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Forge Beta: 07-13-2012 ver 1.2.10

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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cc-drake » 26 Jul 2012, 17:35

- Sadistic Augermage 's triggered ability does nothing on resolution.
- I cast Conclave Equenaut. When I try to convoke for colored mana, I get
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

Not found: mana shard with profile = 0


Version:
Forge version 1.2.10-r16193

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_33 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: Not found: mana shard with profile = 0
   at forge.card.mana.ManaCostShard.valueOf(ManaCostShard.java:288)
   at forge.card.mana.ManaCostParser.next(ManaCostParser.java:99)
   at forge.card.mana.ManaCostParser.next(ManaCostParser.java:9)
   at forge.card.CardManaCost.<init>(CardManaCost.java:71)
   at forge.card.mana.ManaCost.<init>(ManaCost.java:62)
   at forge.GameAction.getSpellCostChange(GameAction.java:1984)
   at forge.card.cost.Cost.changeCost(Cost.java:390)
   at forge.card.cost.CostPayment.changeCost(CostPayment.java:320)
   at forge.GameAction.playSpellAbility(GameAction.java:2515)
   at forge.GameAction.playCard(GameAction.java:1711)
   at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:88)
   at forge.gui.GuiInput.selectCard(GuiInput.java:127)
   at forge.gui.match.nonsingleton.CHand.cardclickAction(CHand.java:203)
   at forge.gui.match.nonsingleton.CHand.access$000(CHand.java:54)
   at forge.gui.match.nonsingleton.CHand$1.mousePressed(CHand.java:63)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I have seen this Exception with several other cards with convoke.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Sloth » 27 Jul 2012, 11:01

Zirbert wrote:I hate to point out a problem with this one, but...

Havengul Lich doesn't let me cast creatures from my opponent's graveyard. Unless there's some way of doing it that I'm not seeing - I can target creature cards in the AI's graveyard, and they appear under the flashback icon on the AI's side, but I can't seem to actually cast them.
Have you tried clicking on your flashback icon (even though it shows 0)?

neurol4ever wrote:first: hello and thank you guys for great program =D>

second: today i played challenge "dungeon crawling( coroless) hard repeatable". AI played Slaughter Pact and Pact of the Titan in 2. turn and had only 1 blue mana and AI lose at his next upkeep. almost same thing happens next game.
There should be Eon Hub on the battlefield when the challenge starts, but lots of people have reported this to not happen sometimes.

cc-drake wrote:- Sadistic Augermage 's triggered ability does nothing on resolution.
Fixed! Thanks cc-drake.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby muppet » 27 Jul 2012, 13:30

when using Oath of Druids to get Emrakul, the Aeons Torn into play along with a Dragon Breath from the graveyard the Dragon Breath doesn't attatch which I think is incorrect as its not a spell when in the graveyard and its not being cast. It does attatch to Blightsteel Colossus though so the mechanics are ok.

Still doesn't work.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cc-drake » 27 Jul 2012, 17:01

- I can provoke my own creatures with my Hunter Sliver :-)
- I control a Mistform Sliver with a +1/+1 counter and an Experiment Kraj. My Kraj doesn't get the changeling ability.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby jwallstone » 27 Jul 2012, 23:27

1. Games frequently fail to load properly. I don't get the coin flip prompt, and while I can cycle through the phases, nothing ever happens - no starting hand and no cards are ever drawn. This appears to happen only when there are preplaced permanents, such as the plant or pets or items in Quests - disabling these eliminates the problem. When there are preplaced permanents and this bug happens, the game only manages to load some of them - a different number each time. I.e. it might load 1 permanent one time, then 2 a different time, but fails in the same way both times. This failure happens approx 50% of the time.

2. In quest mode, I bought the item that gives one free mulligan, but I don't actually get a free mulligan.

3. Just a question: What does the Launch Zeppelin button do? Sorry, I did a search but couldn't find the answer.

4. I don't seem to get the Win by Turn 5 bonus even though I clearly win by turn 5. I did manage to get it once with a very early win, but in general I don't receive it even if I carefully count my turns and win by the fifth turn. Is this counting the opponent's turns as well? This would mean I would have to win by my turn 3 if I go first, or my turn 2 if the opponent goes first. If this is the case, it doesn't really make sense and should only count the player's turns.

Thanks!
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby friarsol » 28 Jul 2012, 04:17

jwallstone wrote:1. Games frequently fail to load properly. I don't get the coin flip prompt, and while I can cycle through the phases, nothing ever happens - no starting hand and no cards are ever drawn. This appears to happen only when there are preplaced permanents, such as the plant or pets or items in Quests - disabling these eliminates the problem. When there are preplaced permanents and this bug happens, the game only manages to load some of them - a different number each time. I.e. it might load 1 permanent one time, then 2 a different time, but fails in the same way both times. This failure happens approx 50% of the time.

2. In quest mode, I bought the item that gives one free mulligan, but I don't actually get a free mulligan.

3. Just a question: What does the Launch Zeppelin button do? Sorry, I did a search but couldn't find the answer.

4. I don't seem to get the Win by Turn 5 bonus even though I clearly win by turn 5. I did manage to get it once with a very early win, but in general I don't receive it even if I carefully count my turns and win by the fifth turn. Is this counting the opponent's turns as well? This would mean I would have to win by my turn 3 if I go first, or my turn 2 if the opponent goes first. If this is the case, it doesn't really make sense and should only count the player's turns.

Thanks!
1. What are your system specs? What version of Java are you using? I know certain people have reported this and we haven't really been able to repro it successfully.

3. If I remember correctly it should make a specific Challenge available to you.

4. It's not win by your 5th turn, it's win by turn 5 (including the AIs turns). I'm not sure why you don't think that doesn't make sense, but that's how it's setup.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Hevarius » 28 Jul 2012, 05:03

I've been trying to find a place to post this slight bug.

When my Blood Artist attacks with Moonsilver Spear it creates the 4/4 flying angel, but at the beginning of the opponent's turn it "dies", triggering the effect of my Blood Artist, but the tokens are supposed to stay in play and not die.

Thanks for the consideration!

EDIT: Well, for some reason it seemed to have just been a one match error.

I was wondering why when I play another game in a match after I win my life total starts at 15 instead of 20? Also, if the AI wins, the life remains at 20 anyways.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cc-drake » 28 Jul 2012, 06:47

- Rootwater Diver can return AI's artifacts to his hand.
- Ghitu Fire-Eater doesn't require to tap
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cmalkus » 28 Jul 2012, 06:59

Is this where I report bugs? Anyway, My AI opponent imprinted my Thragtusk onto its Mimic Vat. It activated the MV, but I dont believe it gained life, and it certainly did not get a 3/3 token when the Thragtusk token died
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cc-drake » 28 Jul 2012, 07:40

- Oboro Envoy doesn't have Flying.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby moomarc » 28 Jul 2012, 10:24

cc-drake wrote:- Rootwater Diver can return AI's artifacts to his hand.
- Ghitu Fire-Eater doesn't require to tap
- Oboro Envoy doesn't have Flying.
Fixed. Thanks for reporting.
-Marc
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Chris H. » 28 Jul 2012, 11:35

friarsol wrote:
jwallstone wrote:3. Just a question: What does the Launch Zeppelin button do? Sorry, I did a search but couldn't find the answer.
 
3. If I remember correctly it should make a specific Challenge available to you
 
If I remember correctly:

You should be able to quit and relaunch forge without playing a match and your three opponents will remain the same. This is to prevent you from cherry picking your opponent.

The zeppelin button should randomly pick a new group of three opponents. When pressed the button becomes inactive and you actually have to play a match vs one of those new opponents before the button becomes active again.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby cc-drake » 28 Jul 2012, 13:34

- Sometimes the AI's tokens are shown in a bright white, for example with tokens from Minion Reflector or Splinter Twin. Is this a bug or a feature? Screenshot attached.
- Noble Benefactor does nothing on resolution
Attachments
Splinter Twin.JPG
Screenshot of AI's Splinter Twin token
Splinter Twin.JPG (11.28 KiB) Viewed 3520 times
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby Zirbert » 28 Jul 2012, 21:23

Sloth wrote:
Zirbert wrote:I hate to point out a problem with this one, but...

Havengul Lich doesn't let me cast creatures from my opponent's graveyard. Unless there's some way of doing it that I'm not seeing - I can target creature cards in the AI's graveyard, and they appear under the flashback icon on the AI's side, but I can't seem to actually cast them.
Have you tried clicking on your flashback icon (even though it shows 0)?
I've tried that - still nothing. The Lich gains the activated abilities of the AI's creature that I target, but I can't figure out how to actually cast it.
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Re: Forge Beta: 07-13-2012 ver 1.2.10

Postby muppet » 29 Jul 2012, 09:30

To clarify my earlier post Thorn of Amethyst doesn't affect any zero casting cost artifacts eg. moxen.
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