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Card Requests

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Re: Card Requests

Postby Morrolan » 31 Oct 2011, 12:07

Not really a specific card request:

Can't cards like Evil Twin and Sorin Markov and all other hard to script cards be added with abilities similar to what they should have?
So, control your opponents turn could (for the moment) be: opponent skips a turn, or in other words you get another turn, which is code that forge already has
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Re: Card Requests

Postby slapshot5 » 31 Oct 2011, 12:12

Morrolan wrote:Not really a specific card request:

Can't cards like Evil Twin and Sorin Markov and all other hard to script cards be added with abilities similar to what they should have?
So, control your opponents turn could (for the moment) be: opponent skips a turn, or in other words you get another turn, which is code that forge already has
Anything *could* be done, but that's not the direction the development team wants to take. Forge is meant to be an accurate, rules-enforced version of a collectible card game.

The following thread exists for this kind of stuff:

http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=4450

I don't read it, so I don't know if these 2 cards are there somewhere.

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Re: Card Requests

Postby jeffwadsworth » 31 Oct 2011, 13:57

Morrolan wrote:Not really a specific card request:

Can't cards like Evil Twin and Sorin Markov and all other hard to script cards be added with abilities similar to what they should have?
So, control your opponents turn could (for the moment) be: opponent skips a turn, or in other words you get another turn, which is code that forge already has
Hellfish added Evil Twin to the latest SVN.
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Re: Card Requests

Postby PsiOptics » 02 Nov 2011, 07:30

Hellfish wrote:
PsiOptics wrote:Just out of curiosity I was wondering what cards in my list are hard to program and what are not. Trying to learn a little about programming but still a lot I need to learn
I'll try to limit myself to those where I might actually know what I'm talking about. :lol:
Also, many of these are inevitably complex (or we'd have implemented them already ;) ) Sorry if it devolves into inside jargon from time to time, just ask!
| Open
Energy Chamber - This one should be doable in script now.
Rings of Brighthearth - Might be scriptable if AbilityCasts triggers can distinguish mana abilities from nonmana abilities.
Power Conduit - We'd need a "Remove a counter from a permanent you control" cost which we don't have.
...
Ghave, Guru of Spores - Looks scriptable. I'll be surprised if we don't already have this.
Eight-and-a-Half-Tails - We can't currently change the color of spells.
(all of the Myojins) - We can't currently know that a card was cast from the hand, only that it was moved from there.Might be a good project? (Yes, I know we have Emrakul and friends but they are hardcoded and we'd rather see a way to do it in script)
...
Ghostway - Might be scriptable.
...
Scapeshift - "any number of..." things are tricky with our current structure.
...
Consume Spirit - Mana tagging is not possible at the moment.
Soul Burn - Mana tagging AND complex interaction with mana used to pay.
...
Skaab Ruinator - We have this.
Necrotic Ooze - Copying spells and abilities from one card to another is not currently possible.
Dread Cacodemon - See the Myojins.
Entomber Exarch - Doable in script.
Vexing Shusher - Giving attributes to spells is not something we can do well, if at all.
Auratouched Mage - Moving auras around is the domain of AbilityFactory_Attach, which is still in the development stages.
Necravolver - "and/or" costs are a problem.
Rakavolver - See above.
Nomad Mythmaker - See Auratouched Mage.
Skarrgan Firebird - I think this could be implementable if we had a Count$ mode that returned damage dealt to opponent(s) this turn. Good starting project?
...
Blinding Angel - Phase skipping can't be done currently.
Stonehorn Dignitary - See above.
Quicksilver Dragon - Changing targets of spells is one of the more complex cans of worms we don't support yet.
Hellkite Charger - Additional phases are as difficult as skipping phases.
...
Paradox Haze - See above.
Promise of Bunrei - Seems scriptable.
Solitary Confinement - While we support unless costs, we only support manacosts for them.
thank you now instead of just asking for random cards I can now have an idea on how hard it is to implement and what can currently be scripted =)
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Re: Card Requests

Postby Iran » 03 Nov 2011, 19:02

I see the AF for "Separate cards into two piles" was added to forge. The Cards I see use it =>
1) Bend or Break
2) Fact or Fiction
3) Sphinx of Uthuun
4) Truth or Tale
5) Brilliant Ultimatum (this card exists in forge but can be transfer to script)
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Re: Card Requests

Postby Hellfish » 03 Nov 2011, 19:07

Iran wrote:I see the AF for "Separate cards into two piles" was added to forge. The Cards I see use it =>
1) Bend or Break
2) Fact or Fiction
3) Sphinx of Uthuun
4) Truth or Tale
5) Brilliant Ultimatum (this card exists in forge but can be transfer to script)
One would need to be able to specify the source and amount to separate into piles. Also, if one could specify an effect that will happen to the pile not chosen as well as the pile that was chosen, Fight or Flight and Stand or Fall could be scripted. An AILogic parameter would probably be good to specify how the AI should choose it's piles (or separate the human's piles).
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Card Requests

Postby randallross420 » 06 Nov 2011, 09:45

hello, i was writing to request Promise of Bunrei for my token deck. is this card possible?

just downloaded the new version, and yawgwill is sweet :)
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Re: Card Requests

Postby jeffwadsworth » 06 Nov 2011, 12:11

randallross420 wrote:hello, i was writing to request Promise of Bunrei for my token deck. is this card possible?

just downloaded the new version, and yawgwill is sweet :)
Done. Look for it in the next nightly.
Last edited by jeffwadsworth on 06 Nov 2011, 18:18, edited 1 time in total.
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Re: Card Requests

Postby slapshot5 » 06 Nov 2011, 15:22

If you weed out the ones from your list already in Forge, a developer is *much* more likely to look at a couple and try to implement them. Just sayin'. A fair amount of them I know are in Forge.

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Promotional Cards

Postby arkart » 06 Nov 2011, 19:41

I miss my old Arena and Mana Crypt. Cardforge should create a new set name and implement the promo cards and world champ.


1996 World Champion
Arena (from the 1st book)
Giant Badger (from novel)
Mana Crypt
Nalathni Dragon (thought I got it from an issue of Scrye but I could be wrong)
Sewers of Estark (from my 2nd novel)
Shichifukujin Dragon
Windseeker Centaur

Looks like 1996 World Champ isn't showing up. Here's a link: http://magiccards.info/uqc/en/1.html
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Re: Card Requests

Postby Hellfish » 06 Nov 2011, 19:52

We have Giant Badger, Mana Crypt and Windseeker Centaur already. Don't expect Nalathni Dragon anytime soon, Banding is extremely complex. I don't know our stance on promo-only cards, so I don't know about Shichifukujin Dragon and Sewers of Estark. Arena is not possible atm.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Promotional Cards

Postby slapshot5 » 07 Nov 2011, 03:45

arkart wrote:Nalathni Dragon (thought I got it from an issue of Scrye but I could be wrong)
I think you probably got it in an issue of The Duelist. I think it was in issue 3. That's where I got mine.

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Re: Card Requests

Postby mtghighlander » 08 Nov 2011, 21:28

Hi I am also for Story Circle : )
And Pariah would by great.
Both I play in Highlander.
Thanks
S.
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Re: Card Requests

Postby mtghighlander » 08 Nov 2011, 22:38

And maybe one more: Eight-and-a-Half-Tails
Nice piece !
S.
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