Forge Beta: 09-08-2012 ver 1.2.13
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 09-08-2012 ver 1.2.13
by L33TLobster » 18 Sep 2012, 03:51
Time Vault can be untapped at the end of the AI's turn without skipping your next turn
Last edited by Chris H. on 18 Sep 2012, 10:22, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Sloth » 18 Sep 2012, 05:56
I can't reproduce this.Emfatic wrote:The computer's Lash Out did the damage but did not Clash.

Emfatic wrote:The card, Cryptoplasm says it may copy another creature yet during upkeep, when it asks which creature it should copy, the cancel button is greyed out. I am forced to target a new creature. Here's an example of when I would not want to retarget the same creature it already is. If it was a copy Veiled Serpent that has already converted to a 4/4 creature, when I copy the 4/4 Veiled Serpent creature again, it reverts to being an enchantment.
Both fixed! Thanks Emfatic.Emfatic wrote:Further testing shows that I can reproduce this error when I click "Add 4 of a card" when nothing is selected, as in when you just open the deck editor, or the card catalog is empty. There is no error when you click "Add 1 of a card" however. I've added another crash report.Emfatic wrote:Here's a crash report.
I was in the deck editor. I was using the "Add 4 of a card" button to add 1 card to a deck of 286 (ya, crazy I know). I am unable to reproduce this error.
Did the AI play the land normally?correioalternativo wrote:AI mistake: computer plays the second The Tabernacle at Pendrell Vale. I never noticed this with others legendary permanents.
Fixed! Thanks L33TLobster.L33TLobster wrote:Time Vault can be untapped at the end of the AI's turn without skipping your next turn
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Doomlord » 18 Sep 2012, 20:15
When the computer attacked me with a creature with annihilator (Artisan of Kozilek), the annihilator did not trigger, and I did not have to sacrifice anything. I suspect that this may have had something to do with the fact that I had a Ghostly Prison in play at the time.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by Emfatic » 18 Sep 2012, 20:38
If I remember correctly, I sacrificed my creature before the damage could kill it, so perhaps because there was no creature left, the Clash did not trigger. Is this correct behaviour?Sloth wrote:I can't reproduce this.Emfatic wrote:The computer's Lash Out did the damage but did not Clash.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by muppet » 18 Sep 2012, 20:56
more converted mana cost trouble. I have Counterbalance in play with Snapcaster Mage on top. AI casts a Green Sun's Zenith for 2 which it fails to counter.
As another useful feature could the amount of mana paid for x spells be included somewhere it can be hard to tell how much mana the ai is using for spells.
As another useful feature could the amount of mana paid for x spells be included somewhere it can be hard to tell how much mana the ai is using for spells.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by friarsol » 18 Sep 2012, 21:23
Yes, because there are no legal targets anymore and the Lash Out fizzled.Emfatic wrote:If I remember correctly, I sacrificed my creature before the damage could kill it, so perhaps because there was no creature left, the Clash did not trigger. Is this correct behaviour?Sloth wrote:I can't reproduce this.Emfatic wrote:The computer's Lash Out did the damage but did not Clash.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by cc-drake » 18 Sep 2012, 21:24
When I control Fettergeist, and in my upkeep I control no other creatures, I get
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Index: 0, Size: 0
Version:
Forge version 1.2.13-r16750
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_35 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.GameActionUtil.payCostDuringAbilityResolve(GameActionUtil.java:452)
at forge.card.abilityfactory.AbilityFactory.passUnlessCost(AbilityFactory.java:2781)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2839)
at forge.card.spellability.SpellAbilityRequirements.finishPaying(SpellAbilityRequirements.java:190)
at forge.card.cost.CostPayment.payCost(CostPayment.java:227)
at forge.card.cost.CostPayment.paidCost(CostPayment.java:190)
at forge.card.cost.CostMana.payHuman(CostMana.java:219)
at forge.card.cost.CostPayment.payCost(CostPayment.java:221)
at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:179)
at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:165)
at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:132)
at forge.GameAction.playSpellAbilityNoStack(GameAction.java:2039)
at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:1001)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2831)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:940)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:877)
at forge.game.player.ComputerAIGeneral.playSpellAbilities(ComputerAIGeneral.java:342)
at forge.control.input.InputControl.updateInput(InputControl.java:260)
at forge.gui.GuiInput.update(GuiInput.java:58)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:41)
at forge.control.input.InputControl.resetInput(InputControl.java:146)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:866)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:76)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:92)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:52)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:89)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 09-08-2012 ver 1.2.13
by Emfatic » 19 Sep 2012, 00:45
I used Telemin Performance and got a Rukh Egg. When I blocked with the Rukh Egg and died, there were two 4/4 bird creature tokens on the stack, not 1.
At the end of the turn, two bird tokens were indeed put into play, but on the computer's side. Shouldn't it have come into play on my side?
At the end of the turn, two bird tokens were indeed put into play, but on the computer's side. Shouldn't it have come into play on my side?
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by correioalternativo » 19 Sep 2012, 00:54
Did the AI play the land normally?Sloth wrote:correioalternativo wrote:AI mistake: computer plays the second The Tabernacle at Pendrell Vale. I never noticed this with others legendary permanents.
I don't remember, maybe Manabond was in play (40 lands deck).
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by friarsol » 19 Sep 2012, 01:04
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Xitax » 19 Sep 2012, 01:06
I cannot play the card hidden away with Mosswort Bridge - I have creatures with total power of 10 exactly.
Details: In play are 2 Llanowar Elves, Joraga Treespeaker with no level counters, Elvish Archdruid, and Elvish Visionary.
Also, Mosswort Bridge, et al. don't let me look at my hideaway card.
Details: In play are 2 Llanowar Elves, Joraga Treespeaker with no level counters, Elvish Archdruid, and Elvish Visionary.
Also, Mosswort Bridge, et al. don't let me look at my hideaway card.
Last edited by Xitax on 19 Sep 2012, 01:51, edited 3 times in total.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by correioalternativo » 19 Sep 2012, 01:26
I know. The Tabernacle at Pendrell Vale and some Maze of Ith were locking me until computer drew the second The Tabernacle at Pendrell Vale and played it without need, what made me win the game. I posted the case for an eventual AI improvement.
Sorry for my poor English and I hope you can understand me.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by mcrawford620 » 19 Sep 2012, 04:58
Gauntlet of Might did not seem to provide me with an extra red mana for my mountains. I cast Fireball, and tapped 5 mountains total, but did not deal 9 damage.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by moomarc » 19 Sep 2012, 05:04
Are you sure the additional mana wasn't still sitting in your mana pool? I know that's how it works with Nirkana Revenant (i.e. even if you're busy paying a cost the extra mana is added to your pool.)mcrawford620 wrote:Gauntlet of Might did not seem to provide me with an extra red mana for my mountains. I cast Fireball, and tapped 5 mountains total, but did not deal 9 damage.
Edit: Just tested and definitely working in the svn version (it does just add the extra mana to your pool as suspected). So if it was broken, its since been fixed.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Xitax » 19 Sep 2012, 05:37
Nope. I didn't see how that could be the case, but I made a copy of Forge folder then dl'ed the LQ pics just to test it out.timmermac wrote:
I'm really thinking that it's the fact that you're using HQ images. I don't think Forge fully supports them anymore due to heap space and other performance issues.
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