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Forge Beta: 05-31-2013 ver 1.4.0

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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Nordos » 08 Jun 2013, 13:52

Luxis wrote:Hmm.. So, when Chronozoa should vanishes the first time and put two tokens that are copies of it, and when they vanish too they don't "spawn' two more tokens, each one? In all the other versions it was this way. haha Maybe it is, I don't know, I never read nothing about it.. haha.. So, I thought that.. as the tokens are copies of it, it should be an infinite "spawn" of Chronozoas every 3 turns. If it isn't, I'm sorry. haha
As far as I know, it should be the way as you describe
Sloth wrote:
Nordos wrote:Chronozoa tokens don't get copied when they vanish
Fixed! Thanks Nordos.
That said, it seemed to be an universal bug where the leave effect of tokens wouldn't work. Seems like it has been fixed for the new version ;)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Luxis » 08 Jun 2013, 15:05

Max mtg wrote:@Luxis, I am testing the reports again svn version - the what will become 1.4.1 beta next week. Some bugs might have been already fixed by Sloth or other developers, that's why I can't reproduce related problems.
Understood, captain. No worries. You guys are great.

Night Dealings, seems to be with error too, each time I remove 1 or more counters from it, the search just returns cards with 0 cost.

Thank you.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Max mtg » 08 Jun 2013, 15:18

@Pux, I won't have a chance to fix bug with targeting arcs during the next week.
So it's going to trigger again in 1.4.1 unless someone fixes that behaviour.
Single class for single responsibility.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby lazylockie » 08 Jun 2013, 15:40

anyone else having trouble with UI not refreshing?

AI attacks, I Momentary Blink my creature, but the creature only appears on battlefield after I pass phases, after blockers have been declared
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Pande » 08 Jun 2013, 16:09

Whenever Ashling the Pilgrim has three counters on it, the ability triggers, even if the counters were not added in the same turn.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby freddyjsg » 08 Jun 2013, 17:36

Rubblebet Maaka bloodrush is giving +3/+2 instead of +3/+3
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Enfuego » 08 Jun 2013, 18:58

Couple more items:

I cast Soar in response to the AI casting Incinerate on my Wall of Resistance (providing it enough toughness to survive), but the Soar was not sacrificed at end of turn.

I cast Ray of Command on a Skulking Ghost and I ended up with temporary control of it. Shouldn't it go to the graveyard instead because of the ghost's ability?
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby timmermac » 08 Jun 2013, 20:46

Description: Using my Revenge of Arzakon "kitchen sink" deck, very early game, attacked with a plain Mountain Goat, got through combat and got this:

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.4.0-r21849
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.TreeMap$PrivateEntryIterator.nextEntry(Unknown Source)
   at java.util.TreeMap$KeyIterator.next(Unknown Source)
   at java.util.AbstractCollection.toArray(Unknown Source)
   at java.util.ArrayList.<init>(Unknown Source)
   at forge.game.phase.Combat.getAttackers(Combat.java:336)
   at forge.gui.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:216)
   at forge.gui.match.TargetingOverlay.access$2(TargetingOverlay.java:80)
   at forge.gui.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:320)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby Pux » 08 Jun 2013, 21:12

Max mtg wrote:@Pux, I won't have a chance to fix bug with targeting arcs during the next week.
So it's going to trigger again in 1.4.1 unless someone fixes that behaviour.
Thanks for the info, didn't know that the arrows caused this.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby timmermac » 08 Jun 2013, 21:27

Quest mode match vs. Rocky. Rocky used a Threaten on my Requiem Angel with very little of anything else on the field. Rocky then attacked with the angel. I somehow managed to gain 5 life instead of taking 5 damage. :?
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby musicexam » 09 Jun 2013, 01:45

Two errors, one crash. Crash report is below.

First error: Had two Possibility Storms out, cast a Mana Bloom. First Possibility Storm exiled the Mana Bloom away, I got out a Curse of Exhaustion, no problem. The second Possibility Storm trigger resolves, and somehow, I manage to look through my entire deck. Not supposed to happen, according to rulings on Gatherer.

Second error: I decided to choose a Sphere of Safety, and then got this error.

Code: Select all
Description: Trying to resolve two Possibility Storm triggers

[spoiler=IndexOutOfBoundsException][code]
Forge Version:    1.4.0-r21849
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_04 Oracle Corporation

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:69)
   at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1057)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1050)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1063)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1034)
   at forge.card.spellability.HumanPlaySpellAbility.fillRequirements(HumanPlaySpellAbility.java:108)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:240)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:367)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1057)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1034)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:585)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:738)
   at forge.game.GameAction.startGame(GameAction.java:1528)
   at forge.game.Match$1.run(Match.java:101)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[/code][/spoiler]
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby musicexam » 09 Jun 2013, 02:14

Possibility Storm + Curse of Exhaustion combo ain't working. The opponent will cast a spell, get exiled by the Possibility Storm, and then cast the new revealed spell.
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby freestorageaccount » 09 Jun 2013, 03:14

You can draw two additional cards with Sylvan Library without paying life by choosing No and then Cancel (which is still enabled) for each card.

(The 'Do you want to pay 4 life' prompt is also a bit unfriendly in not telling you which card it applies to. I felt justified using the bug because I would have otherwise had to return the card I thought I was keeping.) :twisted:
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby friarsol » 09 Jun 2013, 03:22

freestorageaccount wrote:(I felt justified using the bug because I would have otherwise had to return the card I thought I was keeping.)
You felt justified cheating/bug exploiting? Why even bother if you are just going to draw 2 extra cards each turn?
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Re: Forge Beta: 05-31-2013 ver 1.4.0

Postby freestorageaccount » 09 Jun 2013, 04:13

friarsol wrote:
freestorageaccount wrote:(I felt justified using the bug because I would have otherwise had to return the card I thought I was keeping.)
You felt justified cheating/bug exploiting? Why even bother if you are just going to draw 2 extra cards each turn?
I only did it a couple of times; I can't remember whether it's LIFO or the first prompt is for the first card. My deck was so degenerate that the 8 life wouldn't have mattered anyway.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

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