Forge Beta: 03-15-2013 ver 1.3.10
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-15-2013 ver 1.3.10
by gos » 24 Mar 2013, 13:06
. Kyscu Drake is getting +1/+0. It should get +0/+1.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by Pand3m0nia » 24 Mar 2013, 13:15
Planeswalkers don't seem to be interacting with Doubling Season, i.e. their '+ abilities' don't add double the counters.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by Fropper » 24 Mar 2013, 13:24
That is correct, adding or removing counters is a cost, so doubling season doesn't double it.Pand3m0nia wrote:Planeswalkers don't seem to be interacting with Doubling Season, i.e. their '+ abilities' don't add double the counters.
:O
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by Chris H. » 24 Mar 2013, 14:41
gos wrote:. Kyscu Drake is getting +1/+0. It should get +0/+1.
Fixed, thank you Gos.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by friarsol » 24 Mar 2013, 19:05
Heh. If you look at the logs, he casts Reknit, but doesn't actually target anything. That has been fixed.
The bonus is removed, but the overlay isn't repainted immediately in certain cicrumstances.Fropper wrote:Wolfir Silverhearts +4/+4 bonus isn't removed when the paired creature dies.
This used to work, must have been broken with some of the recent Phase changes.Fropper wrote:When restarting the game with Karn my creatures have summoning sickness. The permants are supposed to have entered the battlefield before the first turn begins, so they shouldn't have summoning sickness.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by friarsol » 24 Mar 2013, 23:31
Looks like an Issue with Copying interacting with Divided, not copying interacting with Split Cards. Should be fixed for next release. Similar issues with copying certain Spell/Abilities with targets should also be fixed now.gos wrote:Description: I cast Fire // Ice and it was copied by my active Pyromancer Ascension. I was allowed to choose a target for the copy, but not mode (I don't know if that's correct), and I was not prompted to choose how much damage to assign. Then I got this crash.
[spoiler=NullPointerException]
Forge Version: 1.3.10-r20348
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.NullPointerException
at forge.card.spellability.Target.getDividedValue(Target.java:958)
at forge.card.ability.effects.DamageDealEffect.resolve(DamageDealEffect.java:128)
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by friarsol » 25 Mar 2013, 02:39
That card is marked as not playable by the AI already.serrasmurf wrote:Opponent plays Gaea's Blessing
He is able to shuffle back cards from both his and my library
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by RumbleBBU » 25 Mar 2013, 06:05
I haven't kept track what exactly has been changed recently in how the AI plays Fireball but in the 1.3.10 beta, it works even worse than before.
Not only does the AI split 4 damage between two 3/4 creatures (useless) but now the AI Fireball logic often goes into an infinite loop and hangs the game. Below is a screenshot of a game in the frozen state caused by AI Fireball. The Eclipse console is filled with "WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)" messages.
Also, I'm including a specially doctored 'Sealed Deck' game called debug that lets you reproduce the bug rather easily. Just add the contents to the res\deckcs\sealed dir, play the 'debug' SD game a couple of times (be sure not to kill the AI too quickly so it at least tries to use the Fireball) and watch...once you have a couple of creatures in the game, chances are you will see the AI try to split the Fireball damage ineffectively or the game freezes.
Not only does the AI split 4 damage between two 3/4 creatures (useless) but now the AI Fireball logic often goes into an infinite loop and hangs the game. Below is a screenshot of a game in the frozen state caused by AI Fireball. The Eclipse console is filled with "WARNING:SVar fallback to Card (Fireball) and Ability(Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.)" messages.
Also, I'm including a specially doctored 'Sealed Deck' game called debug that lets you reproduce the bug rather easily. Just add the contents to the res\deckcs\sealed dir, play the 'debug' SD game a couple of times (be sure not to kill the AI too quickly so it at least tries to use the Fireball) and watch...once you have a couple of creatures in the game, chances are you will see the AI try to split the Fireball damage ineffectively or the game freezes.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by spartan300 » 26 Mar 2013, 19:37
Congrats on the latest Forge release! Since no one else complained, I'm not sure if it's just a problem on my end, but the deck creator is using Planechase (HOP)as the latest expansion when the "import latest version of card" option is checked, resulting in blank basic land cards while playing with imported decks.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by atar » 26 Mar 2013, 21:07
The Trygon Predator's activated ability doesn't work
Re: Forge Beta: 03-15-2013 ver 1.3.10
by gos » 26 Mar 2013, 21:45
. Possessed Aven remains blue at threshold.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by lazylockie » 26 Mar 2013, 22:50
. Trygon Predator triggered ability doesn't work. I choose the Enchantment/Artifact, the (Optional) trigger pops up but does not destroy the chosen Enchantment/Artifact upon resolution
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by Choral » 26 Mar 2013, 23:21
Thank you all for another quick release! I'm really enjoying Forge since discovering it about 3 months ago.
Anyway: In Archenemy (and perhaps in the other Variants as well, haven't tested)when using Underworld Dreams , only the first opponent gets all life loss for all cards drawn by any opponent.
So I'm playing 5 opponents and I have an Underworld Dreams in play. All opponents draw a card in their draw phase, but each time a card is drawn, the life loss is attributed to the first opponent, instead of the opponent that is actually drawing the card.
Anyway: In Archenemy (and perhaps in the other Variants as well, haven't tested)when using Underworld Dreams , only the first opponent gets all life loss for all cards drawn by any opponent.
So I'm playing 5 opponents and I have an Underworld Dreams in play. All opponents draw a card in their draw phase, but each time a card is drawn, the life loss is attributed to the first opponent, instead of the opponent that is actually drawing the card.
Re: Forge Beta: 03-15-2013 ver 1.3.10
by ChaossssMark » 27 Mar 2013, 00:29
Um... This is weird...
@friarsol: you said that some copy effects don't work correctly, but this is not what I expected:

It lets me choose the mode for the copy, which shouldn't happen.
@friarsol: you said that some copy effects don't work correctly, but this is not what I expected:

It lets me choose the mode for the copy, which shouldn't happen.
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Re: Forge Beta: 03-15-2013 ver 1.3.10
by friarsol » 27 Mar 2013, 02:40
Multiplayer in Forge is very new and many cards haven't fully made the transition over to be truly multiplayer compatible. Let us know if you see anything else similar for different cards, but this will be fixed in the next beta.Choral wrote:So I'm playing 5 opponents and I have an Underworld Dreams in play. All opponents draw a card in their draw phase, but each time a card is drawn, the life loss is attributed to the first opponent, instead of the opponent that is actually drawing the card.
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