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[BUG Report & Request] Portal Cards & AI problems

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[BUG Report & Request] Portal Cards & AI problems

Postby Cardork » 11 Mar 2016, 13:20

Hello everyone!

I really, really like this game and Forge seems to be one of the better Card-Simulators out there. Thanks to everyone involved in creating it! =D> :D

My story with MTG is a rather short one, since I started with just the PORTAL Starter Set at a young age, without any friends to play the game with (I'm living in a rural area, and the only ones how would play lived in a city I needed an 1 hour to ride to, since I hadn't a car yet). So all alone with myself I played WITH myself - 35 card deck vs. 35 card deck, withouth artifacts and all to powerful cards. When I DID visit the shop again I met someone who wanted to exchange cards with me, and - the unexperienced player that I was - got traded for my better cards of the starter pack for some rather useless ones (e.g. I gave away "Hand of Death" and "Blaze" for "Undying Beast" and "Thing from the Deep" since it had nice 9/9 stats...). After that I lost interest in MTG, since I hadn't really had the money to buy myself constant boosters anyways. #-o

Regardless, now - thanks to Forge - I have the opportunity to play the game I always wanted to play with all the cards from way back then. It's more a nostalgic trip for me. Buy alas, as I tried some of the cards, the AI doesnt seem to know how to handle them. Adding to that, some of the cards don't seem to function properly - especially some "Sorcery" spells which were to be played before declaring attackers (which were later corrected to be Instants in ERRATA).

It would be really, really awesome if these old POR cards could be fixed in the next updates. It would mean a great deal to me, since I finally could play MTG I always wanted.
Because to be truthful I never was a fan of the mind-boggeling complexity MTG had to offer. I know it seems kinda ignorant but I just want to play the game with the simple-beginner-friendly Portal-cards - without artifacts, without multiple-mana-lands and without all the special abilities. I recently watches the world championship videos of MTH Pro Tour, and my head was about to explode. Do these gamers / commentators really remember all cards that easily? It must be more than 10,000 cards?! How do they memorize them all, or even a few hundred that well? Or is it that only a very few are even worth learning about?

In terms of playertype I would consider myself a "Timmy", like I want to create some decks with cards I like (thematically, like the "Craven Knight" or "Craven Giant") and just have fun with them. :mrgreen:

These are 2 x lists I made regarding the cards which don't work (either because the AI doesn't handle them, or because I can't play them probably (mostly the mislabled "Sorcery"-spells).


AI does knows how to handle:

Assassin's Blade yes
Defiant Stand no
Harsh Justice no
Blessed Reversal yes
Command of Unsummoning yes
Deep Wood yes
Mystic Denial yes
Scorching Winds yes
Treetop Defense no
Taunt no
Winds of Change no
Undying Beast no
Temporary Truce no
Burning Cloak no
False Peace no
Last Chance no
Alluring Scent no
Thing from the Deep no
Flux no
Owl Familiar no
Personal Tutor no
Omen no
Hurricane no
Dread Charge no
Steadfastness no
Ancestral Memories no
Cruel Fate no
Prosperity no
Final Strike no
Balance of Power no
Sorcerous Sight no

Usable by Player:
Assassin's Blade does not work
Defiant Stand does not work
Harsh Justice does not work
Blessed Reversal does work
Command of Unsummoning does not work
Deep Wood does not work
Mystic Denial does work
Scorching Winds does not work
Treetop Defense yes



BTW: If someone has "pure" POR - decks for me to play against / test my owbdeck against it would be most appreciated as well!

Thank you all and greetings from Germany,

Cardork.
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Re: [BUG Report & Request] Portal Cards & AI problems

Postby friarsol » 11 Mar 2016, 15:42

For the cards you are claiming don't work in the engine (not for the AI), I believe you are mistaken. These cards were errata'd at the same time they were turned into instants to have phase restrictions as well. They all can only be cast during the Declare Attackers step, which you may not have your Forge setup to stop during? I tested a few quickly and they worked just fine for me (Assassin's Blade Command of Unsummoning)

If it's still not working for you, you should post a screenshot with what you are doing.
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Re: [BUG Report & Request] Portal Cards & AI problems

Postby Cardork » 11 Mar 2016, 17:56

Thank you for your help!
I tried all the mentioned cards with "Declare Attackers"-phase on and almost all of them worked! =D>
But not these two, still:

Scorching Winds
Treetop Defense

I wanted to upload pictures of what I am doing, but the forum tells me I'm "too spamy for a new user". (Just add a "h" in front of the links):


ttp://abload.de/img/2016-03-11_184314c8atl.png

ttp://abload.de/img/2016-03-11_1846441nydc.png
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Re: [BUG Report & Request] Portal Cards & AI problems

Postby Cardork » 22 Mar 2016, 17:24

Great! With the new update both of the mentioned cards work now! Thx to all involved! =D> :mrgreen:
Now the only thing left is how the AI can deal with the mentioned cards, but I suppose that would be a little harder to do, right?

Nonetheless great update! Keep up the awesome work!
Now back to testing my POR decks :D
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