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Forge Release 12/29/2021 ver. 1.6.47

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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Nekoatl » 19 Jan 2022, 10:13

Ability III of Urza's Saga doesn't trigger.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Matok86 » 19 Jan 2022, 13:57

First of all a big thank you to the developers for continuing to develop Forge.

Then, I noticed two bugs playing Crimson Vow: "Voltaic Visionary" only transforms by playing an exiled land with her. It doesn't work with other cards.
Another bug, the "Headless Rider" ability activates twice when he dies, thus spawning two zombies.

I'm sorry if I can't highlight the cards correctly, if anyone can tell me I'm grateful.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby pewpewpewmoon » 19 Jan 2022, 18:23

I'm seeing so many new issues in this newest version I'm not sure if these are bugs or system issues

Lich's Mirror shuffles exiled cards back in

Ability 2 of Urza's Saga can't be used

Ability 3 of Urza's Saga doesn't trigger

Watcher for Tomorrows trigger doesn't happen under any circumstance

AI constantly freezes when board state get's complicated (manually killed program after waiting a couple minutes to see if it would unfreeze)

Program often won't close from the X button and requires it to be manually killed from the system

There are more, those are just the ones I can think of off the top of my head.

Anyone else seeing similar issues?
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Ghamar » 19 Jan 2022, 19:14

gauntlet mode locks to Loading new game...
updated from 1.6.46 to .47
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Nekoatl » 22 Jan 2022, 06:00

The active ability granted by Demented Sliver forces the target player to discard a card if the named card is in his hand, even if it wasn't the revealed card.

I attacked with a Thorncaster Sliver and a Vampiric Sliver when the defending player had 2 identical 1/1 creatures. I had each Sliver target and kill one of those creatures. Vampiric Sliver got a +1/+1 counter, but Thorncaster Sliver didn't.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Alastor » 23 Jan 2022, 16:31

You can't cast Marang River Prowler from your graveyard even if you control a black permanent.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby TRT » 23 Jan 2022, 19:07

Alastor wrote:You can't cast Marang River Prowler from your graveyard even if you control a black permanent.
thanks fixed
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Ghamar » 24 Jan 2022, 16:18

AI Heroes team in Archenemy mode treat eachother like enemies.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Marek14 » 28 Jan 2022, 09:37

It seems that Time of Ice only triggers its first chapter. On second turn, it did nothing, on third turn, it sacrificed itself but no creature was returned.
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Bug Fix Level Up

Postby Robin Goodfellow » 28 Jan 2022, 20:32

1: When you level up Null Champion to level 1, the Power and Toughness do no increase like they are suppose to. All the other levels for this card are good.

2: When you level up Coralhelm Commander to 4 or higher, if you edit the special ability, it doesn't work. I tried Human, Wizard, Soldier, and putting it back at Merfolk. I don't recall if Soldier worked because I have been distracted since I started this post and don't have time to retest. It might be a function of the word "other" in the ability, but not sure.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Marek14 » 30 Jan 2022, 19:45

Domri, Anarch of Bolas has duplicated text in its first loyalty ability.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Nekoatl » 01 Feb 2022, 02:41

There is a general problem with Saga abilities not triggering after the draw step. This is not a problem with the abilities themselves, as they do function correctly when the Saga enters the battlefield. This can be demonstrated by using Doubling Season to increase the number of lore counters placed when entering the battlefield. But, once the Saga is on the battlefield, it will accrue additional lore counters normally, but will not trigger any abilities as it does so.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Matok86 » 01 Feb 2022, 08:26

It appears that when the "Zur's Weirding" card is played, the game crashes.
And it also happens when the card is normally searched and selected in the database.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Nekoatl » 02 Feb 2022, 14:38

The AI banned Plains with Look at Me, I'm the DCI. The ban also seems to last beyond the scope of the match, but inconsistently. I played several matches after that one, and I would start some of the games with Plains in my deck, and others without them, until I closed and restarted the program.
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Re: Forge Release 12/29/2021 ver. 1.6.47

Postby Ghamar » 02 Feb 2022, 19:13

Ghamar wrote:AI Heroes team in Archenemy mode treat eachother like enemies.
true for any teammode
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