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MTGForge 05/28 (unofficial BETA) version

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MTGForge 05/28 (unofficial BETA) version

Postby DennisBergkamp » 28 May 2009, 22:38

New version, new cards (1666 in total now :twisted: ), some fixes and other additions:

- Added land stacking and other GUI improvements (thanks to the guys from delvegames.com)
- Added keyword "This card attacks each turn if able".
- Fixed Siege-Gang Commander, its ability should be a non-tapping ability now.
- Fixed Chandra Nalaar and Nicol Bolas, Planeswalker, should not be able to use 2nd or first ability infinitely anymore.
- Fixed Nullmage Shepherd.
- Mycologist / Elvish Farmer AI infinite loop (crash) should be fixed now.
- Nemata, Grove Guardian and Sliver Queen should be fixed now (can't make a bunch of tokens, then cancel and untap all of your lands).
- Merged Rares Quest rebalance and other updates (sort by menu option in the deck editor).
- Fixed Nether Spirit.

New cards:

Werebear
Lord of Extinction
Lorescale Coatl
Unsummon
Nyxathid
Rakdos Pit Dragon
Chameleon Colossus
Pestermite
Call of the Herd
Deep Analysis
Chatter of the Squirrel
Beast Attack
Roar of the Wurm
Crush of Wurms
Supreme Exemplar
Nova Chaser
Mob Justice
Gilder Bairn
Bunch of "attacks each turn if able" creatures.

Download http://forgedb.net78.net/mtgforge_releases/MTGForge0528.rar
Last edited by DennisBergkamp on 29 May 2009, 17:24, edited 1 time in total.
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Re: MTGForge 05/28 (unofficial BETA) version

Postby DennisBergkamp » 28 May 2009, 23:38

By the way, I just noticed there's a problem with Nova Chaser and Supreme Exemplar, they will not work if the championed creature is untargetable (shroud or protection). I will fix this for the next version, and add more creatures with Champion a {creature type}.
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Mr.Chaos » 29 May 2009, 06:13

Thanks Dennis. Glad to see you fixed a lot of cards again and added some good new ones.
Fixing the Siege-Gang Commander and adding Mob Justice means my Kiki-Doll deck will get updatred again.
The fixes to Nullmage Sheperd and Nemata mean my saproling and elf decks get a boost, thanks for that.

Chameleon Colossus, now there's a card in need of deck!

Oh, and in memory of a past mistake I have to say this...
What do you get when you give lifelink to a Werebear?
A carebear! :lol:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Arcanis222 » 29 May 2009, 08:21

Chameleon Colossus!? G/B ELVES!!!!...
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Re: MTGForge 05/28 (unofficial BETA) version

Postby graekl » 29 May 2009, 09:56

Dennis, thank you very much for fixing Nether Spirit. I realize it's not a particularly popular card, but after deciding to build a deck around it just to see how it would work out, then discovering that it didn't work as intended, I was inspired to join the forum and ask about it. I appreciate you taking the time to look into it and repair it. Thanks to Chris H. for testing it out as well after I reported the bug.
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Chris H. » 29 May 2009, 10:51

I see that other people are having success in downloading the archive.

I am having a strange problem on my end. I receive anywhere from 200+ KB to 500+ KB and then the downloading stops. My Mac with it's Safari browser at this point believes that it has a full archive rather than an interrupted download. I am not given an option to continue the download where it stopped. It will only restart the download from the beginning. Hmmm. :?

I hope that his will sort it self out at some point. :cry:
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Chris H. » 29 May 2009, 13:12

Chris H. wrote:I am having a strange problem on my end. I receive anywhere from 200+ KB to 500+ KB and then the downloading stops. My Mac with it's Safari browser at this point believes that it has a full archive rather than an interrupted download. I am not given an option to continue the download where it stopped. It will only restart the download from the beginning. Hmmm. :?
I downloaded Firefox and tried downloading this archive. Firefox will stop the download before it finishes the download. But when I re-click on the download link, Firefox will resume the download where it stopped. It took over a dozen tries, but it looks like I finally got the full archive. :D
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all rarities for MTG Forge 05-28

Postby Chris H. » 29 May 2009, 17:04

This archive contains updated rarity files for MTG Forge 05-28. I added the values for the 34 new cards. This set is not compatible with earlier versions of forge.


.
Attachments
all rarities05-28.zip
(14.04 KiB) Downloaded 307 times
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Re: MTGForge 05/28 (unofficial BETA) version

Postby DennisBergkamp » 29 May 2009, 17:12

Dennis, thank you very much for fixing Nether Spirit. I realize it's not a particularly popular card, but after deciding to build a deck around it just to see how it would work out, then discovering that it didn't work as intended, I was inspired to join the forum and ask about it. I appreciate you taking the time to look into it and repair it. Thanks to Chris H. for testing it out as well after I reported the bug.
You're most welcome! Let me know if it's still buggy :)

By the way, anyone else having trouble downloading the latest Beta?
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Vecc » 29 May 2009, 17:19

I downloaded it once yesterday and again now for good measure, it seems to be working perfectly.

This is great, now I get to play with all the new cards and rares' improved code for QuestMode. :mrgreen: Too awesome. Thanks for the new version guys, it keeps getting exponentially better.

I'll help all I can with bug reports and general feedback. :) Also, myn Chameleon Colossus! :partyman: Thanks Dennis, it looks a lot more badass now that it's actually implemented.
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Arcanis222 » 29 May 2009, 17:20

Yeah, Thanks for the update guys, the colossus is just awesome. Especially with elves.
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Re: MTGForge 05/28 (unofficial BETA) version

Postby mtgrares » 29 May 2009, 17:22

Thanks Dennis, I'm really looking forward to using Chameleon Colossus. I didn't have any problems downloading it.

I wonder what is the dollar amount of all the cards that MTG Forge has, lol. When I had my short telephone interview with Wizards of the Coast, they asked me why I wrote MTG Forge and I said, "To play with rare cards that I don't own" and they replied that Randy Buehler (Wizards exec) would have a fit if he heard that. :lol: Programming new cards is cheaper than buying them.
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Arcanis222 » 29 May 2009, 17:26

mtgrares wrote:Thanks Dennis, I'm really looking forward to using Chameleon Colossus. I didn't have any problems downloading it.

I wonder what is the dollar amount of all the cards that MTG Forge has, lol. When I had my short telephone interview with Wizards of the Coast, they asked me why I wrote MTG Forge and I said, "To play with rare cards that I don't own" and they replied that Randy Buehler (Wizards exec) would have a fit if he heard that. :lol: Programming new cards is cheaper than buying them.
Well said. Plus where else are we gunna play with playsets of Mox (Mox Jet) And ridiculously good cards that cost loads for playsets.
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Re: MTGForge 05/28 (unofficial BETA) version

Postby Vecc » 29 May 2009, 17:27

mtgrares wrote:Thanks Dennis, I'm really looking forward to using Chameleon Colossus. I didn't have any problems downloading it.

I wonder what is the dollar amount of all the cards that MTG Forge has, lol. When I had my short telephone interview with Wizards of the Coast, they asked me why I wrote MTG Forge and I said, "To play with rare cards that I don't own" and they replied that Randy Buehler (Wizards exec) would have a fit if he heard that. :lol: Programming new cards is cheaper than buying them.
:lol: That was the worst and most sincere answer you could've given. I imagine whoever representative was talking to you facepalm'd into "oh shi--". Awesome. :mrgreen:
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Re: MTGForge 05/28 (unofficial BETA) version

Postby DennisBergkamp » 29 May 2009, 17:30

:lol:

Now all we gotta do is implement a manapool, so we can program cards like Black Lotus =D>
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