Card Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card Requests
by jim » 13 Mar 2010, 16:16
Brave the Elements is on the card request list, and it's pretty easy to implement. I did it by modifying the same block of code in CardFactory.java that implements Burst of Speed, Nature's Cloak, and several others. I've tested it, and it seems to be working fine. Unfortunately, the changes take place over a set of about 250 lines -- more than I'd like to post in the forum. Is there anyone to whom I could send a block of code to paste in?
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Re: Card Requests
by apthaven » 13 Mar 2010, 16:23
Try sending a message to either Zerker, Chris, Rob, or Dennis. They're the ones who do most of the work herejim wrote:Brave the Elements is on the card request list, and it's pretty easy to implement. I did it by modifying the same block of code in CardFactory.java that implements Burst of Speed, Nature's Cloak, and several others. I've tested it, and it seems to be working fine. Unfortunately, the changes take place over a set of about 250 lines -- more than I'd like to post in the forum. Is there anyone to whom I could send a block of code to paste in?

"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: Card Requests
by Chris H. » 13 Mar 2010, 17:53
`jim wrote:Brave the Elements is on the card request list, and it's pretty easy to implement. I did it by modifying the same block of code in CardFactory.java that implements Burst of Speed, Nature's Cloak, and several others. I've tested it, and it seems to be working fine. Unfortunately, the changes take place over a set of about 250 lines -- more than I'd like to post in the forum. Is there anyone to whom I could send a block of code to paste in?
The Forge project and it's source code was placed on google code (SVN) a number of months ago. This would allow you to update your local copy to the most recent revision. It would also allow you to merge in your changes.
We have a message forum for Forge development at Developer's Corner and there is information there in reference to the SVN.
Dennis can provide you with the commit status if you are interested.

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Re: Card Requests
by DennisBergkamp » 13 Mar 2010, 18:24
Yeah, just pm me your email address, and I'll give you committer privileges.
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Re: Card Requests
by lm01 » 14 Mar 2010, 23:06
I've added what was missing.psillusionist wrote:Given that X spells and effects are coming soon (according to that other thread), I'd like to request for:
Death Cloud
Decree of Justice
Demonfire
Channel
Fireball
(I never really understood ppl asking for Blaze or Fireball with things like Roling Thunder, Banefire, Demonfire)
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If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
Re: Card Requests
by lm01 » 14 Mar 2010, 23:06
Yes, Blaze and Death Grasp for instance are already done, the others might take a bit more because of the little tricks.psillusionist wrote:Given that X spells and effects are coming soon (according to that other thread), I'd like to request for:
Death Cloud
Decree of Justice
Demonfire
Channel
Fireball
I've added what was missing to the list.
(I never really understood ppl asking for Blaze or Fireball with things like Kaervek's Torch, Rolling Thunder, Banefire, Demonfire... heck, even instants like Volcanic Geyser and the new awesome Comet Storm... mind you, Fireball has higher score on mtg than most of these

---
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
Re: Card Requests
by apthaven » 15 Mar 2010, 08:07
The enchantment Worship is almost similar to Ali from Cairo which we already have.
Landfall:
Hagra Crocodile / Hedron Rover / Territorial Baloth / Windrider Eel - all similar to Steppe Lynx or Plated Geopede (should the Lynx be implemented in the future)
Fledgling Griffin / Geyser Glider - cards that gain flying.
Grazing Gladehart - lifegain.
Drelnoch - Similar to Saprazzan Heir.
Landfall:
Hagra Crocodile / Hedron Rover / Territorial Baloth / Windrider Eel - all similar to Steppe Lynx or Plated Geopede (should the Lynx be implemented in the future)
Fledgling Griffin / Geyser Glider - cards that gain flying.
Grazing Gladehart - lifegain.
Drelnoch - Similar to Saprazzan Heir.
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: Card Requests
by lm01 » 15 Mar 2010, 14:12
Regarding apthaven post on Landfall
Forge already has a similar creatures:
Baru, Fist of Krosa
Rampaging Baloths
Forge already has a similar creatures:
Baru, Fist of Krosa
Rampaging Baloths
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If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
Re: Card Requests
by Ichigo1100 » 15 Mar 2010, 21:22
I'm trying to test a couple of type 2 decks the first is jund and the second is my own random deck could you add the following cards? Thanks in advance (btw I understand that most of these are new and so you just haven't had a chance to add them yet and others involve turn manipulation which might not be implemented yet)
For Jund:
The M10 lands (Rootbound Crag, Dragonskull Summit, Glacial Fortress ect.)
Rampant Growth
Sprouting Thrinax
Sorin Markov (even just his first 2 abilities would be fine)
For my other Deck:
Brave the Elements
Luminarch Ascension
Magosi, the Waterveil (this one I'll be patient on I understand that turn Manipulation is complicated)
Perimeter Captain
Rest for the Weary
Sejiri Merfolk
For Jund:
The M10 lands (Rootbound Crag, Dragonskull Summit, Glacial Fortress ect.)
Rampant Growth
Sprouting Thrinax
Sorin Markov (even just his first 2 abilities would be fine)
For my other Deck:
Brave the Elements
Luminarch Ascension
Magosi, the Waterveil (this one I'll be patient on I understand that turn Manipulation is complicated)
Perimeter Captain
Rest for the Weary
Sejiri Merfolk
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Re: Card Requests
by lm01 » 16 Mar 2010, 15:15
I'll add the missing cards on the list.Ichigo1100 wrote:For Jund:
The M10 lands (Rootbound Crag, Dragonskull Summit, Glacial Fortress ect.)
Rampant Growth
Sprouting Thrinax
Sorin Markov (even just his first 2 abilities would be fine)
For my other Deck:
Brave the Elements
Luminarch Ascension
Magosi, the Waterveil (this one I'll be patient on I understand that turn Manipulation is complicated)
Perimeter Captain
Rest for the Weary
Sejiri Merfolk
Btw, you should have checked the Deck Editor on forge. Sprouting Thrinax is already done even on older versions. Maybe you only had 1 of the filter colors picked (you have to have all 3 colors).
The M10 "dual" lands weren't done yet probably because you have all the real dual lands (which are better and can do the same effect as all others)
They will be done, but I guess there are other priorities that are essential to specific decks.
Magosi, the Waterveil - Actually we have Time Walk, Time Vault, Time Warp

Latest development was focused on permanent control/ownership (which is very tricky) and X costs.
Noticed you're new here, you can check the current requested cards on "to do list" on the link in my signature, it's often upgraded and already mentions some new stuff on the recent unofficial beta.
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If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
Re: Card Requests
by Rob Cashwalker » 16 Mar 2010, 19:19
I've just taken care of the M10 duals:
CardFactory:
CardFactory:
- Code: Select all
if (hasKeyword(card, "CARDNAME enters the battlefield tapped unless you control a ") != -1)
{
int n = hasKeyword(card, "CARDNAME enters the battlefield tapped unless you control a ");
String parse = card.getKeyword().get(n).toString();
final String types[] = parse.substring(60, parse.length() - 1).split(" or a ");
card.addComesIntoPlayCommand(new Command()
{
private static final long serialVersionUID = 403635232455049834L;
public void execute()
{
PlayerZone pzICtrl = AllZone.getZone(Constant.Zone.Play, card.getOwner());
CardList clICtrl = new CardList(pzICtrl.getCards());
boolean fnd = false;
for (int i = 0; i < clICtrl.size(); i++)
{
Card c = clICtrl.get(i);
for (int j = 0; j < types.length; j++)
if (c.getType().contains(types[j]))
fnd = true;
}
if (!fnd)
card.tap();
}
});
}
- Code: Select all
Dragonskull Summit
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Swamp or a Mountain.
tap: add B
tap: add R
The Force will be with you, Always.
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Re: Card Requests
by Corwin72 » 18 Mar 2010, 17:42
Oracle of Mul Daya
Bant Charm (all of the charms really)
Explore
Martial Coup
Treasure Hunt
Halimar Depths
Bant Charm (all of the charms really)
Explore
Martial Coup
Treasure Hunt
Halimar Depths
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Re: Card Requests
by lm01 » 19 Mar 2010, 15:59
If you're working on lands can you make some produce all kind?
Gemstone Mine, City of Brass, Undiscovered Paradise, etc
The best alternative is Shimmering Grotto, which isn't that good.
BTW, I noticed AI doesn't "break" fetch lands, it treat them as if he didn't have lands.
Sometime has 3 fetch lands in play, and discards cards, that he had to fetch to cast.
Cards request with resemblance:
Frantic Search (untaps like Cloud of Faeries)
Buried Alive (like Entomb x3)
Nature's Spiral (like Regrowth)
Revive (like Regrowth)
Reclaim (Regrowth to library)
False Mourning (Regrowth to library)
Natural Order (creature Tinker)
Plow Under (land Temporal Spring)
Others:
Land Grant
Biorhythm
Gemstone Mine, City of Brass, Undiscovered Paradise, etc
The best alternative is Shimmering Grotto, which isn't that good.
BTW, I noticed AI doesn't "break" fetch lands, it treat them as if he didn't have lands.
Sometime has 3 fetch lands in play, and discards cards, that he had to fetch to cast.
Cards request with resemblance:
Frantic Search (untaps like Cloud of Faeries)
Buried Alive (like Entomb x3)
Nature's Spiral (like Regrowth)
Revive (like Regrowth)
Reclaim (Regrowth to library)
False Mourning (Regrowth to library)
Natural Order (creature Tinker)
Plow Under (land Temporal Spring)
Others:
Land Grant
Biorhythm
Last edited by lm01 on 19 Mar 2010, 16:48, edited 1 time in total.
---
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
Re: Card Requests
by Chris H. » 19 Mar 2010, 16:33
`jim wrote:Brave the Elements is on the card request list, and it's pretty easy to implement. I did it by modifying the same block of code in CardFactory.java that implements Burst of Speed, Nature's Cloak, and several others. I've tested it, and it seems to be working fine. Unfortunately, the changes take place over a set of about 250 lines -- more than I'd like to post in the forum. Is there anyone to whom I could send a block of code to paste in?
Thank you for the card, Jim. I see that you now have access to our SVN. Nice to have you with us.

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