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Forge Release 06/11/2022 ver. 1.6.53

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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby someguyinahat » 04 Sep 2022, 12:23

The game doesn't appear to know what to do with conniving when Omen Machine is on the battlefield. The game hung in combat when Kamiz, Obscura Oculus attacked with another creature.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby BlackLotus82 » 07 Sep 2022, 20:52

Marek14 wrote:I wonder, with Jumpstart getting more prominent, could we get a Jumpstart format option where all players select two decks, which are then combined before the game?
Or, perhaps, a "Jumpstart" setting in deck file which would open Jumpstart folder and let you combine it with another deck -- or select randomly. That way, Jumpstart could be played against normal decks (or vice versa).
This would be great, it should be added to draft ASAP!
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby alonzo beardbraided » 16 Sep 2022, 10:11

Greetings to everybody,

I have noticed a little issue with the card Inspiring Overseer. The problem is that this creature's flying keyword ability is missing in the latest version of Forge. I hope this can be fixed before the next version is released. Thank you very much to all of you who make it possible for this emulator to continue improving.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Nekoatl » 25 Sep 2022, 21:12

AI played Turf War and assigned contested counters to two of its lands. I attacked with 4 creatures, none were blocked. The AI gave me control of the 2 lands, then got stuck when it didn't have any contested lands left to give me control of for the other 2 attacking creatures.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby CarnivorousVulgaris » 08 Oct 2022, 09:50

Hello,

Do you have an idea when the next official Forge version will be released ?
Thanks
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Nekoatl » 14 Oct 2022, 22:41

Played Timber Protector, followed by Ashaya, Soul of the Wild. Timber Protector granted itself indestructible, but Gatherer says it shouldn't.

If Timber Protector somehow becomes a Forest, it doesn't give itself indestructible.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Alastor » 06 Nov 2022, 18:03

When the creature enchanted with Gift of Immortality dies, Gift of Immortality returns that card to the battlefield under its owner's control, but it doesn't return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step as it should do.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Ghamar » 09 Nov 2022, 20:39

https://pastebin.com/4wqQ0JWA
https://pastebin.com/Uh87KrkL

1st error is when I try to Embark a quest, 2nd error is at Java8 startup.
I dont get a new Quest in load window after the 1st error so I cant play Quest at all.

It was ok in Win7, this happens in Win10. jre-8u351-windows-x64 installed.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby BlueTemplar » 14 Nov 2022, 16:41

The release date is potentially confusing, I suggest changing it in the future to the standard format, which for this one would have been 2022-06-11.
User avatar
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby guyfromcroswell » 23 Nov 2022, 00:02

BlueTemplar wrote:The release date is potentially confusing, I suggest changing it in the future to the standard format, which for this one would have been 2022-06-11.
Only for people outside the US.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby Diena » 26 Nov 2022, 05:54

guyfromcroswell wrote:
BlueTemplar wrote:The release date is potentially confusing, I suggest changing it in the future to the standard format, which for this one would have been 2022-06-11.
Only for people outside the US.
which represents 95.8% of the earth population ...
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby HedgeWizard » 28 Nov 2022, 03:38

Great game! Thanks for making it!

I have run into an issue with Scrapwork Cohort. It is supposed to be 3/1, but the game thinks it is 5/3.

I am using snapshot: forge-gui-desktop-1.6.54.1127.SNAPSHOT.tar
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby HedgeWizard » 29 Nov 2022, 22:16

Mishra's Juggernaut has an effect that is not working: "Mishra's Juggernaut attacks each combat if able." The game does not require a player or AI to attack with the card.

This line of code looks bad:

Code: Select all
K:CARDNAME attacks each combat if able.
The original Juggernaut uses different coding for the same effect:

Code: Select all
S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.
Full coding:

Code: Select all
Name:Juggernaut
ManaCost:4
Types:Artifact Creature Juggernaut
PT:5/3
S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.
S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Wall | Description$ CARDNAME can't be blocked by Walls.
Oracle:Juggernaut attacks each combat if able.\nJuggernaut can't be blocked by Walls.
So I think Mishra's Juggernaut should be coded sort of like this:

Code: Select all
Name:Mishra's Juggernaut
ManaCost:5
Types:Artifact Creature Juggernaut
PT:5/3
K:Trample
S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.
K:Unearth:5 R
DeckHas:Ability$Graveyard
DeckHints:Color$Red
Oracle:Trample\nMishra's Juggernaut attacks each turn if able.\nUnearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
I will playtest and report back if my new coding does not work.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby HedgeWizard » 02 Dec 2022, 03:47

I am running into an issue with The Temporal Anchor.

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.
It is getting its second effect, and I think its third effect, when it is in the library and has not been played yet. It is supposed to only get its effects when it is on the field.
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Re: Forge Release 06/11/2022 ver. 1.6.53

Postby guyfromcroswell » 02 Dec 2022, 11:37

Diena wrote:
guyfromcroswell wrote:
BlueTemplar wrote:The release date is potentially confusing, I suggest changing it in the future to the standard format, which for this one would have been 2022-06-11.
Only for people outside the US.
which represents 95.8% of the earth population ...
By that logic everything should be written in Chinese since their country has the largest population.
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