Forge Adventure mode like Shandalar
by mtgrares
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Re: Forge Adventure mode like Shandalar
by griffin2 » 06 May 2022, 14:23
Please, i dont have much time and i basicaly downloaded the game and played adventure, what are those SNAPSHOTS that add bosses and how to install them? Do they change the rest of the difficulty? Iam using android.
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Re: Forge Adventure mode like Shandalar
by Daspien » 21 Jun 2022, 13:37
Suggestions / Recommendations:
1. Since we can choose which color to start, perhaps we can also choose the race and class. This will perhaps be the basis of the starting deck, a bonus on the P/T of creature cards of the same color/race/class as yours or your starting health, etc.
2. Skill tree which includes maximum/minimum deck size, reduced cost or creature abilities to promote different playstyles
3. Quests that rewards rare/mythic cards that cannot be purchased in stores.
4. Character reputation to distinguish what cards are sold in stores. And reduce the amount of stores but increase the cards on sale.
5. An option to sell cards that are more than 4. Selling one by one is time consuming.
6. Instead of a map distinguished by its color, how about using town names which can be used to identify what sets are sold. With this, players can focus on where to look for a specific card instead of hoping for one in a single area that has less than 1% chance of a card appearing because of the large card pool.
7. NPCs to help players on different objectives or acts as helpers for those who are lost and have no idea how to proceed.
8. Encounters that require a specific card and/or color/s so that you won't be dependent on a single deck all through out the game. This further engages the player to be creative.
9. Equipping equipments that also start in the match much like how the mox amulets works that are rewarded by defeating a boss. Exanple, a lightning greaves for feet slot that lets you stsrt with the same card at the start of every match.
Bugs:
1. Random crashes
2. Collision/phasing issues
These are just what's on the top of my head. Based on what i can see so far, window shopping is the major part of the game next only to random encounters since i can just save/load next to a boss building to farm gold.
Right now, i'm using a 40-card red deck composed of trample,haste creatures like ball lightning and can possibly finish an encounter within 3 turns.
For bosses, I use a simic control deck full of counterspells and bounce cards or a Sanguine Bond/Exquisite Blood combo. Manual infinite combos are a pain to do so i scrapped that for auto-yield infinite combis instead.
1. Since we can choose which color to start, perhaps we can also choose the race and class. This will perhaps be the basis of the starting deck, a bonus on the P/T of creature cards of the same color/race/class as yours or your starting health, etc.
2. Skill tree which includes maximum/minimum deck size, reduced cost or creature abilities to promote different playstyles
3. Quests that rewards rare/mythic cards that cannot be purchased in stores.
4. Character reputation to distinguish what cards are sold in stores. And reduce the amount of stores but increase the cards on sale.
5. An option to sell cards that are more than 4. Selling one by one is time consuming.
6. Instead of a map distinguished by its color, how about using town names which can be used to identify what sets are sold. With this, players can focus on where to look for a specific card instead of hoping for one in a single area that has less than 1% chance of a card appearing because of the large card pool.
7. NPCs to help players on different objectives or acts as helpers for those who are lost and have no idea how to proceed.
8. Encounters that require a specific card and/or color/s so that you won't be dependent on a single deck all through out the game. This further engages the player to be creative.
9. Equipping equipments that also start in the match much like how the mox amulets works that are rewarded by defeating a boss. Exanple, a lightning greaves for feet slot that lets you stsrt with the same card at the start of every match.
Bugs:
1. Random crashes
2. Collision/phasing issues
These are just what's on the top of my head. Based on what i can see so far, window shopping is the major part of the game next only to random encounters since i can just save/load next to a boss building to farm gold.
Right now, i'm using a 40-card red deck composed of trample,haste creatures like ball lightning and can possibly finish an encounter within 3 turns.
For bosses, I use a simic control deck full of counterspells and bounce cards or a Sanguine Bond/Exquisite Blood combo. Manual infinite combos are a pain to do so i scrapped that for auto-yield infinite combis instead.
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Re: Forge Adventure mode like Shandalar
by gosse333 » 04 Jul 2022, 18:27
Finished the current content and recieved a purple "strange key" is this used to unlock somthing? Or is it a wip?
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Re: Forge Adventure mode like Shandalar
by Grimm » 08 Jul 2022, 12:36
There is a last dungeon, somewhere in the waste biome.
Re: Forge Adventure mode like Shandalar
by rorrak37 » 21 Jul 2022, 03:32
First of all, I'm a big fan of the game and I've sunk a bunch of hours into it over the past week or so since I've found it, thank you for your great work!
For the bug: In the red & white boss dungeons after failing the fight, leaving the dungeon (to heal) and re-entering, my character starts in the lower left corner of the screen (which is black/not inside the path-able area) and can't move.
Things I've tried without luck:
holding down the up key for a while in case it was just a visual glitch showing my character in the wrong place, but the screen didn't scroll or update my characters position.
reloading from a save and re-entering the dungeon
exiting the game, then restarting from a save
going to a town, then back to the dungeon
clearing another dungeon, then going back to the boss dungeon
changing the game out of full screen mode
changing the resolution from 1080 down to the lowest resolution
I also went into the boss dungeon in the center/multicolor biome, and it also puts my character in the lower left corner, unable to move.
I'm playing on windows, 1.6.54.707.SNAPSHOT
For the bug: In the red & white boss dungeons after failing the fight, leaving the dungeon (to heal) and re-entering, my character starts in the lower left corner of the screen (which is black/not inside the path-able area) and can't move.
Things I've tried without luck:
holding down the up key for a while in case it was just a visual glitch showing my character in the wrong place, but the screen didn't scroll or update my characters position.
reloading from a save and re-entering the dungeon
exiting the game, then restarting from a save
going to a town, then back to the dungeon
clearing another dungeon, then going back to the boss dungeon
changing the game out of full screen mode
changing the resolution from 1080 down to the lowest resolution
I also went into the boss dungeon in the center/multicolor biome, and it also puts my character in the lower left corner, unable to move.
I'm playing on windows, 1.6.54.707.SNAPSHOT
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Re: Forge Adventure mode like Shandalar
by Joril » 30 Jul 2022, 07:30
Hello everyone!
I've just find out about this mode, it's a wonderful idea
Sadly I can't get it to start 
I'm starting it like this:
I'm using OpenJDK version "1.8.0_332" on Linux, is there a way to debug the issue? Or is OpenJDK simply unsupported for Adventure mode?
Forge itself works normally though.
Many thanks for your help!
I've just find out about this mode, it's a wonderful idea


I'm starting it like this:
- Code: Select all
java -Xmx4096m -Dfile.encoding=UTF-8 -jar forge-adventure-1.6.53-jar-with-dependencies.jar
I'm using OpenJDK version "1.8.0_332" on Linux, is there a way to debug the issue? Or is OpenJDK simply unsupported for Adventure mode?
Forge itself works normally though.
Many thanks for your help!
Re: Forge Adventure mode like Shandalar
by kevlahnota » 30 Jul 2022, 10:01
Seems a corrupted save from previous version. Fix is to load it with New Game+ and select your old save. You will retain your gold and cards and update your save with the new changes in the map.rorrak37 wrote:First of all, I'm a big fan of the game and I've sunk a bunch of hours into it over the past week or so since I've found it, thank you for your great work!
For the bug: In the red & white boss dungeons after failing the fight, leaving the dungeon (to heal) and re-entering, my character starts in the lower left corner of the screen (which is black/not inside the path-able area) and can't move.
Things I've tried without luck:
holding down the up key for a while in case it was just a visual glitch showing my character in the wrong place, but the screen didn't scroll or update my characters position.
reloading from a save and re-entering the dungeon
exiting the game, then restarting from a save
going to a town, then back to the dungeon
clearing another dungeon, then going back to the boss dungeon
changing the game out of full screen mode
changing the resolution from 1080 down to the lowest resolution
I also went into the boss dungeon in the center/multicolor biome, and it also puts my character in the lower left corner, unable to move.
I'm playing on windows, 1.6.54.707.SNAPSHOT
-
kevlahnota - Programmer
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Re: Forge Adventure mode like Shandalar
by kevlahnota » 30 Jul 2022, 10:05
You can try to runJoril wrote:Hello everyone!
I've just find out about this mode, it's a wonderful ideaSadly I can't get it to start
I'm starting it like this:but after a short while it just exits, printing nothing...
- Code: Select all
java -Xmx4096m -Dfile.encoding=UTF-8 -jar forge-adventure-1.6.53-jar-with-dependencies.jar
I'm using OpenJDK version "1.8.0_332" on Linux, is there a way to debug the issue? Or is OpenJDK simply unsupported for Adventure mode?
Forge itself works normally though.
Many thanks for your help!
- Code: Select all
bash forge-adventure.sh
-
kevlahnota - Programmer
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Re: Forge Adventure mode like Shandalar
by BlueMilk » 03 Aug 2022, 19:29
The game is great!!
So glad I’ve stumbled upon it.
One thing I’d suggest is a bank in the towns to store unspent gold.
So far so good!
So glad I’ve stumbled upon it.
One thing I’d suggest is a bank in the towns to store unspent gold.
So far so good!
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