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Forge Adventure mode like Shandalar

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Re: Forge Adventure mode like Shandalar

Postby Fregnor » 29 Dec 2021, 06:54

I now have 33 levels worth of dungeons. Some areas have better variety than others. A few more days and I should have something ready to upload.
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Re: Forge Adventure mode like Shandalar

Postby etphonehome » 29 Dec 2021, 10:00

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Re: Forge Adventure mode like Shandalar

Postby Narwhal » 01 Jan 2022, 22:26

Hello, so I don't know how many people are using Linux, but whoever is packaging the adventure mode of Forge is using Windows line endings for the forge-adventure.sh launch script(plus it's not even ready executable, but that's not really a problem). The script indicates that it must be executed by a shell located at /bin/bash^M. There is no such file: it's called /bin/bash. This causes confusion for Linux systems and throws the: /bin/bash^M: bad interpreter: No such file or directory error.

There is of course the fix of using sed -i -e 's/\r$//' on the file client side, but I feel like this shouldn't be necessary. It would be nice if this could be corrected, but I understand if it isn't really a priority. Anywho, I enjoy Forge and keep up the good work!
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Re: Forge Adventure mode like Shandalar

Postby Fregnor » 08 Jan 2022, 07:42

The January 8th snapshot just went up, which contains 102 levels of added dungeons and locations. A future snapshot will have at least 135, which are currently built. This game is expanding rapidly.
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Re: Forge Adventure mode like Shandalar

Postby Grimm » 11 Jan 2022, 09:13

Narwhal wrote:Hello, so I don't know how many people are using Linux, but whoever is packaging the adventure mode of Forge is using Windows line endings for the forge-adventure.sh launch script(plus it's not even ready executable, but that's not really a problem). The script indicates that it must be executed by a shell located at /bin/bash^M. There is no such file: it's called /bin/bash. This causes confusion for Linux systems and throws the: /bin/bash^M: bad interpreter: No such file or directory error.

There is of course the fix of using sed -i -e 's/\r$//' on the file client side, but I feel like this shouldn't be necessary. It would be nice if this could be corrected, but I understand if it isn't really a priority. Anywho, I enjoy Forge and keep up the good work!
Isn't bash in every Linux dispo?
I just copied the other script, can not test Linux at the moment.
But I may messed up the line ending while editing, I can fix this on the next merge.
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Re: Forge Adventure mode like Shandalar

Postby someguyinahat » 12 Jan 2022, 02:01

Gave it a try and it's a great concept so far, but I could really use something like the regular Forge mode where I can read the card while it's in my hand. I'm not good with memorizing card abilities.
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Re: Forge Adventure mode like Shandalar

Postby MichaYggdrasil » 12 Jan 2022, 14:43

First and foremost: this is a bombastic start and a really good concept. I loved shandalar since its release and followed also the 2012 and -15 mods.

I know your game is in an alpha state and that your "in-game-purpose" and balancing aspects (2 black lotus as reward from a silver golem for example) will still follow.

One issue with one of the new "dungeons": I have a devil on a horse and in the cat-leonin-camp the path to both upper rewards seems too narrow for the figure for passing through.

Also, the art for the cards in the shop rarely doesn't load. If I buy them, they appear in my inventory with their respective art. But in the shop they don't show up.

But still... I love the open world, the art style and the already existing variety of enemies and decks.

Your completion list in your initial post seems nearly completed. But I'm still curious on what you are working next.

Much Greetings!
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Re: Forge Adventure mode like Shandalar

Postby Fregnor » 12 Jan 2022, 19:58

@ MichaYggdrasil

Thanks for the report. Reporting bugs gets them fixed.

The collision issue in the leonine camp and the golem with excessively good rewards have been previously fixed in the file, and these bugfixes will soon show show up in a Forge snapshot.

Right now, new dungeons and locations are being added to the game, and new creatures and their decks are being added. As of now, there are 141 locations and 31 creatures added to the original game. The version you played probably had 102 locations and 0 new creatures.

There will be a lot of rebalancing and refining of things like creature stats, deck contents, and randomized world creation.

It is an exciting time.
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