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Forge Beta: 07-12-2013 ver 1.4.3

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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby N25 » 24 Jul 2013, 15:47

Bundy wrote:
swordshine wrote:1. Please target yourself. Karn's ability cannot target a card in your hand.
2. I cannot reproduce this. The script seems correct.
1. #-o Silly me ...
2. OK, tried it again with the same deck. 1 Reflecting Pool works like normal. Added Breeding Pool, still works. Added Tropical Island and Hinterland Harbor, yet still the Reflecting Pool works like normal. Added another Reflecting Pool and this one can produce white mana. Added 2 more pools and all 3 can produce white.
Gave the computer a mountain, but the pools did not produce red mana. Next turn tried it again, now the pools can also produce red mana. Seems you have to advance to the next phase of a turn before the Reflecting Pools pick up the new color of mana.
Also strange, there seems to be 1 of the 4 Reflecting Pools in play that work correctly, but this changes around. Not every turn it's the same pool. When i click on one that works like normal, all other pools work like normal. Then i go to the next phase in the round, untap the pools and try again. They can produce all mana again, till i hit the one that only produces the correct colors, then all other pools act normal again :?

After some clicking around on the pools it seems only the last one i activate produces the correct mana, so it does not change at random, it's just which pool you click last. But if i untap them without going to the next phase in the turn, they all work like normal. If i untap them and use them in another phase of the turn all colors can be produced again.
I'm also experiencing this issue with some of my Reflecting Pools behaving like Exotic Orchards.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby gos » 24 Jul 2013, 16:02

I exiled my opponent's morph with a Duplicant. It turns out the morph was Akroma, Angel of Fury, and my Duplicant is 6/6. Is that correct?
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby fr0d0b0ls0n » 24 Jul 2013, 16:04

Farseek doesn't work with a deck with only Forest as lands. You see the library, but not the land choosing window.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Sloth » 24 Jul 2013, 16:16

gos wrote:I exiled my opponent's morph with a Duplicant. It turns out the morph was Akroma, Angel of Fury, and my Duplicant is 6/6. Is that correct?
That is correct, the card will no longer be face down in exile.

fr0d0b0ls0n wrote:Farseek doesn't work with a deck with only Forest as lands. You see the library, but not the land choosing window.
That is correct, read the text of Farseek again.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Haytrid » 24 Jul 2013, 16:22

Description: Crash! Bala Ged Scorpion comes into play targeting Enclave Cryptologist with 1 level-up counter on him.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.3-r22557
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.ai.DamageDealAi.doTriggerAINoCost(DamageDealAi.java:471)
   at forge.card.ability.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:40)
   at forge.card.ability.SpellAbilityAi.doTriggerAI(SpellAbilityAi.java:35)
   at forge.card.ability.AbilityApiBased.doTrigger(AbilityApiBased.java:72)
   at forge.game.player.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:256)
   at forge.card.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:241)
   at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:158)
   at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:88)
   at forge.game.GameAction.destroyNoRegeneration(GameAction.java:1303)
   at forge.game.GameAction.destroy(GameAction.java:1273)
   at forge.card.ability.effects.DestroyEffect.resolve(DestroyEffect.java:102)
   at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:87)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:241)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:129)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:355)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:526)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:930)
   at forge.game.GameAction.startGame(GameAction.java:1501)
   at forge.game.Match$1.run(Match.java:109)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Attachments
Bala Ged Scorp vs Enclave Cryptologist.JPG
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Mageta the Lion » 24 Jul 2013, 18:29

The AI used the ability of Vengeful Archon countless times for zero mana.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Fatalfrenzy » 24 Jul 2013, 20:39

Hi, Battle mad ronin (CHK) attack as two 1/1 cr, and sometimes the game crash, after his attack.
Attachments
Battlemadroninbug.JPG
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Fatalfrenzy » 24 Jul 2013, 20:45

Another example, next round
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Battlemadroninbug2.JPG
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby AEL80 » 24 Jul 2013, 22:07

Hi everyone !

When I try to launch a vanguard variant the game crashe everytime, wether I change default parameters or not (like picking decks instead of letting it be randomized)

Neither of the variants works. I'm on ubuntu 12.04 if that helps, thanks for consideration and for making this game.

NullPointerException | Open
Code: Select all
Forge Version:    1.4.3-r22557
Operating System: Linux 3.2.0-49-generic-pae i386
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.VMatchUI.populate(VMatchUI.java:93)
   at forge.control.FControl.changeState(FControl.java:224)
   at forge.control.FControl.changeStateAutoFixLayout(FControl.java:258)
   at forge.control.FControl.attachToGame(FControl.java:411)
   at forge.game.Match.startRound(Match.java:95)
   at forge.gui.home.variant.CSubmenuVanguard$7.run(CSubmenuVanguard.java:184)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
And the gauntlet one :
ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.4.3-r22557
Operating System: Linux 3.2.0-49-generic-pae i386
Java Version:     1.7.0_25 Oracle Corporation

java.lang.ArrayIndexOutOfBoundsException: 0
   at forge.deck.DeckgenUtil.getRandomCustomDeck(DeckgenUtil.java:153)
   at forge.gui.home.gauntlet.CSubmenuGauntletQuick.startGame(CSubmenuGauntletQuick.java:125)
   at forge.gui.home.gauntlet.CSubmenuGauntletQuick.access$000(CSubmenuGauntletQuick.java:35)
   at forge.gui.home.gauntlet.CSubmenuGauntletQuick$1.actionPerformed(CSubmenuGauntletQuick.java:40)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
   at java.awt.Component.processMouseEvent(Component.java:6505)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3321)
   at java.awt.Component.processEvent(Component.java:6270)
   at java.awt.Container.processEvent(Container.java:2229)
   at java.awt.Component.dispatchEventImpl(Component.java:4861)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4492)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
   at java.awt.Container.dispatchEventImpl(Container.java:2273)
   at java.awt.Window.dispatchEventImpl(Window.java:2719)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
   at java.awt.EventQueue$4.run(EventQueue.java:708)
   at java.awt.EventQueue$4.run(EventQueue.java:706)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby cc-drake » 24 Jul 2013, 22:43

When I return a creature and Stormfront Riders itself to my hand, I get only one token.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby correioalternativo » 25 Jul 2013, 09:56

AI has Ulamog, the Infinite Gyre (FVL) in play. I cast Ulamog, the Infinite Gyre (ROE). Both creatures stay in play. Is that right?
Last edited by Chris H. on 25 Jul 2013, 12:10, edited 1 time in total.
Reason: mouse-over
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Crash report

Postby Choral » 25 Jul 2013, 10:03

Description: I tried to cast Call of the Wild with three forests and a Birds of Paradise, got a crash, but can't post report for being too spamy. Reading the report, it's something to do with the BoP mana choice and the stack (It's not on top of stack, it said)
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby friarsol » 25 Jul 2013, 12:54

correioalternativo wrote:AI has Ulamog, the Infinite Gyre (FVL) in play. I cast Ulamog, the Infinite Gyre (ROE). Both creatures stay in play. Is that right?
Legendary rules changed with M14: http://www.wizards.com/magic/magazine/a ... ature/248e

In layman's terms, "Under the current rules, any time two or more legendary permanents with the same name were on the battlefield, they would all be put into their owners' graveyards as a state-based action. Under the new rules, any time two or more legendary permanents with the same name are controlled by a player, that player chooses one of them and the rest are put into their owners' graveyards as a state-based action."
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby lordoftheshrimps » 25 Jul 2013, 14:06

Crash after this attack:

bug.jpg


Problem is java lang RuntimeException - AbilityFactory - getAbility -- no API in Manaweft Sliver at AbilityFactory-java line 108

Sorry i cannot paste full stack exception otherwise forum say i'm too spamy

[edit] Full stack attacked as Chris H. suggested #-o

fullstack.txt
(1.09 KiB) Downloaded 179 times
Last edited by lordoftheshrimps on 25 Jul 2013, 14:19, edited 1 time in total.
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Re: Forge Beta: 07-12-2013 ver 1.4.3

Postby Chris H. » 25 Jul 2013, 14:11

lordoftheshrimps wrote:Crash after this attack:

Problem is java lang RuntimeException - AbilityFactory - getAbility -- no API in Manaweft Sliver at AbilityFactory-java line 108

Sorry i cannot paste full stack exception otherwise forum say i'm too spamy
 
Once you have posted some number of messages (5?) you will find that you will now longer have that restriction. :)

In the meanwhile you can save the crash report to your disk. You can then attach the txt file to your message.
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