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Forge Beta: 03-27-2013 ver 1.3.11

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 06 Apr 2013, 01:36

Zirbert wrote:When tapping a "Vivid" land (Vivid Crag, Vivid Marsh, etc.) to pay the generic (colourless) portion of a cost, Forge assumes that you wanted to use the "remove a counter for 1 of any colour" ability, and automatically removes a counter.
Are you sure about that? I get a prompt asking between the simple cost ability or the remove a counter cost ability. It definitely doesn't just choose the more expensive cost.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Nim » 06 Apr 2013, 08:22

Max mtg wrote:if you'd share your decks folder and post your it zipped here, someone might be able to pinpoint the bad deck and add some decks to their collection ;)
Sure. You can find them here. I know there's at least one bad deck in the decks starting with AI and at least one bad deck in the decks starting with 0 (the 001 decks are fine). There's a map with all the decks of my collection and there's a map with the portion I decided to keep (all working).
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 06 Apr 2013, 12:34

Nim wrote:Sure. You can find them here. I know there's at least one bad deck in the decks starting with AI and at least one bad deck in the decks starting with 0 (the 001 decks are fine). There's a map with all the decks of my collection and there's a map with the portion I decided to keep (all working).
Looks like the problem decks are...

Bad Deck Types | Open
Searching 3615 files for "sealed" (case sensitive)

C:\Users\chazen\Downloads\decks\constructed (all decks)\a.deck.dck:
1 [metadata]
2 Name=a.deck
3: Deck Type=sealed
4 [main]
5 1 Anaconda

C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_
4 PlayerType=AI

C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Ravnica.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_Ravnica
4 PlayerType=AI

C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Zendikar.dck:
1 [metadata]
2 Name=AI_Zendikar
3: Deck Type=sealed
4 PlayerType=AI
5 [main]

C:\Users\chazen\Downloads\decks\constructed (all decks)\GU-2.dck:
1 [metadata]
2 Name=GU-2
3: Deck Type=sealed
4 [main]
5 1 Silvos, Rogue Elemental

C:\Users\chazen\Downloads\decks\constructed (all decks)\now.dck:
1 [metadata]
2 Name=now
3: Deck Type=sealed
4 [main]
5 1 Blind Phantasm

C:\Users\chazen\Downloads\decks\constructed (all decks)\Zendikar.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=Zendikar
4 PlayerType=Human

7 matches across 7 files
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby ZzzzSleep » 06 Apr 2013, 13:23

Hi all,

I'm really impressed with how far Forge has come! In an effort to improve it, here are two bugs that have cropped up in the latest version.

Bug 1:
When I block with a creature that has trample, and it has a higher power than the attacker, the distribute damage window comes up, even though trample should have no effect when the creature is blocking.

Bug 2:
I was amending one of my quest decks, saved, then clicked the cross in the corner to close the deck editor and was greeted with the following message

Description: Saving a quest deck, then closing the deck editor.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.3.11-r20622
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.IllegalArgumentException: illegal component position
   at java.awt.Container.addImpl(Unknown Source)
   at java.awt.Container.add(Unknown Source)
   at forge.gui.framework.DragCell.addDoc(DragCell.java:278)
   at forge.gui.deckeditor.controllers.CEditorQuest.exit(CEditorQuest.java:315)
   at forge.control.FControl$4.windowClosing(FControl.java:135)
   at java.awt.Window.processWindowEvent(Unknown Source)
   at javax.swing.JFrame.processWindowEvent(Unknown Source)
   at java.awt.Window.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby gos » 06 Apr 2013, 14:23

When I cast Mind's Desire, only the the card exiled by the original spell is available for me to cast from the flashback menu. All spells exiled by the storm copies of Mind's Desire are simply exiled and can't be cast.

When the spell exiled by Mind's Desire exiles itself as part of being cast, I can cast it again and again, for example Burning Wish.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby friarsol » 06 Apr 2013, 15:16

gos wrote:When I cast Mind's Desire, only the the card exiled by the original spell is available for me to cast from the flashback menu. All spells exiled by the storm copies of Mind's Desire are simply exiled and can't be cast.
Yep, this part is fixed already.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Zirbert » 06 Apr 2013, 15:42

friarsol wrote:
Zirbert wrote:When tapping a "Vivid" land (Vivid Crag, Vivid Marsh, etc.) to pay the generic (colourless) portion of a cost, Forge assumes that you wanted to use the "remove a counter for 1 of any colour" ability, and automatically removes a counter.
Are you sure about that? I get a prompt asking between the simple cost ability or the remove a counter cost ability. It definitely doesn't just choose the more expensive cost.
Yup, I'm sure. Note the crucial distinction that I'm only talking about when you're paying the generic / colourless part of a cost. You're prompted when paying the coloured part.

As another test, I just built and played a deck with only Vivid lands and copies of Recoil. Each time I played a Recoil, when I tapped the first land I was asked whether I was paying the U or the B (with the option of using the Vivid land's "base" colour). For the second, if I was tapping the appropriate land, i.e., the one with the right "base" second colour, I was again prompted for whether I was using the "free" mana or removing a counter. For the third mana, which is colourless / generic, I was not prompted and a counter was removed (if the Vivid land still had a counter on it).
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Nim » 06 Apr 2013, 18:37

friarsol wrote:
Nim wrote:Sure. You can find them here. I know there's at least one bad deck in the decks starting with AI and at least one bad deck in the decks starting with 0 (the 001 decks are fine). There's a map with all the decks of my collection and there's a map with the portion I decided to keep (all working).
Looks like the problem decks are...

Bad Deck Types | Open
Searching 3615 files for "sealed" (case sensitive)

C:\Users\chazen\Downloads\decks\constructed (all decks)\a.deck.dck:
1 [metadata]
2 Name=a.deck
3: Deck Type=sealed
4 [main]
5 1 Anaconda

C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_
4 PlayerType=AI

C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Ravnica.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_Ravnica
4 PlayerType=AI

C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Zendikar.dck:
1 [metadata]
2 Name=AI_Zendikar
3: Deck Type=sealed
4 PlayerType=AI
5 [main]

C:\Users\chazen\Downloads\decks\constructed (all decks)\GU-2.dck:
1 [metadata]
2 Name=GU-2
3: Deck Type=sealed
4 [main]
5 1 Silvos, Rogue Elemental

C:\Users\chazen\Downloads\decks\constructed (all decks)\now.dck:
1 [metadata]
2 Name=now
3: Deck Type=sealed
4 [main]
5 1 Blind Phantasm

C:\Users\chazen\Downloads\decks\constructed (all decks)\Zendikar.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=Zendikar
4 PlayerType=Human

7 matches across 7 files
Cool. Thanks for the effort man!
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby freddyjsg » 06 Apr 2013, 19:59

I lost my "Import deck from clipboard" tab in editor. I know it has to do with my preferences but i dont know wich, could you help me?
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 06 Apr 2013, 23:00

freddyjsg wrote:I lost my "Import deck from clipboard" tab in editor. I know it has to do with my preferences but i dont know wich, could you help me?
 
Is there a tab named "All Decks"?
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby freddyjsg » 06 Apr 2013, 23:36

Chris H. wrote:
freddyjsg wrote:I lost my "Import deck from clipboard" tab in editor. I know it has to do with my preferences but i dont know wich, could you help me?
 
Is there a tab named "All Decks"?
No. I used to modify my decks from there but now it isnt there.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby Chris H. » 07 Apr 2013, 00:44

freddyjsg wrote:No. I used to modify my decks from there but now it isnt there.
 
Try your /userDir/preferences/ directory. I would remove the editor.preferences and/or editor.xml files and then see if the tab reappears.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby freddyjsg » 07 Apr 2013, 02:41

Chris H. wrote:Try your /userDir/preferences/ directory. I would remove the editor.preferences and/or editor.xml files and then see if the tab reappears.
Thanks, now It will be easier to finish that Innistrad world that took so long
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby NoctisIncendia » 07 Apr 2013, 10:35

 Undying Flames works fine when I cast it from my hand, but the epic copies don't deal damage on subsequent turns.
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Re: Forge Beta: 03-27-2013 ver 1.3.11

Postby ZzzzSleep » 07 Apr 2013, 11:10

Has opponent targeting been messed up with these multiplayer additions?

When playing quest mode, I've noticed that if the computer casts Bribery, it finds a creature from its library. Instead it should be finding a creature from my library. Also, when the computer Tidehollow Sculler, it should be removing a card from my hand. Instead, I noticed that the card was removed from the computers hand.

Edit: Fixed capitalisation issues on card names.
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