Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Night Shadow » 19 Sep 2011, 05:50
Bringer of the Blue Dawn card description needs correction to include WUBRG "You may rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards."
Trample
At the beginning of your upkeep, you may draw two cards."
-
Night Shadow - Posts: 31
- Joined: 03 Mar 2011, 05:25
- Has thanked: 4 times
- Been thanked: 3 times
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Zirbert » 20 Sep 2011, 02:32
When a creature comes into play, on either side of the table, my Monkey Cage gets sacrificed, but no monkeys enter the battlefield. This makes me sad. More importantly, it makes the monkeys sad.
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by lovinthegame » 20 Sep 2011, 05:24
I noticed this version doesnt allow any "free" cards to be played for free, if the cost is free it goes back to its original cost. i.e. affinity for artifacts or anything that reduces casting costs to zero.
Otherwise great update as usual thanks!
Otherwise great update as usual thanks!
- lovinthegame
- Posts: 20
- Joined: 09 Mar 2010, 17:35
- Location: Bartlesville, OK
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Nordos » 20 Sep 2011, 11:09
download a newer version, like this one: http://cardforge.org/releases/snapshots ... 12.tar.bz2
Most of the bugs, including the affinity bug, are already fixed there
Most of the bugs, including the affinity bug, are already fixed there
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by shinjiikuri » 20 Sep 2011, 15:31
Sorry ,noob here. Just wanted to know just where should we place the pet and quest opponent pictures?
- shinjiikuri
- Posts: 24
- Joined: 19 May 2011, 05:49
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Hellfish » 20 Sep 2011, 15:39
In your res folder there is a folder called pics. In there you may have to create a folder named token if it doesn't already exist.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by AndyTron » 21 Sep 2011, 05:37
Certain effects that should cost one life, namely fetch land activations and Force of Will, cost two life instead. This doesn't seem to effect the player, only the computer.
-Andy
-Andy
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Hellfish » 21 Sep 2011, 07:20
Thanks,Andy. Sloth already fixed that. 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by AndyTron » 21 Sep 2011, 19:05
No sweat
Also, I just noticed Second Sunrise is acting kinda glitchy. If you cast it more then once a turn, all your permanents enter the battlefield tapped. I'm not sure but this might only happen if you use the same copy of the card (through graveyard recursion.) I'll let you know if I figure it out.
-Andy

Also, I just noticed Second Sunrise is acting kinda glitchy. If you cast it more then once a turn, all your permanents enter the battlefield tapped. I'm not sure but this might only happen if you use the same copy of the card (through graveyard recursion.) I'll let you know if I figure it out.
-Andy
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Zirbert » 21 Sep 2011, 19:53
When I drop a land with Recycle in play, this happens:
- Code: Select all
null
Version:
Forge version 1.1.3, build ID 10319
OS: Linux Version: 2.6.31-11-rt Architecture: amd64
Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.trigger.Trigger_LandPlayed.performTest(Trigger_LandPlayed.java:60)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:369)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:308)
at forge.Player.playLand(Player.java:1184)
at forge.GameAction.playCard(GameAction.java:1570)
at forge.gui.input.Input_PassPriority.selectCard(Input_PassPriority.java:57)
at forge.GuiInput.selectCard(GuiInput.java:83)
at forge.GuiDisplay4$19.mousePressed(GuiDisplay4.java:588)
at java.awt.AWTEventMulticaster.mousePressed(AWTEventMulticaster.java:280)
at java.awt.Component.processMouseEvent(Component.java:6200)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:5968)
at java.awt.Container.processEvent(Container.java:2105)
at java.awt.Component.dispatchEventImpl(Component.java:4564)
at java.awt.Container.dispatchEventImpl(Container.java:2163)
at java.awt.Component.dispatchEvent(Component.java:4390)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4122)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
at java.awt.Container.dispatchEventImpl(Container.java:2149)
at java.awt.Window.dispatchEventImpl(Window.java:2478)
at java.awt.Component.dispatchEvent(Component.java:4390)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:649)
at java.awt.EventQueue.access$000(EventQueue.java:96)
at java.awt.EventQueue$1.run(EventQueue.java:608)
at java.awt.EventQueue$1.run(EventQueue.java:606)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:116)
at java.awt.EventQueue$2.run(EventQueue.java:622)
at java.awt.EventQueue$2.run(EventQueue.java:620)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:619)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Zirbert » 21 Sep 2011, 20:06
.Elephant Resurgence only gives me an elephant token. My opponent doesn't get one. A helpful bug, but a bug nonetheless.
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Sloth » 21 Sep 2011, 20:51
This is fixed already.Zirbert wrote:When I drop a land with Recycle in play, this happens:
It just worked for me. Are you sure your opponent had any creatures in the graveyard?Zirbert wrote:.Elephant Resurgence only gives me an elephant token. My opponent doesn't get one. A helpful bug, but a bug nonetheless.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316
by Zirbert » 21 Sep 2011, 20:54
Zirbert wrote:.Elephant Resurgence only gives me an elephant token. My opponent doesn't get one. A helpful bug, but a bug nonetheless.
Nope, I'm not sure at all. I failed at RTFC. I thought it was *cards* in graveyard (of which the AI had 3), not *creature* cards. Assume this is working correctly. I'll test it just to be sure, and re-post if I see an actual problem.It just worked for me. Are you sure your opponent had any creatures in the graveyard?
Sorry for yet another false alarm! (Wasn't it nice and quiet around here while I was gone?)
43 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 23 guests