of blocks (Time Spiral, Zendikar, Mirage)
Would that still be possible? Like, could I make a draft where you draft 6 boosters Mercadian Masques and 2 boosters of Nemesis?
Now, there's good news and bad news.
The good is that I can indeed edit the amount of boosters for sets (like Legends, Rise of the Eldrazi, Coldsnap, M14); so that's gonna be fun.
But not for sets that are a part of blocks (Time Spiral, Zendikar, Mirage)
Would that still be possible? Like, could I make a draft where you draft 6 boosters Mercadian Masques and 2 boosters of Nemesis?
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Re: Changing the number of boosters for Sealed (and draft)?
by Max mtg » 16 Oct 2013, 21:05
Yes, you can.
Read the blockdata file mentioned before. You can specify any sequence of boosters to be used in your draft and sealed games. Even some special sets can be used instead of boosters - that's how ravnica sealed events were implemented
Read the blockdata file mentioned before. You can specify any sequence of boosters to be used in your draft and sealed games. Even some special sets can be used instead of boosters - that's how ravnica sealed events were implemented
Single class for single responsibility.
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