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Forge Beta: 04-12-2013 ver 1.3.12

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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Chris H. » 19 Apr 2013, 17:49

Turgon wrote:
Chris H. wrote: 
We have a topic which explains where to post bugs and new people should read this topic. :)

How to Provide a Useful Bug Report

And thank you for the bug report and enjoy the game.
Than you Chris. I read that topic, but I was confused as to what exactly a snapshot build was. I thought that by downloading straight from this thread I would be getting the very latest build. Sorry.
 
The snapshot builds are released in-between the beta builds. They may contain a few new bug fixes but they can also contain new code which may prove to be unstable.

Most people should probably stay with the betas although some dedicated people enjoy play testing the snapshots for the dev team.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby freddyjsg » 19 Apr 2013, 18:24

My opponent used Intimidation Bolt on my Horde of Boggarts. I controlled a Bloodmark Mentor, a Pire Charger, a Scrapbasket and the Horde. In response i activated the Scrapbasket's ability, so my Horde would be 4/4 and survive. But the scrapbasket didn't change colors, and didn't gain first strike. I activated his ability several times, but didn't happen anything.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby eruditebaboon » 19 Apr 2013, 21:20

Cast Ghostly Flicker targeting a Gatecreeper Vine and a Stonehorn Dignitary, but it fizzled even though the targets were valid and the opponent did nothing. This has happened multiple times in the latest release, with various different targets, but sometimes the spell works as normal.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby BaloErets » 20 Apr 2013, 01:20

Hi guys!

I absolutely love Forge. First time posting, but I've been actively using it daily since early 2013.

Seems in the most recent build (both the beta and the recent snapshot), cards that "exile and return creatures", most notably Cloudshift and Angel of Serenity are acting buggy.

A specific example I could give is exiling and returning Thragtusk with Cloudshift. I get the leave battlefield effect, and then also get the enter battlefield effect. The problem occurs with the next time I attack with Thragtusk, I get the "attack" icon, but he doesn't do any damage, and then remains stuck on the battlefield, and unable to have any interaction with him. Can use him to attack or attempt to flicker him again.

Sometimes the bug occurs, sometimes it doesn't. I can't seem to find the specific scenario that creates the bug.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Sloth » 20 Apr 2013, 06:44

freddyjsg wrote:My opponent used Intimidation Bolt on my Horde of Boggarts. I controlled a Bloodmark Mentor, a Pire Charger, a Scrapbasket and the Horde. In response i activated the Scrapbasket's ability, so my Horde would be 4/4 and survive. But the scrapbasket didn't change colors, and didn't gain first strike. I activated his ability several times, but didn't happen anything.
Fixed! Thanks freddyjsg.

eruditebaboon wrote:Cast Ghostly Flicker targeting a Gatecreeper Vine and a Stonehorn Dignitary, but it fizzled even though the targets were valid and the opponent did nothing. This has happened multiple times in the latest release, with various different targets, but sometimes the spell works as normal.
BaloErets wrote:Seems in the most recent build (both the beta and the recent snapshot), cards that "exile and return creatures", most notably Cloudshift and Angel of Serenity are acting buggy.

A specific example I could give is exiling and returning Thragtusk with Cloudshift. I get the leave battlefield effect, and then also get the enter battlefield effect. The problem occurs with the next time I attack with Thragtusk, I get the "attack" icon, but he doesn't do any damage, and then remains stuck on the battlefield, and unable to have any interaction with him. Can use him to attack or attempt to flicker him again.

Sometimes the bug occurs, sometimes it doesn't. I can't seem to find the specific scenario that creates the bug.
Already fixed.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby muppet » 20 Apr 2013, 10:44

am using the snapshot posted in this thread.

If I cast Restoration Angel during opps declare attackers step and untap a creature that creature is unable to block that turn which is in correct.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby cc-drake » 20 Apr 2013, 13:14

When I control Hive Mind or when I'm enchanted with Curse of Echoes, and I cast Bribery, AI copies the Bribery, but searches his own library for a creature, so he doesn't find my Phage :-(
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby gos » 20 Apr 2013, 15:17

I can't cast Engineered Explosives for anything above {0}.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Max mtg » 20 Apr 2013, 15:39

gos wrote:I can't cast Engineered Explosives for anything above {0}.
viewtopic.php?f=52&t=10128
Single class for single responsibility.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Pux » 20 Apr 2013, 20:13

Description: The AI casted Worldly Tutor

NullPointerException | Open
Code: Select all
Forge Version:    1.3.12-r20962
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_03 Oracle Corporation

java.lang.NullPointerException
   at forge.card.mana.ManaCostBeingPaid.applySpellCostChange(ManaCostBeingPaid.java:708)
   at forge.game.ai.ComputerUtilMana.calculateManaCost(ComputerUtilMana.java:418)
   at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:60)
   at forge.card.ability.ai.ChangeZoneAi.chooseCreature(ChangeZoneAi.java:506)
   at forge.card.ability.ai.ChangeZoneAi.hiddenOriginResolveAI(ChangeZoneAi.java:1212)
   at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:594)
   at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:353)
   at forge.card.ability.SpellApiBased.resolve(SpellApiBased.java:53)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1070)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1049)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:615)
   at forge.game.phase.PhaseHandler$1.run(PhaseHandler.java:741)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:749)
   at forge.game.player.PlayerController.passPriority(PlayerController.java:77)
   at forge.control.input.InputBase$1.run(InputBase.java:78)
   at forge.FThreads$1.run(FThreads.java:113)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby TastetheJace » 20 Apr 2013, 21:55

Don't think my Falkenrath Noble's ability triggered when my plant wall chumped and died.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Xitax » 21 Apr 2013, 06:40

When drawing a card causes the card picture size in human's hand to downsize, some cards in the hand show the middle of a card picture as if they had not changed size.
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby Nordos » 21 Apr 2013, 10:08

Sorry if I am just wrong, yet here is following situation:
I had an Eye of the Storm on the battlefield with 3 Grapeshot, an Temporal Fissure, Empty the Warren and Mind's Desire exiled. Then I played another Grapeshot, ordering it that it would first trigger the Eye of the Storm and then resolving it storm ability.
When the copied spells resolved, they weren't used as 'casted spells', as far as I saw it. They wouldn't copy themselve due to storm, nor would the storm from the initial card trigger.
So, is it the correct behaviour, that copied spells don't count towards 'storm' count?

BTW, I could cast Lotus Bloom w/o needing it to suspend ...
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby gos » 21 Apr 2013, 12:47

When starting with the deck below, both me and my opponent started with 7 cards in our graveyard and 0 in our hands.

Code: Select all
[metadata]
Name=Chain Gang (Theme Deck)
[Main]
4 Badlands|LEB
3 Binding Agony|MIR
4 Caves of Koilos|APC
4 Chain Lightning|LEG
3 Chainer, Dementia Master|TOR
4 Chainflinger|ODY
4 Chains of Mephistopheles|LEG
1 Dwarven Hold|FEM
1 Ebon Stronghold|FEM
1 Forbidding Watchtower|ULG
4 Ironclaw Orcs|LEB
4 Manacles of Decay|APC
4 Scrubland|LEB
3 Shackles|INV
4 Spirit Shackle|LEG
4 Sulfurous Springs|ICE
4 Swamp|ZEN
1 Volrath's Dungeon|EXO
1 Volrath's Stronghold|STH
2 Word of Binding|DRK
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Re: Forge Beta: 04-12-2013 ver 1.3.12

Postby friarsol » 21 Apr 2013, 13:04

Nordos wrote:When the copied spells resolved, they weren't used as 'casted spells', as far as I saw it. They wouldn't copy themselve due to storm, nor would the storm from the initial card trigger.
So, is it the correct behaviour, that copied spells don't count towards 'storm' count?

BTW, I could cast Lotus Bloom w/o needing it to suspend ...
I'm having trouble telling exactly what order you did things. But it seems like you are basically doing this:

1. Cast a Storm Spell with a Eye of the Storm out.
2. Let Eye of the Storm copy and cast spells already exiled by it.
3. Let Storm Spell Storm trigger resolve.

You cast the Storm Spell "before" the Eye of the Storm copies were cast, even though they resolved first, so they weren't cast before Grapeshot.

If they are generally not being counted to increase the overall storm count, then that seems to be wrong.

http://magicjudge.tumblr.com/post/38510 ... i-cast-say
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