Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.5.64.002
by austinio7116 » 12 Jun 2017, 22:05
Just a thought - do you have the "load card scripts lazily" option enabled in your preferences (you can check your preferences file directly without loading forge). If so could you try disabling that?
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Re: Forge for Android v1.5.64.003
by Agetian » 13 Jun 2017, 07:35
UPDATE (06/13/17): Forge for Android 1.5.64.003 has been released. It's an incremental update featuring several fixes and improvements. Random duels are now available in quest mode.
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Re: Forge for Android v1.5.64.002
by poipoi » 13 Jun 2017, 09:28
Thank you, it works nowaustinio7116 wrote:Just a thought - do you have the "load card scripts lazily" option enabled in your preferences (you can check your preferences file directly without loading forge). If so could you try disabling that?
Re: Forge for Android v1.5.64.003
by timmermac » 14 Jun 2017, 19:59
The quest opponent Mystique causes the following error whenever I try to play against them. Error occurs immediately after match loads up.
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.64.003
Operating System: Linux 3.18.31-perf-g000a359 armv8l
Java Version: 0 The Android Project
java.lang.RuntimeException: StaticEffectFactory Parsing Error: Split length of Description$ in is not 2.
at forge.game.staticability.StaticAbility.parseParams(StaticAbility.java:95)
at forge.game.staticability.StaticAbility.<init>(StaticAbility.java:201)
at forge.game.card.Card.addStaticAbility(Card.java:3527)
at forge.game.card.CardFactory.readCardFace(CardFactory.java:435)
at forge.game.card.CardFactory.readCard(CardFactory.java:396)
at forge.game.card.CardFactory.getCard(CardFactory.java:255)
at forge.game.card.CardFactory.getCard(CardFactory.java:250)
at forge.game.card.Card.fromPaperCard(Card.java:6886)
at forge.game.Match.preparePlayerLibrary(Match.java:198)
at forge.game.Match.prepareAllZones(Match.java:262)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:224)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:761)
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.5.64.003
by SiliconMage » 14 Jun 2017, 23:35
I get the following error when playing one of my Commander decks.
error.txt is the error I get.
Deck.txt is the deck I try to play.
EDIT: The problematic card in question is Ward of Bones.
error.txt is the error I get.
Deck.txt is the deck I try to play.
EDIT: The problematic card in question is Ward of Bones.
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Re: Forge for Android v1.5.64.003
by Agetian » 15 Jun 2017, 04:21
@timmermac, SiliconMage: this error should be fixed in the latest snapshot build 
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Re: Forge for Android v1.5.64.003
by Agetian » 16 Jun 2017, 06:10
UPDATE (06/16/17): Forge for Android v1.5.64.004 has been released. It's an incremental update with several bug fixes.
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Re: Forge for Android v1.5.64.004
by Ghuldaan » 16 Jun 2017, 10:20
When starting an Avatar game with Mirror Entity Avatar the AI plays the Avatar before first upkeep with 0 man's cost and keeps doing this infinite (I assume - didn't want to wait till eternity).
The card file shows shows that it shouldn't be played by AI. I guess that is the problem.
Version .003 just crashes, as in my other bug report.
Version .004 shows same behaviour as .002.
I also opened a thread with this bug some days ago. Should I delete it?
The card file shows shows that it shouldn't be played by AI. I guess that is the problem.
Version .003 just crashes, as in my other bug report.
Version .004 shows same behaviour as .002.
I also opened a thread with this bug some days ago. Should I delete it?
Re: Forge for Android v1.5.64.004
by Agetian » 16 Jun 2017, 19:54
@ Ghuldaan: This bug has been fixed upstream and will be taken care of in the next update
Thanks for reporting!
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Re: Forge for Android v1.5.64.004
by Ghuldaan » 17 Jun 2017, 07:18
@Agetian
Thanks for the info and quick fix.
Thanks for the info and quick fix.
Re: Forge for Android v1.5.64.004
by Ghuldaan » 18 Jun 2017, 07:07
Description: After reducing AI life to 0 game doesn't end. Pressing OK or End Turn, doesn't do anything. Ending game or winning game with Dev menu doesn't work either because I don't have priority, but leads to crash.
- IndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.5.64.004
Operating System: Linux 3.4.113-Deathly-1.0 armv7l
Java Version: 0 The Android Project
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.LinkedList.checkElementIndex(LinkedList.java:555)
at java.util.LinkedList.get(LinkedList.java:476)
at forge.util.collect.FCollection.get(FCollection.java:399)
at forge.ai.GameState.applyGameOnThread(GameState.java:312)
at forge.ai.GameState$1.run(GameState.java:305)
at forge.game.GameAction.invoke(GameAction.java:1750)
at forge.ai.GameState.applyToGame(GameState.java:302)
at forge.player.PlayerControllerHuman$DevModeCheats.setupGameState(PlayerControllerHuman.java:1712)
at forge.screens.match.views.VDevMenu$7$1.run(VDevMenu.java:86)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:761)
Re: Forge for Android v1.5.64.004
by jrrkein » 22 Jun 2017, 04:30
Firstly, I like to say thank you that I can play forge on android last time I try it just stuck.
The theme dark ascension seems make forge totally unplayable when I click new game or online it just splash me an error that I can't copied completely.
The theme dark ascension seems make forge totally unplayable when I click new game or online it just splash me an error that I can't copied completely.
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Re: Forge for Android v1.5.64.004
by jrrkein » 22 Jun 2017, 09:31
- | Open
- Description: [describe what you were doing when the crash occurred]
[spoiler=NullPointerException]- Code: Select all
Forge Version: 1.5.64.004
Operating System: Linux 3.10.61+ aarch64
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'forge.game.player.RegisteredPlayer forge.game.player.Player.getRegisteredPlayer()' on a null object reference
at forge.game.Match.getGamesWon(Match.java:159)
at forge.game.Match.getTitle(Match.java:56)
at forge.game.GameView.<init>(GameView.java:34)
at forge.game.Game.<init>(Game.java:273)
at forge.game.Match.createGame(Match.java:79)
at forge.match.HostedMatch.startGame(HostedMatch.java:138)
at forge.match.HostedMatch.continueMatch(HostedMatch.java:125)
at forge.screens.match.winlose.ControlWinLose.actionOnContinue(ControlWinLose.java:56)
at forge.screens.match.winlose.ControlWinLose$1.handleEvent(ControlWinLose.java:31)
at forge.toolbox.FButton.tap(FButton.java:157)
at forge.Forge$MainInputProcessor.tap(Forge.java:599)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1583)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)
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Re: Forge for Android v1.5.64.004
by jureidinim » 22 Jun 2017, 18:47
Hi all - quick questions on Planar Conquest:
1) What exactly is the win condition? Beating all the planes?
2) How do i set which cards should be in my deck? or is that automatic based on my planeswalker/commander? I see all cards just listed in a collection but nowhere to set the cards in my deck.
Thanks
1) What exactly is the win condition? Beating all the planes?
2) How do i set which cards should be in my deck? or is that automatic based on my planeswalker/commander? I see all cards just listed in a collection but nowhere to set the cards in my deck.
Thanks
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Re: Forge for Android v1.5.64.004
by Agetian » 22 Jun 2017, 19:56
Hi!jureidinim wrote:Hi all - quick questions on Planar Conquest:
1) What exactly is the win condition? Beating all the planes?
2) How do i set which cards should be in my deck? or is that automatic based on my planeswalker/commander? I see all cards just listed in a collection but nowhere to set the cards in my deck.
Thanks
1) There is no real "endgame" yet in Planar Conquest, so it can be anything you want - beating one plane completely, beating all the planes, completing a particular Commander deck, etc.

2) There is a commander deck editor - just go into the "Commanders" tab, click "Edit Deck", then you'll be able to navigate between your collection and your deck and adjust the deck as you wish.
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