Forge Beta: 10-04-2013 ver 1.5.2
by mtgrares
Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins
Forge Beta: 10-04-2013 ver 1.5.2
by Chris H. » 04 Oct 2013, 17:17
Forge Beta: 10-04-2013 ver 1.5.2
13328 cards in total.
Release Notes
- Introducing the Forge button -
The old menu bar has been removed.
The Forge button on the left side of the titlebar will drop down the same menu of options.
The Alt and Menu keys will also open this menu (even if the titlebar is hidden), with full keyboard navigation of the menus then possible.
The titlebar, minimize, maximize, and close buttons have all been increased in height to make room for the Forge button.
Menu items have been increased in height to make them more touch screen friendly. They also now enforce a minimum 100px width.
F1 has been changed to launch the Forge wiki since it no longer needs to toggle menu bar visibility.
- New status bar -
The Forge version and digital clock have been moved to a new thin status bar to make room for the new Forge button.
Status messages that used to display on the right side of the old menu bar will now display in place of the version on the left side of the status bar.
F12 and Forge > Layout > View > Status Bar will allow hiding this status bar.
While status bar hidden and maximized, digital clock will display in title bar left of minimize button
Both titlebar and status bar visibility will now be remembered between sessions.
- Hidden title bar can be revealed temporarily -
If the title bar is hidden, moving the mouse to the top of the screen will now drop down the title bar until you mouse away
The title bar will appear on top of other components in this case rather than pushing anything down
The title bar will remain visible while accessing the Forge menu
- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6. Those who are using Mac OS should install the JDK version rather than the JRE version.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
Known Issues
Contributors to This Release
DrDev
Gos
Juzamjedi
Marc
Max
RumbleBBU
Sloth
Sol
spr
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
13328 cards in total.
Release Notes
- Introducing the Forge button -
The old menu bar has been removed.
The Forge button on the left side of the titlebar will drop down the same menu of options.
The Alt and Menu keys will also open this menu (even if the titlebar is hidden), with full keyboard navigation of the menus then possible.
The titlebar, minimize, maximize, and close buttons have all been increased in height to make room for the Forge button.
Menu items have been increased in height to make them more touch screen friendly. They also now enforce a minimum 100px width.
F1 has been changed to launch the Forge wiki since it no longer needs to toggle menu bar visibility.
- New status bar -
The Forge version and digital clock have been moved to a new thin status bar to make room for the new Forge button.
Status messages that used to display on the right side of the old menu bar will now display in place of the version on the left side of the status bar.
F12 and Forge > Layout > View > Status Bar will allow hiding this status bar.
While status bar hidden and maximized, digital clock will display in title bar left of minimize button
Both titlebar and status bar visibility will now be remembered between sessions.
- Hidden title bar can be revealed temporarily -
If the title bar is hidden, moving the mouse to the top of the screen will now drop down the title bar until you mouse away
The title bar will appear on top of other components in this case rather than pushing anything down
The title bar will remain visible while accessing the Forge menu
- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6. Those who are using Mac OS should install the JDK version rather than the JRE version.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
Known Issues
- ISSUES LIST | Open
- Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Contributors to This Release
DrDev
Gos
Juzamjedi
Marc
Max
RumbleBBU
Sloth
Sol
spr
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
The Forge 10/04/2013 Windows and Linux archive (requires java 7):
forge-1.5.2.zip
- (33.97 MiB) Downloaded 3408 times
Forge 10/04/2013 BETA packaged as a Mac OS application:
We are not able to provide a Mac OS application package at this time. Please download the archive above and launch the forge jar file by double clicking on the "forge.command" launcher command file that is included in the archive.
-

Chris H. - Forge Moderator
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by marioc » 04 Oct 2013, 18:35
I just moved this from the 1.5.1 thread as I just tested these issues and they occur in 1.5.2 as well.
I'm not sure if this is a known issue...but at least on a Mac when you create new decks using the Deck Editor (for Constructed play, not Quest Decks) they do not appear in the 'All Decks' list until you restart Forge. I tried resetting the editor layout in preferences but that made no difference.
'Deck Not Listed' Steps:
1. Open Deck Editor
2. Create a new deck and save it
3. Look in the 'All Decks' list and it will not be there
4. If you close Forge completely and reopen the deck will be properly listed
This is probably a similar issue, but again in the Deck Editor when you open a deck from the 'All Decks' list and then close/reopen the Deck Editor the deck shows up blank.
'Dissapearing Deck' Steps:
1. Open Deck Editor
2. Click on 'All Decks' tab
3. Click Edit on any deck
4. Close the Deck Editor and then reopen it
5. The 'Current Deck' tab now correctly shows the title of the deck you are/were working on, but now the card list below is empty and it shows 0 cards in the deck
To be clear, I have no issues with editing the Quest Decks, though it seems they use a slightly different implementation for listing and opening them for editing.
I'm not sure if this is a known issue...but at least on a Mac when you create new decks using the Deck Editor (for Constructed play, not Quest Decks) they do not appear in the 'All Decks' list until you restart Forge. I tried resetting the editor layout in preferences but that made no difference.
'Deck Not Listed' Steps:
1. Open Deck Editor
2. Create a new deck and save it
3. Look in the 'All Decks' list and it will not be there
4. If you close Forge completely and reopen the deck will be properly listed
This is probably a similar issue, but again in the Deck Editor when you open a deck from the 'All Decks' list and then close/reopen the Deck Editor the deck shows up blank.
'Dissapearing Deck' Steps:
1. Open Deck Editor
2. Click on 'All Decks' tab
3. Click Edit on any deck
4. Close the Deck Editor and then reopen it
5. The 'Current Deck' tab now correctly shows the title of the deck you are/were working on, but now the card list below is empty and it shows 0 cards in the deck
To be clear, I have no issues with editing the Quest Decks, though it seems they use a slightly different implementation for listing and opening them for editing.
Re: Forge Beta: 10-04-2013 ver 1.5.2
by Bog Wraith » 04 Oct 2013, 23:28
I was playing the first game in a match in Sealed Deck play. Got this crash report after clicking on the minimize button on the menu bar:
Also had an Arrogant Bloodlord show up in my hand in another game playing with the same blue/red deck.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.2-r23396M
Operating System: Mac OS X 10.8.5 x86_64
Java Version: 1.7.0_25 Oracle Corporation
java.lang.RuntimeException: Unknown window state: 7
at sun.lwawt.macosx.CPlatformWindow.setWindowState(CPlatformWindow.java:805)
at sun.lwawt.LWWindowPeer.setState(LWWindowPeer.java:545)
at java.awt.Frame.setExtendedState(Frame.java:753)
at forge.view.FFrame.setExtendedState(FFrame.java:143)
at java.awt.Frame.setState(Frame.java:692)
at forge.view.FFrame.setMinimized(FFrame.java:121)
at forge.view.FTitleBarBase$MinimizeButton.onClick(FTitleBarBase.java:157)
at forge.view.FTitleBarBase$TitleBarButton$1.mouseReleased(FTitleBarBase.java:109)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
at java.awt.Component.processMouseEvent(Component.java:6505)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3321)
at java.awt.Component.processEvent(Component.java:6270)
at java.awt.Container.processEvent(Container.java:2229)
at java.awt.Component.dispatchEventImpl(Component.java:4861)
at java.awt.Container.dispatchEventImpl(Container.java:2287)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
at java.awt.Container.dispatchEventImpl(Container.java:2273)
at java.awt.Window.dispatchEventImpl(Window.java:2719)
at java.awt.Component.dispatchEvent(Component.java:4687)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
at java.awt.EventQueue$4.run(EventQueue.java:708)
at java.awt.EventQueue$4.run(EventQueue.java:706)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Bog Wraith - Global Mod 1 (Ret)
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by drdev » 05 Oct 2013, 00:04
Are you using a Mac? So far we've only ever seen this issue on Macs.Bog Wraith wrote:I was playing the first game in a match in Sealed Deck play. Got this crash report after clicking on the minimize button on the menu bar
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by correioalternativo » 05 Oct 2013, 00:54
Thank you for Forge.
*
I suggest Forge remembers the last selection of
Custom User Decks
Preconstructed Decks
Quest Opponent Decks
Random Color Decks
Random Theme Decks
And maybe use a smaller down arrow, or remove it - like in version 1.5.1.
*
I suggest Forge remembers the last selection of
Custom User Decks
Preconstructed Decks
Quest Opponent Decks
Random Color Decks
Random Theme Decks
And maybe use a smaller down arrow, or remove it - like in version 1.5.1.
-

correioalternativo - Posts: 279
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by Bog Wraith » 05 Oct 2013, 01:51
Yes, as you can see in the second line of the crash report, I'm on a Mac running 10.8.5.drdev wrote:Are you using a Mac? So far we've only ever seen this issue on Macs.Bog Wraith wrote:I was playing the first game in a match in Sealed Deck play. Got this crash report after clicking on the minimize button on the menu bar
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-

Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by Zirbert » 05 Oct 2013, 02:48
Whenever a "make a choice" box pops up (like the "choose a creature" ability of Door of Destinies), if I accidentally click anywhere but in that box (like anywhere else on the Forge screen), the box vanishes. That's fine, and always happened, but I used to be able to get the popup back from my taskbar or by alt-tabbing to it. Now it's just *gone*, with no way I can find to get it back, and the game freezes up, presumably waiting for my response.
** Edit ** - I just discovered that if I minimize all other windows, the box is visible on my desktop. I don't think I had to do anything that drastic in earlier versions (I miss those boxes a lot...)
I'm also still getting a lot of other lockups, as in version 1.5.0, but I just noticed the instruction to launch from forge.command instead of forge.sh, so hopefully that'll help with those.
** Edit ** - I just discovered that if I minimize all other windows, the box is visible on my desktop. I don't think I had to do anything that drastic in earlier versions (I miss those boxes a lot...)
I'm also still getting a lot of other lockups, as in version 1.5.0, but I just noticed the instruction to launch from forge.command instead of forge.sh, so hopefully that'll help with those.
Re: Forge Beta: 10-04-2013 ver 1.5.2
by Zirbert » 05 Oct 2013, 03:34
Once I've used the counter-removing ability of Dreadship Reef to add U and/or B to my mana pool, that Dreadship Reef can't do anything for the rest of the game except add counters. No more tapping for 1, no more removing counters. I haven't tested other storage lands yet.
Re: Forge Beta: 10-04-2013 ver 1.5.2
by spr » 05 Oct 2013, 05:03
It does (or should) do this with the Constructed screen. Do you mean for the other areas (Gauntlet, Variants, etc)?correioalternativo wrote:Thank you for Forge.
*
I suggest Forge remembers the last selection of
Custom User Decks
Preconstructed Decks
Quest Opponent Decks
Random Color Decks
Random Theme Decks
There seemed to be some confusion previously when the arrow buttons were missing so I added them back. If enough people complain with the buttons present then I will add an option that will let you toggle them on or off.correioalternativo wrote:And maybe use a smaller down arrow, or remove it - like in version 1.5.1.
Cheers,
Steve
Re: Forge Beta: 10-04-2013 ver 1.5.2
by serrasmurf » 05 Oct 2013, 09:59
Hi,
I have Dovescape in play
I play an Engineered Explosives and pay 8 mana
Dovescape should count the CMC of 8 (if i'm correct), but i get zero tokens...
I have Dovescape in play
I play an Engineered Explosives and pay 8 mana
Dovescape should count the CMC of 8 (if i'm correct), but i get zero tokens...
- serrasmurf
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by deathtao » 05 Oct 2013, 11:10
X in a card's cost is always counted as 0 for CMC purposes.serrasmurf wrote:Hi,
I have Dovescape in play
I play an Engineered Explosives and pay 8 mana
Dovescape should count the CMC of 8 (if i'm correct), but i get zero tokens...
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by Chris H. » 05 Oct 2013, 12:27
Zirbert wrote:I'm also still getting a lot of other lockups, as in version 1.5.0, but I just noticed the instruction to launch from forge.command instead of forge.sh, so hopefully that'll help with those.
Two of the reasons for lockups/freezes/crashes have been fixed in the last two versions. If you or anyone else is still getting these types of errors we would appreciate more detailed info if it is available.
The forge.command and forge.sh files contain the same commands. Load them into a text editor and check it out. These files simply raise the java heap space while launching the forge jar file.
The forge.command file is needed since the forge.sh file will not launch the forge jar file on computers running the Mac OS.
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Chris H. - Forge Moderator
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by Chris H. » 05 Oct 2013, 12:33
Bog Wraith wrote:Yes, as you can see in the second line of the crash report, I'm on a Mac running 10.8.5.
Yeah, I have seen the same problem on my Mac.
I think that the Minimize button is meant to place the forge app on the dock. I also think that the dock should not be visible as it is. I suspect that on Windows forge will now take over the entire screen.
The Restore Down button will reduce the size of the window to 800 x 600. And this same button will then be renamed to Maximize which will then return the window to full size.
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Chris H. - Forge Moderator
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Re: Forge Beta: 10-04-2013 ver 1.5.2
by freddyjsg » 05 Oct 2013, 16:10
This isn't right. In the stack the CMC of an object with X on its cost its the amount paid. So serrasmurf should be getting 8 tokens.deathtao wrote:X in a card's cost is always counted as 0 for CMC purposes.serrasmurf wrote:Hi,
I have Dovescape in play
I play an Engineered Explosives and pay 8 mana
Dovescape should count the CMC of 8 (if i'm correct), but i get zero tokens...
Re: Forge Beta: 10-04-2013 ver 1.5.2
by mastroego » 05 Oct 2013, 16:53
Hi, quick bug report.
I had a crash after winning a Challenge in Quest Mode (and winning a Mythic which got lost, but I found a better one afterwards!
)
Upon pressing "Great!" I got this:
I had a crash after winning a Challenge in Quest Mode (and winning a Mythic which got lost, but I found a better one afterwards!
Upon pressing "Great!" I got this:
- UncheckedExecutionException | Open
- Code: Select all
Forge Version: 1.5.2-r23396M
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_25 Oracle Corporation
com.google.common.util.concurrent.UncheckedExecutionException: java.awt.color.CMMException: Invalid image format
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2263)
at com.google.common.cache.LocalCache.get(LocalCache.java:4000)
at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4004)
at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4874)
at forge.ImageCache.getImage(ImageCache.java:218)
at forge.ImageCache.getOriginalImage(ImageCache.java:149)
at forge.ImageCache.scaleImage(ImageCache.java:179)
at forge.ImageCache.getIcon(ImageCache.java:130)
at forge.gui.home.quest.PnlEvent.<init>(PnlEvent.java:57)
at forge.gui.home.quest.CSubmenuDuels.update(CSubmenuDuels.java:119)
at forge.gui.match.QuestWinLose.actionOnQuit(QuestWinLose.java:293)
at forge.gui.match.ControlWinLose$3.actionPerformed(ControlWinLose.java:65)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.awt.color.CMMException: Invalid image format
at sun.java2d.cmm.kcms.CMM.checkStatus(Unknown Source)
at sun.java2d.cmm.kcms.CMM.createTransform(Unknown Source)
at java.awt.image.ColorConvertOp.filter(Unknown Source)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.acceptPixels(Unknown Source)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.readImage(Native Method)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(Unknown Source)
at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at forge.ImageLoader._findFile(ImageLoader.java:88)
at forge.ImageLoader.load(ImageLoader.java:52)
at forge.ImageLoader.load(ImageLoader.java:16)
at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3599)
at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2379)
at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2342)
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2257)
... 48 more
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