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Forge Release 03/10/2019 ver 1.6.22

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Forge Release 03/10/2019 ver 1.6.22

Postby Blacksmith » 10 Mar 2019, 14:01

Forge: 03/10/2019 ver 1.6.22





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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.22/forge-gui-desktop-1.6.22.tar.bz2



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A significant improvement was made to how we cache images which should improve memory usage

Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.

We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!

Online Multiplayer is once again functional!



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Improved memory usage of image cach


Set Selection Randomizer
There's a new randomizer available when Forge asks you to choose sets. Given a few options, it will pick out a selection of random sets for use in either the deck editor or in quest mode.

Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.




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Known issues are here: https://git.cardforge.org/core-developers/forge/issues

Feel free to report your own there if you have any.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.


- Online Multiplayer -
For local network play you should only need two systems running Forge. One to host and one to join and play. For remote (over the Internet) play you will need to ensure that the port used (36743 by default) is forwarded to the hosting machine.




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(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
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Postby Blacksmith » 10 Mar 2019, 14:02

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
18475 (117) / 18592 = 99.37 %

Missing (117):
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
Azra Oddsmaker
Backdraft
Backup Plan
Balduvian Warlord
Bloodborn Scoundrels
Bring Down
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Chaos Orb
Charging Binox
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Combo Attack
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Divine Deflection
Dwarven Lightsmith
Emblazoned Golem
Emissary of Grudges
Equinox
Ertai's Meddling
Expropriate
Fade Away
Falling Star
False Orders
Fan Favorite
Fasting
Fumble
Game Plan
Gang Up
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Gorm the Great
Harm's Way
Hold the Perimeter
Huddle Up
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Infernal Denizen
Krovikan Vampire
Lava Burst
Lava-Field Overlord
Leovold's Operative
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Magma Hellion
Mana Cache
Martyrdom
Mercenaries
Mindblade Render
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Out of Bounds
Paliano Vanguard
Paliano, the High City
Piracy
Plague of Vermin
Play of the Game
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Skystreamer
Smuggler Captain
Sorrow's Path
Soul Echo
Spellweaver Duo
Spire Phantasm
Stalking Leonin
Standard Bearer
Stolen Strategy
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
The Crowd Goes Wild
Timmerian Fiends
Together Forever
Urza's Miter
Vampire Charmseeker
Volatile Chimera
Whippoorwill
Whispergear Sneak
Word of Command
World at War


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Unstable: 6 (0) / 6 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Ugin's Fate: 26 (0) / 26 = 100.0%
Whispering Woods: 1 (0) / 1 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Rivals of Ixalan: 205 (0) / 205 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Weatherlight: 167 (0) / 167 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Legendary Cube: 149 (0) / 149 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Mirrodin: 291 (0) / 291 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Mythic Edition - Guilds of Ravnica: 8 (0) / 8 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
Global Series Jiang Yanggu & Mu Yanling: 40 (0) / 40 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2017: 30 (0) / 30 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Visions: 167 (0) / 167 = 100.0%
Amonkhet: 272 (0) / 272 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Ixalan: 274 (0) / 274 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Signature Spellbook: Jace: 8 (0) / 8 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Commander Anthology: 289 (0) / 289 = 100.0%
Revised Edition: 296 (0) / 296 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Guilds of Ravnica Guild Kit: 122 (0) / 122 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Ravnica Allegiance Guild Kit: 128 (0) / 128 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 54 (0) / 54 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Arena: 2 (0) / 2 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Shattered Chains: 1 (0) / 1 = 100.0%
Guilds of Ravnica: 268 (0) / 268 = 100.0%
Coldsnap Theme Decks: 52 (0) / 52 = 100.0%
Arena New Player Experience: 39 (0) / 39 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Ravnica Allegiance: 268 (0) / 268 = 100.0%
Unglued: 5 (0) / 5 = 100.0%
Beatdown: 82 (0) / 82 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Final Sacrifice: 1 (0) / 1 = 100.0%
Dominaria: 265 (0) / 265 = 100.0%
Anthologies: 81 (0) / 81 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Prophecy: 143 (0) / 143 = 100.0%
Ultimate Masters: 254 (0) / 254 = 100.0%
Magic Online Deck Series: 35 (0) / 35 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Mythic Edition - Guilds of Ravnica: 8 (0) / 8 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Iconic Masters: 249 (0) / 249 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
M19 Gift Pack: 5 (0) / 5 = 100.0%
Unhinged: 5 (0) / 5 = 100.0%
Modern Event Deck: 26 (0) / 26 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Masters 25: 249 (0) / 249 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Core Set 2019: 299 (0) / 299 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Battle Royale: 105 (0) / 105 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Game Night: 63 (0) / 63 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Duels of the Planeswalkers: 101 (0) / 101 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Explorers of Ixalan: 47 (0) / 47 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Stronghold: 143 (0) / 143 = 100.0%
Archenemy: Nicol Bolas: 121 (0) / 121 = 100.0%
Hour of Devastation: 199 (0) / 199 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
DragonCon 1994: 1 (0) / 1 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Onslaught: 334 (1) / 335 = 99.7%
Commander 2014: 321 (1) / 322 = 99.69%
Commander 2017: 298 (1) / 299 = 99.67%
Commander 2018: 296 (1) / 297 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Commander Anthology Vol. II: 278 (1) / 279 = 99.64%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Commander 2016: 339 (2) / 341 = 99.41%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Commander Theme Decks: 145 (1) / 146 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Fourth Edition: 365 (3) / 368 = 99.18%
Chronicles: 115 (1) / 116 = 99.14%
Homelands: 114 (1) / 115 = 99.13%
Mirage: 332 (3) / 335 = 99.1%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Treasure Chests: 72 (1) / 73 = 98.63%
Alliances: 142 (2) / 144 = 98.61%
Ice Age: 366 (7) / 373 = 98.12%
Limited Edition Beta: 286 (6) / 292 = 97.95%
Unlimited Edition: 286 (6) / 292 = 97.95%
Limited Edition Alpha: 284 (6) / 290 = 97.93%
Legends: 303 (7) / 310 = 97.74%
Deckmasters: Garfield vs. Finkel: 43 (1) / 44 = 97.73%
Arabian Nights: 76 (2) / 78 = 97.44%
Apocalypse: 139 (4) / 143 = 97.2%
The Dark: 115 (4) / 119 = 96.64%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Conspiracy: Take the Crown: 203 (18) / 221 = 91.86%
Battlebond: 231 (23) / 254 = 90.94%

Total over all sets: 31087 (139) / 31226


FormatStandard.txt | Open
XLN RIX DOM M19 G18 GRN RNA
Implemented (Missing) / Total = Percentage Implemented
1513 (0) / 1513 = 100.00 %

Missing (0):


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH W17 HOU XLN RIX DOM M19 G18 GRN RNA
Implemented (Missing) / Total = Percentage Implemented
12274 (8) / 12282 = 99.93 %

Missing (8):
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shining Shoal
World at War
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This bot is maintained by the Forge team.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby Legendario3 » 11 Mar 2019, 15:37

Greetings and thanks for update. Here is a series of failures that I have found:

1) The AI refuses to play In Oketra's Name if there is no zombie in the field, although the card can strengthen other types of creatures. This happens in all circumstances, even in those where the + 1 / + 1 of the card can give the victory. The AI should, by default, play it in any situation where it could give you an advantage.

2) The AI refuses to play Disposal Mummy if there are no cards in the opponent's graveyard. This happens in all circumstances, even when you need a blocker to avoid losing. IA You should, by default, play it in any situation, like a normal creature.

3) The AI uses the Fan Bearer ability at the beginning of each turn, without considering other cards that it could play or if it can attack, which can result in unnecessary expense. You should activate it in the opponent's pre-combat phase to tap some powerful creature and avoid the attack, or use it in your turn to clear the path of possible blockers.

4) The AI does not play, under any circumstances, the Fling card; although this can give you the victory. He should have a criterion to know which creature to sacrifice to destroy the strongest of the opponent, or to know which sacrificed creature could reduce his life to 0.

5) The AI does not recognize that the enchanted land with Gift of Paradise can produce two manas of any color; and is limited to using the land in a current way.

6) The AI does not play well the Binding Mummy card, because when the action is triggered more than once, it chooses redundant targets (as when there are two copies of this card in play). The AI should be able to calculate when playing a zombie and tap an opponent creature has to give it an advantage.

7) The AI does not play correctly the cards that handle the counters -1 / -1. For example: Soulstinger, Crocodile of the Crossing, Ornery Kudu. He seems not to play it since he can not decide where to put the counters, but by default he could put it on himself, which would be better than not playing it, or use the same reasoning that is given in Lethal Sting (which plays quite well). Another case would be Torment of Venom, which can not play; but that could be played just like Splendid Agony (which plays quite well).

8) The AI does not recognize when using "Exert" could give it the victory. It would be best if you recognized the state of the creature after the "Exert" as if it were an enhancement spell or combat trick. For example: If Exert to creature A, creature A gains flight; then it can not be blocked and will reduce the opponent's life to 0; then do Exert in A.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby BloodReyvyn » 11 Mar 2019, 19:59

Cool new update so far.

I have made my own custom sounds for Forge, If you would like to use them. Ironically, I had just posted a link in the previous release's thread. I can repost here if you would like Forge to have it's own unique sounds instead of the kind of generic sounds from FreeSound.org ;)
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby friarsol » 11 Mar 2019, 21:43

BloodReyvyn wrote:Cool new update so far.

I have made my own custom sounds for Forge, If you would like to use them. Ironically, I had just posted a link in the previous release's thread. I can repost here if you would like Forge to have it's own unique sounds instead of the kind of generic sounds from FreeSound.org ;)
Yea feel free to post again.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby Jessica » 11 Mar 2019, 22:14

Nice!
Last edited by Jessica on 12 Mar 2019, 23:08, edited 1 time in total.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby BloodReyvyn » 11 Mar 2019, 23:05

Sure thing! Here ya go: https://upload.cat/673584985e62594a
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby BloodReyvyn » 13 Mar 2019, 02:34

Here's also a MediaFire link if you don't like the cat: https://www.mediafire.com/file/325stt57 ... nd.7z/file
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby gos » 13 Mar 2019, 12:26

Boreas Charger is allowing me to serach for 1 Plains even though my single opponent has fewer lands than I have.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby Stampedo » 14 Mar 2019, 01:09

In quest mode, why Innistrad isn't in the "travel" list?
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby friarsol » 14 Mar 2019, 02:49

Stampedo wrote:In quest mode, why Innistrad isn't in the "travel" list?
Those are quest worlds developed by people. I guess noone has developed one by Innistrad.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby peepser » 15 Mar 2019, 16:48

BloodReyvyn wrote:Sure thing! Here ya go: https://upload.cat/673584985e62594a
Many thanks for these awesome sound files. Improves the game immensely.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby peepser » 15 Mar 2019, 16:50

Not sure if this should be posted here or in 'AI improvement'. Tin Street Dodger can easily win this game by paying one red mana, but refuses to attack.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby peepser » 15 Mar 2019, 16:54

Stalking Vengeance can also win this game easily by attacking with a 1/1 creature, letting it die, but refuses to do so.
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Re: Forge Release 03/10/2019 ver 1.6.22

Postby peepser » 15 Mar 2019, 17:20

Still having a lot of bugs around scrying. Happens when I mulligan and choose 'Scry'. The screen goes dark, says 'opponent waiting' and I can only get out of that screen by hitting 'escape'. I don't get a chance to scry but the game continues. It is doing this about 50% of the time, even with cards that allow Scry options. I have no way to report a bug because there is nothing in the log.
Last edited by peepser on 15 Mar 2019, 22:16, edited 1 time in total.
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