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Card Requests

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Re: Card Requests

Postby eljinete7 » 04 Dec 2011, 18:00

Also, Ad Nauseam (for human player at least) would be nice.
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Re: Card Requests

Postby Sloth » 04 Dec 2011, 19:08

jeffwadsworth wrote:
juzamjedi wrote:I would really like Stormblood Berserker for cube.
This can't be done yet. Phyrexian Colossus is in the same boat.
I'm thinking about adding the keyword "CARDNAME can't be blocked except by two or more creatures". There are a lot of rules interactions to take into account (Lure, Razorgrass Screen, Burning-Tree Bloodscale, etc.) AND It will be hard to optimize the AI's blocking decisions.

"CARDNAME can't be blocked except by three or more creatures" is a lot harder though even if it looks the same.
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Re: Card Requests

Postby timmermac » 04 Dec 2011, 20:02

Sloth wrote:
jeffwadsworth wrote:
juzamjedi wrote:I would really like Stormblood Berserker for cube.
This can't be done yet. Phyrexian Colossus is in the same boat.
I'm thinking about adding the keyword "CARDNAME can't be blocked except by two or more creatures". There are a lot of rules interactions to take into account (Lure, Razorgrass Screen, Burning-Tree Bloodscale, etc.) AND It will be hard to optimize the AI's blocking decisions.

"CARDNAME can't be blocked except by three or more creatures" is a lot harder though even if it looks the same.
Cool. This might enable Two-Headed Sliver.

Can you also code up "CARDNAME can block an additional creature this turn" and "CARDNAME can block any number of creatures this turn"? It would enable Two-Headed Dragon and Avatar of Hope.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Card Requests

Postby moomarc » 05 Dec 2011, 06:25

Sloth wrote:I'm thinking about adding the keyword "CARDNAME can't be blocked except by two or more creatures". There are a lot of rules interactions to take into account (Lure, Razorgrass Screen, Burning-Tree Bloodscale, etc.) AND It will be hard to optimize the AI's blocking decisions.
I think you'll be giving Iran his first Christmas present when you implement that. Good luck. :mrgreen:
-Marc
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Re: Card Requests

Postby Iran » 05 Dec 2011, 16:18

moomarc wrote:
Sloth wrote:I'm thinking about adding the keyword "CARDNAME can't be blocked except by two or more creatures". There are a lot of rules interactions to take into account (Lure, Razorgrass Screen, Burning-Tree Bloodscale, etc.) AND It will be hard to optimize the AI's blocking decisions.
I think you'll be giving Iran his first Christmas present when you implement that. Good luck. :mrgreen:
Not only for me, but for many people in the forum also. That I could observe. :)
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Re: Card Requests

Postby sagephoenix » 05 Dec 2011, 17:02

I updated this some, removing cards that are implemented now.

http://www.slightlymagic.net/wiki/Forge_Scriptables
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Re: Card Requests

Postby jmartus » 06 Dec 2011, 11:00

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Re: Card Requests

Postby DeadSpeak » 07 Dec 2011, 14:54

Any chance of River of Tears being added in the near future (sight)?

Sorry 'bout that... ;-)


Edit: Thanks for adding this to the latest nightly build =D>
Last edited by DeadSpeak on 14 Dec 2011, 22:24, edited 1 time in total.
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Re: Card Requests

Postby Doomlord » 07 Dec 2011, 21:22

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Re: Card Requests

Postby rigged » 08 Dec 2011, 00:01

jeffwadsworth wrote:
jmartus wrote:I would like to see Naya Charm, Mosswort Bridge, and Ancient Ziggurat
Naya Charm was added to the SVN. Mosswort Bridge is not scriptable due to the "without paying is mana cost" part. Ancient Ziggurat is not scriptable due to the mana restriction.
is it possible for ancient ziggurat to be added as a hard coded card?

it's a such a valuable card...
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Re: Card Requests

Postby slapshot5 » 08 Dec 2011, 00:56

Bottled Cloister - already have it
Damia, Sage of Stone - interesting enough that I'll look into adding it
Birthing Pod - I'll look into it
Body Double - already have it

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Re: Card Requests

Postby moomarc » 08 Dec 2011, 18:48

slapshot5 wrote:Birthing Pod - I'll look into it

-slapshot5
Lazylockie and I have both tried at different times and come to the conclusion that you need Sacrificed$CardManaCost/Plus.1 so if you can get that supported it can be done.
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Re: Card Requests

Postby eljinete7 » 08 Dec 2011, 20:47

Hi. Could you post how many cards in Forge are just now not correctly handled by AI? Those which AI label in AI column in deck editor. An approximate percentage of total perhaps? :roll:

I think making those cards handled (well) by CPU is a really hard work but (once new UI could be accomplished) I'd be interesting that new focus would be on AI's handling of now supported cards but not currently propperly played by CPU. Forge has now a ton of implemented cards (almost 10,000!!!) but many and many of them can't be played as well by its AI... :cry: Not complaining just suggesting.

Thanks a lot (in advance).

BTW, one of the cards I'd like to see in Forge (for human playing of course) is Lion's Eye Diamond.
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Re: Card Requests

Postby Iran » 09 Dec 2011, 10:54

Terastodon, Realm Razer and Trace of Abundance. Are these cards scriptable?


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Re: Card Requests

Postby slapshot5 » 09 Dec 2011, 12:05

Iran wrote:Terastodon, Realm Razer and Trace of Abundance. Are these cards scriptable?


Thanks
Terastodon - um, probably not. I don't think we can handle possible replacement effects (exile this card instead of putting it into your graveyard). How many actually went to the graveyard?
Realm Razer - yeah. See Worldgorger Dragon
Trace of Abundance - not quite. I think ArsenalNut (?) is working on the mana any color piece.

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