Forge 12/11/2010 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge 12/11/2010 (unofficial BETA) version
by Sloth » 14 Dec 2010, 06:26
I found the bug and I am working on it. Thanks Caranthol.Caranthol wrote:Hi.
I don't know if this only affect this version or if it happened in the last too. I had Crawlspace in play and the computer attacked me with three creatures.
Thank you.
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Re: Forge 12/11/2010 (unofficial BETA) version
by RedSypher » 14 Dec 2010, 09:37
It seems that Bloodghast conditional haste ability does not work only during the declare attackers phase (the only phase it would matter on unfortunately). Maybe it has something to do with the recent phase changes?
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Re: Forge 12/11/2010 (unofficial BETA) version
by RedSypher » 16 Dec 2010, 06:48
Found another bounce/picture error. Cavern Harpy. same deal as the last ones
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Re: Forge 12/11/2010 (unofficial BETA) version
by slapshot5 » 16 Dec 2010, 16:05
Cavern Harpy needs to be re-written. I started it the other day, but didn't have time to finish it.RedSypher wrote:Found another bounce/picture error. Cavern Harpy. same deal as the last ones
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Re: Forge 12/11/2010 (unofficial BETA) version
by Chris H. » 16 Dec 2010, 17:34
`slapshot5 wrote:Cavern Harpy needs to be re-written. I started it the other day, but didn't have time to finish it.
At some point the current AFs should be finished and stable. Add the missing etb variants at that time. With this in place it may be possible to finally add in some AI to handle the cards with Cavern Harpy type effects.
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Re: Forge 12/11/2010 (unofficial BETA) version
by psillusionist » 17 Dec 2010, 06:47
The deck summary at the bottom of the deck editor (the one that shows how many cards total you have in your current deck, how many lands, how many creatures, etc.) is gone. Was this omission intentional? 'Cause it would be nice to have it back in the next release. Thanks guys. 

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Re: Forge 12/11/2010 (unofficial BETA) version
by slapshot5 » 17 Dec 2010, 14:32
It's there for me (in the latest SVN at least). Can you post a screenshot?psillusionist wrote:The deck summary at the bottom of the deck editor (the one that shows how many cards total you have in your current deck, how many lands, how many creatures, etc.) is gone. Was this omission intentional? 'Cause it would be nice to have it back in the next release. Thanks guys.
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Re: Forge 12/11/2010 (unofficial BETA) version
by digorymuck » 18 Dec 2010, 10:46
I want to apologize in advance if I'm asking a stupid question...
Since the SVN is being updated fairly regularly with new cards, are the images for those cards already present in the card pictures folder that Forge reads from? Because nowhere on this forum can I find anyone discussing image folder updates to support the added cards.
Since the SVN is being updated fairly regularly with new cards, are the images for those cards already present in the card pictures folder that Forge reads from? Because nowhere on this forum can I find anyone discussing image folder updates to support the added cards.
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Re: Forge 12/11/2010 (unofficial BETA) version
by Sloth » 18 Dec 2010, 11:32
Hello digorymuck. The game will download missing pictures if you click on menu -> Download Card LQ pictures on the main screen.digorymuck wrote:I want to apologize in advance if I'm asking a stupid question...
Since the SVN is being updated fairly regularly with new cards, are the images for those cards already present in the card pictures folder that Forge reads from? Because nowhere on this forum can I find anyone discussing image folder updates to support the added cards.
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Re: Forge 12/11/2010 (unofficial BETA) version
by weirdingway » 18 Dec 2010, 14:01
So what am I supposed to do when the computer's Guilty Conscience damages its enchanted Stuffy Doll and I have a Platinum Emperion out?
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Re: Forge 12/11/2010 (unofficial BETA) version
by friarsol » 18 Dec 2010, 14:33
If my rules-foo recalls it forces a draw since the loop will happen forever unless you have a way to get rid of the Stuffy Doll (like Disfigure) while the triggers are on the stack. I have no idea how Forge handles it. It probably doesn't and would force you to concede since there's no way for the AI to realize it's in an infinite loop at this time.weirdingway wrote:So what am I supposed to do when the computer's Guilty Conscience damages its enchanted Stuffy Doll and I have a Platinum Emperion out?
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Re: Forge 12/11/2010 (unofficial BETA) version
by Sloth » 18 Dec 2010, 18:47
When the AI manages to enchant Stuffy Doll with Guilty Conscience it deserves to win.weirdingway wrote:So what am I supposed to do when the computer's Guilty Conscience damages its enchanted Stuffy Doll and I have a Platinum Emperion out?

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Re: Forge 12/11/2010 (unofficial BETA) version
by Professor » 18 Dec 2010, 20:12
Sorry to harp on the "Build from SVN" procedure, but I can't use it unless it's clear.
An apparently important instruction says,"Right-click on update-and-build.bat, select "Edit", and copy-paste the code section in Snacko's most recent post, overwriting everything you find there."
How do I locate the correct post and identify the code this refers to?
Or, if I only need to run the Update-and-build.bat after the first time, and nothing else, then is that all?
Thx, Prof
An apparently important instruction says,"Right-click on update-and-build.bat, select "Edit", and copy-paste the code section in Snacko's most recent post, overwriting everything you find there."
How do I locate the correct post and identify the code this refers to?
Or, if I only need to run the Update-and-build.bat after the first time, and nothing else, then is that all?
Thx, Prof
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Re: Forge 12/11/2010 (unofficial BETA) version
by Rob Cashwalker » 19 Dec 2010, 05:19
Fixed in SVN.RedSypher wrote:Found another bounce/picture error. Cavern Harpy. same deal as the last ones
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