It is currently 16 Apr 2024, 20:15
   
Text Size

Forge Release 06/11/2022 ver. 1.6.53

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Release 06/11/2022 ver. 1.6.53

Postby Agetian » 11 Jun 2022, 12:18

Forge: 06/11/2022 ver 1.6.53
Please note that versions 1.6.50 through 1.6.52 were skipped (internal) for technical reasons.


Image

Desktop:
https://releases.cardforge.org/forge/forge-gui-desktop/1.6.54/forge-gui-desktop-1.6.54.tar.bz2


(We're still working on automating releases. Please use this temporary 1.6.54 release in the meantime.)

Image


#Add one announcement per line
Get in the discord if you aren't yet. https://discord.gg/3v9JCVr
The SNC set is fully integrated, as well as most of the NCC cards (several cards are still missing from the latter).
*** Android 7 & 8 support is now deprecated. Support will be dropped in an upcoming release. ***




Image

Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.





Image

Known issues are here: https://git.cardforge.org/core-developers/forge/issues

Feel free to report your own there if you have any.




Image

The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We provide separate macOS builds of desktop and mobile (backported) Forge packaged as native Mac applications. Please check the relevant thread for details and download links.


- Online Multiplayer -
For local network play you should only need two systems running Forge. One to host and one to join and play. For remote (over the Internet) play you will need to ensure that the port used (36743 by default) is forwarded to the hosting machine.




Image


Agetian
Alumi
Aoki-Kujo
apantel
Austinio7116
Benjamin
CCTV-1
Churrufli
Dracontes
DrDev
Elwin
excessum
Flair
Fregnor
Gos
Grimm
guytrash
Hanmac
Indigo Dragon
Jamin Collins
John
kevlahnota
klaxnek
KrazyTheFox
leriomaggio
Luke
Magpie
Marek14
Marvel
mcrawford
medusa
Meerkov
Monkey Gland Sauce
Myrd
nefigah
Nionios
Northmoc
OgreBattlecruiser
pakoito
pfps
Ral
Ryan1729
Seravy
Sirspud
SladeWilson
Sloth
slyfox7777777
Snoops
Sol
squee1968
Swordshine
Suthro
Svaldan
The Cheese Stands Alone
thenobletheif
tjtillman
tojammot
torridus
twosat
Xyx
Zimtente
Zuchinni

(If you think your name should be on this list, add it with your next contribution)


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
Agetian
Programmer
 
Posts: 3471
Joined: 14 Mar 2011, 05:58
Has thanked: 676 times
Been thanked: 561 times

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby disferente » 03 Jul 2022, 11:57

Blazing Sunsteel does not work correctly with infect and deathtouch
A guess is that it deals the damage with the source as the equipment instead of the creature it equips.
Edit:
Build 710, Blazing Sunsteel appears to work correctly.
Last edited by disferente on 10 Jul 2022, 12:55, edited 2 times in total.
disferente
 
Posts: 11
Joined: 21 Dec 2016, 11:50
Has thanked: 0 time
Been thanked: 1 time

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby disferente » 10 Jul 2022, 09:10

Horizon Stone does not always work correctly. Sometimes the mana that should be kept disappears. And right now, due to it I somehow have -1 mana in the pool.
20220710_110607.jpg
disferente
 
Posts: 11
Joined: 21 Dec 2016, 11:50
Has thanked: 0 time
Been thanked: 1 time

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Nekoatl » 10 Jul 2022, 22:53

The AI cast Audacious Swap to shuffle my creature (Kwende, Pride of Femeref) into my library, then freely cast a creature from my library (Sigarda, Host of Herons). Per the text of Audacious Swap, as Kwedne's owner, I should have been the one to perform the shuffle-into and freely cast Sigarda. Also, using the Casualty 2 ability of Audacious Swap, it copied the spell and chose the same target (Kwende) for both the original and the copy, causing the original to be countered because the copy removed the target.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Djebb » 11 Jul 2022, 18:39

I copied a legendary creature with sakashima of a thousand faces but the legend rule did apply.

Edit : And the game crashed when I put Spark double into the battlefield. I couldn't copy the stacktrace, but it was something like "Couldn't create ability for Spark double"
Djebb
 
Posts: 77
Joined: 06 Dec 2014, 19:44
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby trombonesjones » 12 Jul 2022, 06:41

Hi , Tolous clever conductors death trigger doesn’t activate and the exiled cards don’t go into your hand
trombonesjones
 
Posts: 21
Joined: 03 Feb 2018, 02:32
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Goodwilltommy » 12 Jul 2022, 17:32

Gala Greeters is bugged on simultaneous summons when selecting the same action. You should only be able to get each effect once per turn and forge will allow many treasures or +1 counters.
Goodwilltommy
 
Posts: 1
Joined: 12 Jul 2022, 17:25
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Nekoatl » 15 Jul 2022, 12:39

The AI isn't choosing a target player for its second choice when triggering the ability of ability Shadrix Silverquill in 1-vs-1 constructed games. So, it's giving itself bonuses but not its opponent.
Attachments
Silverquill.jpg
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Bruno Batta » 17 Jul 2022, 09:00

Hi! Can't find "Mahadi, Emporium Master"?
https://gatherer.wizards.com/pages/Card ... eid=563165
Bruno Batta
 
Posts: 10
Joined: 30 Apr 2019, 09:12
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby BlueTemplar » 17 Jul 2022, 14:01

Yes, this card is newer than (base) Streets of New Capenna, read the Announcements. (You might want to check the daily(ish) snapshots if you're impatient though.)
User avatar
BlueTemplar
 
Posts: 169
Joined: 04 Feb 2012, 22:47
Has thanked: 86 times
Been thanked: 11 times

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Bruno Batta » 22 Jul 2022, 08:01

Thanks
Bruno Batta
 
Posts: 10
Joined: 30 Apr 2019, 09:12
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Nekoatl » 27 Jul 2022, 19:02

The AI gained The Initiative by casting White Plume Adventurer. On my turn, I attacked him with several creatures, killing the White Plume Adventurer and damaging the opponent at the same time. The damage to the opponent triggered the ability of The Initiative, however, when the ability resolved, I did not take The Initiative nor did I venture into Undercity.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Nekoatl » 10 Aug 2022, 23:53

AI used Swamps and a Mountain to pay upkeep for Balduvian Fallen, but it never got +1/+0.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Nekoatl » 13 Aug 2022, 13:17

AI tried to play Dream Leash on an untapped creature when several tapped lands were available to steal. Dream Leash went to the graveyard, which I'm not sure is the correct behavior for when an invalid choice is made or not. Regardless, the AI should have either saved the card or used it to take one of the lands.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Marek14 » 03 Sep 2022, 08:15

I wonder, with Jumpstart getting more prominent, could we get a Jumpstart format option where all players select two decks, which are then combined before the game?
Or, perhaps, a "Jumpstart" setting in deck file which would open Jumpstart folder and let you combine it with another deck -- or select randomly. That way, Jumpstart could be played against normal decks (or vice versa).
Marek14
Tester
 
Posts: 2759
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 296 times

Next

Return to Forge

Who is online

Users browsing this forum: No registered users and 52 guests


Who is online

In total there are 52 users online :: 0 registered, 0 hidden and 52 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 52 guests

Login Form