Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Mr.Chaos » 30 Jun 2009, 12:39
Strike three!
Behemoth Sledge and persist critters is a golden combo.
So good in fact that when the persist critter (with no -1/-1 counter and equipped with the sledge) dies, it comes back into play EQUIPPED with the sledge again!
I think this is more of a "persist" bug than a sledge bug.
Another one of those "not sure if I should report it because I actually like it" bugs.
On the flip side, as mentioned by others already, the returned persist critter comes back, but leaves a copy of itself in the graveyard.
If you manage to get that copy into your hand, it is a dud. you cannot cast it and it just sits there.
So persist has some persisting bugs, some actually fun, some not so fun.
Time to put on yer thinkin' cap and fixin' gloves and get to work.
Behemoth Sledge and persist critters is a golden combo.
So good in fact that when the persist critter (with no -1/-1 counter and equipped with the sledge) dies, it comes back into play EQUIPPED with the sledge again!

I think this is more of a "persist" bug than a sledge bug.
Another one of those "not sure if I should report it because I actually like it" bugs.
On the flip side, as mentioned by others already, the returned persist critter comes back, but leaves a copy of itself in the graveyard.
If you manage to get that copy into your hand, it is a dud. you cannot cast it and it just sits there.
So persist has some persisting bugs, some actually fun, some not so fun.
Time to put on yer thinkin' cap and fixin' gloves and get to work.

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Re: Current Known Bugs list
by DennisBergkamp » 30 Jun 2009, 15:50
Ugh, completely missed that. I guess I thought it was logical for finks to have flyingNot quite up to the standards of a lifelinked, double striking Llanowar Elves, but still wrong:
A flying Kitchen Sink! Uh, Kitchen Finks!
In MTGForge, it has flying. The original card says it has not.
No prizes for guessing which is correct.
This is one of those "not sure if I should report it because I actually like it" bugs.

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Re: Current Known Bugs list
by IfhBiff » 30 Jun 2009, 22:29
I get a constant error while trying to play a sealed tourney with 5th edition. Two error boxes pop up and this is what they say:
eax = 0x1
ecx = 0xffffffff
address = 0x20164df
eax = 0x1
ecx = 0xffffffff
address = 0x477ea4
It happens when the opponent is playing green. It never (I think) happens when they play any other color...but the ai chooses green so often I could be wrong.
EDIT: Heck it happens a lot now, and it seems the error address change every time. Sometime it pops up 3 error boxes in a row, not only two.
eax = 0x1
ecx = 0xffffffff
address = 0x20164df
eax = 0x1
ecx = 0xffffffff
address = 0x477ea4
It happens when the opponent is playing green. It never (I think) happens when they play any other color...but the ai chooses green so often I could be wrong.
EDIT: Heck it happens a lot now, and it seems the error address change every time. Sometime it pops up 3 error boxes in a row, not only two.
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Re: Current Known Bugs list
by Almost_Clever » 30 Jun 2009, 23:26
I attack with Thieving Magpie and draw a card. The computer attacks my planeswalker the next turn and I draw another card from Thieving Magpie. This is similar to the Hypnotic Specter bug reported earlier.
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Re: Current Known Bugs list
by DennisBergkamp » 01 Jul 2009, 06:10
I've just fixed a lot of things with persist (coming back into play equipped, coming back into play with previous bonuses, leaving a dummy copy of itself in the graveyard...).
Anyway, not sure what's going on with the Thieving Magpie / Hypnotic Specter / Planeswalker bugs though
Anyway, not sure what's going on with the Thieving Magpie / Hypnotic Specter / Planeswalker bugs though

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Re: Current Known Bugs list
by Mr.Chaos » 02 Jul 2009, 15:47
I just saw that Karplusan Strider does not have the protection from blue and black spells it should have.
As a result, my Master/Memnarch deck beat him black & blue.
(well, technically, I hit him with Echoing Truth, but the result was similar, compy lost.)
Just one of the old cards that need updating since you guys figured out how to give protection.
(our coding team has been watching old gangster movies.
)
As a result, my Master/Memnarch deck beat him black & blue.

(well, technically, I hit him with Echoing Truth, but the result was similar, compy lost.)
Just one of the old cards that need updating since you guys figured out how to give protection.
(our coding team has been watching old gangster movies.

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Re: Current Known Bugs list
by Rob Cashwalker » 02 Jul 2009, 17:39
But it doesn't have Pro:Blue or Pro:Black.... It just can't be the target of blue or black. And only against spells, not abilities.Mr.Chaos wrote:I just saw that Karplusan Strider does not have the protection from blue and black spells it should have.
As a result, my Master/Memnarch deck beat him black & blue.![]()
(well, technically, I hit him with Echoing Truth, but the result was similar, compy lost.)
Just one of the old cards that need updating since you guys figured out how to give protection.
(our coding team has been watching old gangster movies.)
The Force will be with you, Always.
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Re: Current Known Bugs list
by mtgrares » 02 Jul 2009, 18:33
The card Elephant Ambush doesn't say or do anything. Maybe someone added it to cards.txt without programming it or mispelled the card name in CardFactory?
Priest of Titania, Serra's Sanctum, Tolarian Academy, and Gaea's Cradle are blank. They don't have any text or abilities. Just use the deck editor menu and sort by the last option, "Newer cards first" which sorts cards according to their order in cards.txt
Priest of Titania, Serra's Sanctum, Tolarian Academy, and Gaea's Cradle are blank. They don't have any text or abilities. Just use the deck editor menu and sort by the last option, "Newer cards first" which sorts cards according to their order in cards.txt
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Re: Current Known Bugs list
by DennisBergkamp » 02 Jul 2009, 20:51
I completely forgot to add the code for Elephant Ambush (my apologies). It will be in the next version though.
Another thing I forgot (am I turning senile or what?) was to add text to those permanents, will also be fixed in the next version
Another thing I forgot (am I turning senile or what?) was to add text to those permanents, will also be fixed in the next version

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Re: Current Known Bugs list
by Mr.Chaos » 03 Jul 2009, 06:02
Do you want an honest answer or one you can live with?DennisBergkamp wrote:(am I turning senile or what?)

Seriously, we all make mistakes and with so many lines of code in this game mistakes are expected.
Besides, you are supposed to be on vacation.
That means one of two things: Either you should stay away from coding and rest or, you should devote as much time as possible to coding since you do not have to work now.
But I have a feeling you will cheat and do both. (rest and code)

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Re: Current Known Bugs list
by DennisBergkamp » 03 Jul 2009, 08:01
Yes, I still haven't figured out which one it will be 
I've noticed the absence of work does leave a lot of time... haven't spent that much of it on coding though so far.

I've noticed the absence of work does leave a lot of time... haven't spent that much of it on coding though so far.
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Re: Current Known Bugs list
by apthaven » 03 Jul 2009, 11:23
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: Current Known Bugs list
by Rob Cashwalker » 03 Jul 2009, 13:22
Equipment abilities shouldn't be playable at any time. It says "equip only as a sorcery".
Equipment card AI should prefer to be played during first main phase.
Equipment card AI should prefer to be played during first main phase.
The Force will be with you, Always.
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Re: Current Known Bugs list
by DennisBergkamp » 03 Jul 2009, 14:07
I'll just change the canPlay methods for the equipment cards to:
- Code: Select all
public boolean canPlay()
{
return AllZone.getZone(card).is(Constant.Zone.Play) &&
AllZone.Phase.getActivePlayer().equals(card.getController()) &&
(AllZone.Phase.getPhase().equals("Main1") || AllZone.Phase.getPhase().equals("Main2") );
}
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Re: Current Known Bugs list
by Chris H. » 06 Jul 2009, 20:13
The new abTgtPTPump keyword appears to be having some problems.
I have a Ghost Warden in play and I clicked on it's card. I am asked to "Select target creature for Ghost Warden" and Forge will not accept any creature card that I click on, not even itself.
Even if I could select a target for the pump, I do not think that it would resolve. The text panel displays the following for the Ghost Warden:
"p, tap: Target creature gets +1/+1 until end of turn."
I have a Ghost Warden in play and I clicked on it's card. I am asked to "Select target creature for Ghost Warden" and Forge will not accept any creature card that I click on, not even itself.
Even if I could select a target for the pump, I do not think that it would resolve. The text panel displays the following for the Ghost Warden:
"p, tap: Target creature gets +1/+1 until end of turn."
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