Forge Beta: 03-27-2013 ver 1.3.11
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 06 Apr 2013, 01:36
Are you sure about that? I get a prompt asking between the simple cost ability or the remove a counter cost ability. It definitely doesn't just choose the more expensive cost.Zirbert wrote:When tapping a "Vivid" land (Vivid Crag, Vivid Marsh, etc.) to pay the generic (colourless) portion of a cost, Forge assumes that you wanted to use the "remove a counter for 1 of any colour" ability, and automatically removes a counter.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Nim » 06 Apr 2013, 08:22
Sure. You can find them here. I know there's at least one bad deck in the decks starting with AI and at least one bad deck in the decks starting with 0 (the 001 decks are fine). There's a map with all the decks of my collection and there's a map with the portion I decided to keep (all working).Max mtg wrote:if you'd share your decks folder and post your it zipped here, someone might be able to pinpoint the bad deck and add some decks to their collection
Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 06 Apr 2013, 12:34
Looks like the problem decks are...Nim wrote:Sure. You can find them here. I know there's at least one bad deck in the decks starting with AI and at least one bad deck in the decks starting with 0 (the 001 decks are fine). There's a map with all the decks of my collection and there's a map with the portion I decided to keep (all working).
- Bad Deck Types | Open
- Searching 3615 files for "sealed" (case sensitive)
C:\Users\chazen\Downloads\decks\constructed (all decks)\a.deck.dck:
1 [metadata]
2 Name=a.deck
3: Deck Type=sealed
4 [main]
5 1 Anaconda
C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_
4 PlayerType=AI
C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Ravnica.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_Ravnica
4 PlayerType=AI
C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Zendikar.dck:
1 [metadata]
2 Name=AI_Zendikar
3: Deck Type=sealed
4 PlayerType=AI
5 [main]
C:\Users\chazen\Downloads\decks\constructed (all decks)\GU-2.dck:
1 [metadata]
2 Name=GU-2
3: Deck Type=sealed
4 [main]
5 1 Silvos, Rogue Elemental
C:\Users\chazen\Downloads\decks\constructed (all decks)\now.dck:
1 [metadata]
2 Name=now
3: Deck Type=sealed
4 [main]
5 1 Blind Phantasm
C:\Users\chazen\Downloads\decks\constructed (all decks)\Zendikar.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=Zendikar
4 PlayerType=Human
7 matches across 7 files
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 03-27-2013 ver 1.3.11
by ZzzzSleep » 06 Apr 2013, 13:23
Hi all,
I'm really impressed with how far Forge has come! In an effort to improve it, here are two bugs that have cropped up in the latest version.
Bug 1:
When I block with a creature that has trample, and it has a higher power than the attacker, the distribute damage window comes up, even though trample should have no effect when the creature is blocking.
Bug 2:
I was amending one of my quest decks, saved, then clicked the cross in the corner to close the deck editor and was greeted with the following message
Description: Saving a quest deck, then closing the deck editor.
I'm really impressed with how far Forge has come! In an effort to improve it, here are two bugs that have cropped up in the latest version.
Bug 1:
When I block with a creature that has trample, and it has a higher power than the attacker, the distribute damage window comes up, even though trample should have no effect when the creature is blocking.
Bug 2:
I was amending one of my quest decks, saved, then clicked the cross in the corner to close the deck editor and was greeted with the following message
Description: Saving a quest deck, then closing the deck editor.
- IllegalArgumentException | Open
- Code: Select all
Forge Version: 1.3.11-r20622
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_17 Oracle Corporation
java.lang.IllegalArgumentException: illegal component position
at java.awt.Container.addImpl(Unknown Source)
at java.awt.Container.add(Unknown Source)
at forge.gui.framework.DragCell.addDoc(DragCell.java:278)
at forge.gui.deckeditor.controllers.CEditorQuest.exit(CEditorQuest.java:315)
at forge.control.FControl$4.windowClosing(FControl.java:135)
at java.awt.Window.processWindowEvent(Unknown Source)
at javax.swing.JFrame.processWindowEvent(Unknown Source)
at java.awt.Window.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 03-27-2013 ver 1.3.11
by gos » 06 Apr 2013, 14:23
When I cast Mind's Desire, only the the card exiled by the original spell is available for me to cast from the flashback menu. All spells exiled by the storm copies of Mind's Desire are simply exiled and can't be cast.
When the spell exiled by Mind's Desire exiles itself as part of being cast, I can cast it again and again, for example Burning Wish.
When the spell exiled by Mind's Desire exiles itself as part of being cast, I can cast it again and again, for example Burning Wish.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta: 03-27-2013 ver 1.3.11
by friarsol » 06 Apr 2013, 15:16
Yep, this part is fixed already.gos wrote:When I cast Mind's Desire, only the the card exiled by the original spell is available for me to cast from the flashback menu. All spells exiled by the storm copies of Mind's Desire are simply exiled and can't be cast.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Zirbert » 06 Apr 2013, 15:42
Yup, I'm sure. Note the crucial distinction that I'm only talking about when you're paying the generic / colourless part of a cost. You're prompted when paying the coloured part.friarsol wrote:Are you sure about that? I get a prompt asking between the simple cost ability or the remove a counter cost ability. It definitely doesn't just choose the more expensive cost.Zirbert wrote:When tapping a "Vivid" land (Vivid Crag, Vivid Marsh, etc.) to pay the generic (colourless) portion of a cost, Forge assumes that you wanted to use the "remove a counter for 1 of any colour" ability, and automatically removes a counter.
As another test, I just built and played a deck with only Vivid lands and copies of Recoil. Each time I played a Recoil, when I tapped the first land I was asked whether I was paying the U or the B (with the option of using the Vivid land's "base" colour). For the second, if I was tapping the appropriate land, i.e., the one with the right "base" second colour, I was again prompted for whether I was using the "free" mana or removing a counter. For the third mana, which is colourless / generic, I was not prompted and a counter was removed (if the Vivid land still had a counter on it).
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Nim » 06 Apr 2013, 18:37
Cool. Thanks for the effort man!friarsol wrote:Looks like the problem decks are...Nim wrote:Sure. You can find them here. I know there's at least one bad deck in the decks starting with AI and at least one bad deck in the decks starting with 0 (the 001 decks are fine). There's a map with all the decks of my collection and there's a map with the portion I decided to keep (all working).
- Bad Deck Types | Open
- Searching 3615 files for "sealed" (case sensitive)
C:\Users\chazen\Downloads\decks\constructed (all decks)\a.deck.dck:
1 [metadata]
2 Name=a.deck
3: Deck Type=sealed
4 [main]
5 1 Anaconda
C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_
4 PlayerType=AI
C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Ravnica.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=AI_Ravnica
4 PlayerType=AI
C:\Users\chazen\Downloads\decks\constructed (all decks)\AI_Zendikar.dck:
1 [metadata]
2 Name=AI_Zendikar
3: Deck Type=sealed
4 PlayerType=AI
5 [main]
C:\Users\chazen\Downloads\decks\constructed (all decks)\GU-2.dck:
1 [metadata]
2 Name=GU-2
3: Deck Type=sealed
4 [main]
5 1 Silvos, Rogue Elemental
C:\Users\chazen\Downloads\decks\constructed (all decks)\now.dck:
1 [metadata]
2 Name=now
3: Deck Type=sealed
4 [main]
5 1 Blind Phantasm
C:\Users\chazen\Downloads\decks\constructed (all decks)\Zendikar.dck:
1 [metadata]
2: Deck Type=sealed
3 Name=Zendikar
4 PlayerType=Human
7 matches across 7 files
Re: Forge Beta: 03-27-2013 ver 1.3.11
by freddyjsg » 06 Apr 2013, 19:59
I lost my "Import deck from clipboard" tab in editor. I know it has to do with my preferences but i dont know wich, could you help me?
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Chris H. » 06 Apr 2013, 23:00
freddyjsg wrote:I lost my "Import deck from clipboard" tab in editor. I know it has to do with my preferences but i dont know wich, could you help me?
Is there a tab named "All Decks"?
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge Beta: 03-27-2013 ver 1.3.11
by freddyjsg » 06 Apr 2013, 23:36
No. I used to modify my decks from there but now it isnt there.Chris H. wrote:freddyjsg wrote:I lost my "Import deck from clipboard" tab in editor. I know it has to do with my preferences but i dont know wich, could you help me?
Is there a tab named "All Decks"?
Re: Forge Beta: 03-27-2013 ver 1.3.11
by Chris H. » 07 Apr 2013, 00:44
freddyjsg wrote:No. I used to modify my decks from there but now it isnt there.
Try your /userDir/preferences/ directory. I would remove the editor.preferences and/or editor.xml files and then see if the tab reappears.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge Beta: 03-27-2013 ver 1.3.11
by freddyjsg » 07 Apr 2013, 02:41
Thanks, now It will be easier to finish that Innistrad world that took so longChris H. wrote:Try your /userDir/preferences/ directory. I would remove the editor.preferences and/or editor.xml files and then see if the tab reappears.
Re: Forge Beta: 03-27-2013 ver 1.3.11
by NoctisIncendia » 07 Apr 2013, 10:35
Undying Flames works fine when I cast it from my hand, but the epic copies don't deal damage on subsequent turns.
- NoctisIncendia
- Posts: 27
- Joined: 08 Feb 2012, 11:14
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 03-27-2013 ver 1.3.11
by ZzzzSleep » 07 Apr 2013, 11:10
Has opponent targeting been messed up with these multiplayer additions?
When playing quest mode, I've noticed that if the computer casts Bribery, it finds a creature from its library. Instead it should be finding a creature from my library. Also, when the computer Tidehollow Sculler, it should be removing a card from my hand. Instead, I noticed that the card was removed from the computers hand.
Edit: Fixed capitalisation issues on card names.
When playing quest mode, I've noticed that if the computer casts Bribery, it finds a creature from its library. Instead it should be finding a creature from my library. Also, when the computer Tidehollow Sculler, it should be removing a card from my hand. Instead, I noticed that the card was removed from the computers hand.
Edit: Fixed capitalisation issues on card names.
Who is online
Users browsing this forum: No registered users and 44 guests