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Card Requests

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Re: Card Requests

Postby Accountancy » 23 Nov 2011, 08:46

jeffwadsworth wrote:
Accountancy wrote:Yay for Snapcaster Mage and Past in Flames!
Is Ad Nauseum doable?
Not in script.
Why's that? It seems simple enough to me, just dark confidant's ability followed by a "do you want to do this action again?"
Although I must admit I don't know the distinction with script and such. Just curious and hoping.
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Re: Card Requests

Postby friarsol » 23 Nov 2011, 12:54

Accountancy wrote:Why's that? It seems simple enough to me, just dark confidant's ability followed by a "do you want to do this action again?"
Although I must admit I don't know the distinction with script and such. Just curious and hoping.
There is no support for loops in scripts at this time. Also, "simple enough" is tossed around too much in Card Requests. Just because something is simple in concept, doesn't mean it's simple to code for.
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Re: Card Requests

Postby sagephoenix » 23 Nov 2011, 22:39

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Re: Card Requests

Postby moomarc » 24 Nov 2011, 06:04

Can't do the double cascade at this stage. I'm not sure if it's stackable in forge at all. I'll try this afternoon. Might be able to add a static trigger for for any time it changes zones that pumps cascade.
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Re: Card Requests

Postby Accountancy » 24 Nov 2011, 08:02

friarsol wrote:
Accountancy wrote:Why's that? It seems simple enough to me, just dark confidant's ability followed by a "do you want to do this action again?"
Although I must admit I don't know the distinction with script and such. Just curious and hoping.
There is no support for loops in scripts at this time. Also, "simple enough" is tossed around too much in Card Requests. Just because something is simple in concept, doesn't mean it's simple to code for.
Fair enough, it is easy to think that something should be simple by combining two existing things, but I can see why it doesn't necessarily work that way in practice. Thanks for clarifying.
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Re: Card Requests

Postby moomarc » 24 Nov 2011, 11:17

moomarc wrote:
Can't do the double cascade at this stage. I'm not sure if it's stackable in forge at all. I'll try this afternoon. Might be able to add a static trigger for for any time it changes zones that pumps cascade.
Unfortunately I was right: Cascade effect doesn't stack. I scripted it with a static effect that gave it a second instance of Cascade, but only one triggers. Maybe one of the devs that actually work with the code can make it stackable in which case this would work.

Edit: Moved script to half implemented cards thread.
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Re: Card Requests

Postby Nordos » 24 Nov 2011, 14:45

What about Sorin Markov? I'm aware that his ultimate isn't working yet, but his first two abilities were the better ones anyway. Especially the Combo with Sorin's Vengeance, which is already implemented.
As a placeholder for the -7 ability, you could get extra turns. Or is it scriptable, that you get an extra turn where you get control of every permanent that player controls for the end of the turn. After that, that player should also skip his Upkeep Phase, to make it as much accurate as possible
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Re: Card Requests

Postby friarsol » 24 Nov 2011, 15:16

Accountancy wrote:Fair enough, it is easy to think that something should be simple by combining two existing things, but I can see why it doesn't necessarily work that way in practice. Thanks for clarifying.
Yea I didn't mean to come off as harsh, but I don't really think the "Try this again?" exists anywhere in Forge. For certain, not in the full scripting. I can only think of a few other cards where it might come in handy (e.g. Helm of Obedience a personal favorite of mine). The coding isn't straightforward for a loop structure, so someone would have to be very motivated for very few cards to be added. Not saying it won't happen, it just can't happen now.
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Re: Card Requests

Postby moomarc » 24 Nov 2011, 15:50

Nordos wrote:What about Sorin Markov? I'm aware that his ultimate isn't working yet, but his first two abilities were the better ones anyway. Especially the Combo with Sorin's Vengeance, which is already implemented.
As a placeholder for the -7 ability, you could get extra turns. Or is it scriptable, that you get an extra turn where you get control of every permanent that player controls for the end of the turn. After that, that player should also skip his Upkeep Phase, to make it as much accurate as possible
Check the half implemented cards thread. There's already something almost exactly like that there from quite a long time ago, so probably on the first page of that thread.
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Re: Card Requests

Postby Nordos » 24 Nov 2011, 16:13

Well, the ability setting life to 10 doesnt work with that script...
Which is a very important ability for me :P

EDIT: Sorry, never mind. After changing the script a bit
Code: Select all
 from
A:AB$SetLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ 10
| SpellDescription$ Target opponent's life total becomes 10.

to
A:AB$SetLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ 10 | SpellDescription$ Target opponent's life total becomes 10.
it does work. I should check the code before posting ... ^^
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Re: Card Requests

Postby Accountancy » 25 Nov 2011, 17:21

friarsol wrote:
Accountancy wrote:Fair enough, it is easy to think that something should be simple by combining two existing things, but I can see why it doesn't necessarily work that way in practice. Thanks for clarifying.
Yea I didn't mean to come off as harsh, but I don't really think the "Try this again?" exists anywhere in Forge. For certain, not in the full scripting. I can only think of a few other cards where it might come in handy (e.g. Helm of Obedience a personal favorite of mine). The coding isn't straightforward for a loop structure, so someone would have to be very motivated for very few cards to be added. Not saying it won't happen, it just can't happen now.
Just thinking out loud, sorry if you've already answered this, but it wouldn't be possible to write the card so that as long as it's on the stack you can keep revealing the top card and paying life? Although that could still only be a partial fix, or not even work for that matter, I don't know.
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Re: Card Requests

Postby sagephoenix » 28 Nov 2011, 17:52

Now that convoke is available, any chance of seeing Angel of Salvation?
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Re: Card Requests

Postby Iran » 29 Nov 2011, 00:42

sagephoenix wrote:Now that convoke is available, any chance of seeing Angel of Salvation?
The card is "Divide as you choose." We do have a few cards that "fake" this like Pyrotechnics, but this only works for a known amount of damage (the same for prevent damage).
Cards like Meteor Shower, Conflagrate, Rock Slide, Comet Storm, etc... is not available too.
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Re: Card Requests

Postby sagephoenix » 29 Nov 2011, 03:57

What about Duplicant? It's not listed on here as being unscriptable. (Speaking of which, Angel of Salvation's reason needs to be updated. http://www.slightlymagic.net/wiki/Forge_Scriptables
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Re: Card Requests

Postby victorvndoom » 29 Nov 2011, 13:28

all cards from zendikar with the ascendsion (only can find beastmaster ascension)

needed for testing some decks :

pyromancer ascension
archmage ascension
Bloodchief Ascension
luminarch ascension

you should add also following: some people dont play by format but play casual so they mix cards and formats. so you should also add a list out where the cards came from. So you can buy e.g. mirrodin packs or mirage packs or ...search the cards from the edition it is from. now you dont know where they are found. so additional tab must be located for the card edition so people can search for the card edition and not per format (i look them up per edition as that is how they are classified in my maps)

all other 7000 cards that arent implemented yet (dont know how many magic cards are out there, but you know that number minus the cards you implemented)
i like this tool because it makes me feel giddy again like i used to play shalandar magic and now i can play matches against my own decks and figure out the mistakes i make. if the computer keeps playing wel and not still interupting the game by telling it is a bug that it would be greater :)
jk :) no hard feeling i know you do your work
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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