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Forge Beta: 04-25-2014 ver 1.5.17

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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby KrazyTheFox » 03 May 2014, 17:07

Davor Vitief wrote:
Bundy wrote:Description: I play Enchanted Evening, then an empty crash report shows up, see image.
Same here.
Sorry, guys. This one's my fault. Some code didn't get deleted that should have when I added enchantment/artifact stacking. It's fixed now and will work in the next release.
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Fizanko » 03 May 2014, 20:04

The AI is attacking with Boros Recruit that has an enchantment aura Scourge of the Nobilis, the AI tapped its lands to give lots of power/thougness bonus and lifelink to the creature.

So far no problem, we're now in Declare Blockers phase.

And there's the problem : i can't declare any blocker.

None of my creatures have anything that give them unability to block (only Deathbellow Raider can't block as it attacked in previous turn), there's no enchantment on the battlefield, Boros Recruit does not have flying/shroud/intimidate/etc... nothing i see that prevent my creatures to block it.

Image

Bug or some mechanic that is escaping me ?
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Shoujo Q » 03 May 2014, 20:04

Shoujo Q wrote:Hello,

I have found a bug in this version of Forge (I don't know if it exists in earlier versions, I have not used earlier versions).

A screenshot of the field of play, after one of my creatures (Chameleon Colossus) was erroneously sent to the graveyard, is below:

The attachment ForgeBug.png is no longer available


No card was played to destroy this creature, nor was any effect that would cause this triggered. Instead, it was killed partway through a large stack of its ability activations (which cause its power and toughness to effectively double).

I believe the reason it was sent to the graveyard is that its power and toughness were increased so much (I had a lot of Elves, an Elvish Archdruid and a Gaea's Cradle on the field, so I could hit this ability a lot of times at once) that the integer variables that store these quantities overflowed and caused it to have negative toughness, to which the game responds by sending the creature to the Graveyard.

There could, of course, be some other reason for this, but this seems the most likely reason to me.
Pointing this out again, because I found the point at which it happens.

HolyGod.PNG


The next doubling kills it. It should take it from 1,073,741,824 P/T to 2,147,483,648 P/T. Instead, it's binned. I still reckon it's an overflow (since the upper limit of a signed 32-bit integer is 2,147,483,647 - one less than the target P/T).

As an aside, the display for mana pools when they're double digits is a bit awkward. It's downright ugly for when they're in the triple-digit range (entirely possible, with cards like Omnath, Locus of Mana out).
Last edited by Shoujo Q on 03 May 2014, 20:26, edited 1 time in total.
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Shoujo Q » 03 May 2014, 20:22

Fizanko wrote:Bug or some mechanic that is escaping me ?
Only thing I can think of is that you've skipped past the part where you declare blockers and are now in the "response" portion of the Declare Blockers step.
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Fizanko » 03 May 2014, 21:01

Hmm, indeed a possibility as i can't say that didn't happened with 100% certainty, but i doubt i double clicked OK to move from the attack phase to blocker phase.

Another problem, I was playing Blaze as the AI had 4 lives left, paid the 1 red mana required, then paid the 4 additional mana to build 4 damage , and :

Image

0 damage, as shown in the screenshot, all the required mountains were tapped, and the 4 additional mana were really spent as they're not appearing in my spare mana list under my picture.

The AI didn't played anything to protect itself from the card as shown in the log, and nothing on the battlefield has any player protection vs damage
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Stampedo » 03 May 2014, 22:49

Could someone explain me this:
I have hexproof through Witchbane Orb , why can I still be targeted by Liliana of the Veil 's ability?
Is a planewalker not considered as part of the opponent spells and abilities?
01.jpg



Edit: Ok I don't understand how this works: I have Witchbane Orb on, and I got targeted by Innocent Blood . What am I missing?
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby KrazyTheFox » 03 May 2014, 23:01

Stampedo wrote:Could someone explain me this:
I have hexproof through Witchbane Orb , why can I still be targeted by Liliana of the Veil 's ability?
Is a planewalker not considered as part of the opponent spells and abilities?
01.jpg
Liliana's ability doesn't target any one player—it says that "each player" discards, not a particular player. Same goes for Innocent Blood . This is similar to how a creature with hexproof still dies to Wrath of God .
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Stampedo » 03 May 2014, 23:06

Thanks for you answer, anyway how are you supposed to counter this type of card?

It was the same with Stuffy Doll , the card clearly says that you have to choose an opponent, it sounds like a mistake.
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby KrazyTheFox » 03 May 2014, 23:23

Stampedo wrote:Thanks for you answer, anyway how are you supposed to counter this type of card?

It was the same with Stuffy Doll , the card clearly says that you have to choose an opponent, it sounds like a mistake.
It's all in the wording. Stuffy Doll doesn't target, either. You're just choosing. As for counters, you'll need to get rid of the card itself. The cards work that way for a reason. :P
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Jaedayr » 04 May 2014, 04:22

Minor typo, not sure it is new to this release.

Elven Riders, ONS, text says:

"Elven Riders can't be blocked except by Walls with Flying"

It should be:

"Elven Riders can't be blocked except by Walls and/or creatures with Flying"
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Marek14 » 04 May 2014, 05:22

KrazyTheFox wrote:
Stampedo wrote:Thanks for you answer, anyway how are you supposed to counter this type of card?

It was the same with Stuffy Doll , the card clearly says that you have to choose an opponent, it sounds like a mistake.
It's all in the wording. Stuffy Doll doesn't target, either. You're just choosing. As for counters, you'll need to get rid of the card itself. The cards work that way for a reason. :P
Specifically, Stuffy Doll has "as enters the battlefield" ability, and since those are static replacement effect that don't use stack, they cannot have targets.
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby TalpanianEmperor » 04 May 2014, 07:17

Grip of Chaos breaks the game, every time.
Just sayin'
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby Xyx » 04 May 2014, 10:39

Some funny texts:

Fated Infatuation (or, presumably, any of the other four cards from the Fated cycle) cast during my opponent's turn:
"Fated Infatuation (<ID>) - Copy <target>. <Player> scrys (2)."
There's no scrying on other people's turns.

Crypsis
"Crypsis (<ID>) - <Target> gains Protection:Creature.OppCtrl:Protection from creatures your opponents control until end of turn. Untap <target>."

Retraction Helix
"Retraction Helix (ID) - <Target> becomes until end of turn."
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby gos » 04 May 2014, 14:22

Description: I cast Enchanted Evening.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.17-r25620
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_07 Oracle Corporation

java.lang.NullPointerException
   at forge.view.arcane.PlayArea.positionAllCards(PlayArea.java:268)
   at forge.view.arcane.PlayArea.doLayout(PlayArea.java:252)
   at forge.view.arcane.PlayArea.recalculateCardPanels(PlayArea.java:568)
   at forge.view.arcane.PlayArea.setupPlayZone(PlayArea.java:525)
   at forge.screens.match.CMatchUI.updateZones(CMatchUI.java:347)
   at forge.GuiDesktop.updateZones(GuiDesktop.java:349)
   at forge.control.FControlGameEventHandler$8.run(FControlGameEventHandler.java:166)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 04-25-2014 ver 1.5.17

Postby KrazyTheFox » 04 May 2014, 16:37

gos wrote:Description: I cast Enchanted Evening.
Already fixed for the next update.
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