Forge Beta: 6-5-2015 ver 1.5.40
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 6-5-2015 ver 1.5.40
by RanDomino » 05 Jul 2015, 15:46
Is there a way to change the minimum deck size in Quest mode? I would like it to be 60.
Re: Forge Beta: 6-5-2015 ver 1.5.40
by friarsol » 05 Jul 2015, 16:48
You can just build 60 card decks?RanDomino wrote:Is there a way to change the minimum deck size in Quest mode? I would like it to be 60.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by Onmi » 06 Jul 2015, 01:32
So no error message has popped up but I've essentially got a locked match.
I attacked with my Brimaz, King of Oreskos Into a Preeminent Captain. The cat token spawned but now it's asking "Choose which defender to attack with Cat Soldier" and I have no actual options so the game has just locked. Client is running fine but I can't do anything
Description: I concede and got this error message
I attacked with my Brimaz, King of Oreskos Into a Preeminent Captain. The cat token spawned but now it's asking "Choose which defender to attack with Cat Soldier" and I have no actual options so the game has just locked. Client is running fine but I can't do anything
Description: I concede and got this error message
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.40-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_45 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.CombatView.getAttackingBandsOf(CombatView.java:148)
at forge.screens.match.controllers.CCombat.getCombatDescription(CCombat.java:75)
at forge.screens.match.controllers.CCombat.getCombatDescription(CCombat.java:67)
at forge.screens.match.controllers.CCombat.update(CCombat.java:53)
at forge.screens.match.CMatchUI.showCombat(CMatchUI.java:365)
at forge.control.FControlGameEventHandler$1.run(FControlGameEventHandler.java:117)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by friarsol » 06 Jul 2015, 02:53
Did you choose a defender you want it to attack? (Either an opponent or a Planeswalker that opponent controls) You have to click on it as appropriateOnmi wrote:I attacked with my Brimaz, King of Oreskos Into a Preeminent Captain. The cat token spawned but now it's asking "Choose which defender to attack with Cat Soldier" and I have no actual options so the game has just locked. Client is running fine but I can't do anything
It sounds like you want to attack a Planeswalker here, but aren't doing it properly. The way you have to do it is, wait until you are asked to declare attackers, click on the Planeswalker you want to attack, then click on the creatures you want to attack that Planeswalker. Repeat for each Planeswalker/Opponent you want to attack.Onmi wrote:EDIT: And when I attack into Ajani Goldmane I can't choose to put damage on the Planeswalker.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by Onmi » 06 Jul 2015, 02:59
Did you choose a defender you want it to attack? (Either an opponent or a Planeswalker that opponent controls) You have to click on it as appropriatefriarsol wrote:Onmi wrote:I attacked with my Brimaz, King of Oreskos Into a Preeminent Captain. The cat token spawned but now it's asking "Choose which defender to attack with Cat Soldier" and I have no actual options so the game has just locked. Client is running fine but I can't do anything
This is the image of the problem.
puu.sh/iOyx4/864d9496b1.jpg
I clicked on everything and nothing proceeded the combat, and then I got that error when I conceded.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by friarsol » 06 Jul 2015, 03:13
I just tested this exact scenario. With that input prompt, you need to either click on the Opponent's portrait or the opponent's planeswalker (Ajani in this case). Otherwise it won't proceed. It gave you that error message because you conceded, not because you had an error message.Onmi wrote:This is the image of the problem.
puu.sh/iOyx4/864d9496b1.jpg
I clicked on everything and nothing proceeded the combat, and then I got that error when I conceded.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by AwxAngel » 06 Jul 2015, 05:09
Lion's Eye Diamond is a little frustrating to use, because sometimes it adds WWW to mana pool instead of asking what colour to add. Unsure how to recreate, as even in the same duel it will ask one time, but not the next. Similar problem with other rainbow producing artifacts, but more noticeable and harder to adjust for with LED.
The problem arises with cards like Chromatic Star as well, but you can use those to pretend to cast a spell in hand to make sure they produce the right colour, but this is not an option with Lion's Eye Diamond, so floating the correct colour is somewhat more important.
The problem arises with cards like Chromatic Star as well, but you can use those to pretend to cast a spell in hand to make sure they produce the right colour, but this is not an option with Lion's Eye Diamond, so floating the correct colour is somewhat more important.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by freestorageaccount » 06 Jul 2015, 23:40
Although I am not certain about it, I am pretty confident that killing a creature with Searing Blood while you control Soulfire Grand Master should yield 5 life as opposed to the present 2.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by Mrs Non-Gorilla » 07 Jul 2015, 19:30
This is a minor detail, but lists of deck names are sorted by ASCII value or something very much like it -- at least, all capital letters sort before any lowercase letters. It'd be nice if the sort was case-insensitive, especially since it seems to be in other places where there's an alphabetized list of something (e.g., gauntlet names).
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by freestorageaccount » 07 Jul 2015, 19:39
Oh, and another interesting bug/cheat, this time interface-related: If you press spacebar while a certain type of menu is open (such as ones generated by clicking a planeswalker), the game will pass priority rather than choosing one of the options from that menu. Usually this makes me miss a chance to use a planeswalker's ability, but I also accidentally discovered you can do things when you shouldn't in the same way -- I clicked an Eternal Dragon in my hand, ended my turn with spacebar, then clicked the first item in the still open menu and cast him during compy's turn. Use or do not use at your discretion!
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by mastroego » 08 Jul 2015, 07:38
Forge's behavior seems a little wonky with draft tournaments.
Got this exception and couldn't go on, also weird things happened with Forge changing active window between matches.
Got this exception and couldn't go on, also weird things happened with Forge changing active window between matches.
- NumberFormatException | Open
- Code: Select all
Forge Version: 1.5.40-r-1
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NumberFormatException: For input string: "quest_draft_undetermined_place"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.quest.QuestDraftUtils.addMatchup(QuestDraftUtils.java:146)
at forge.quest.QuestDraftUtils.startNextMatch(QuestDraftUtils.java:107)
at forge.screens.home.quest.CSubmenuQuestDraft.startNextMatch(CSubmenuQuestDraft.java:579)
at forge.screens.home.quest.CSubmenuQuestDraft.access$000(CSubmenuQuestDraft.java:60)
at forge.screens.home.quest.CSubmenuQuestDraft$7.actionPerformed(CSubmenuQuestDraft.java:281)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 6-5-2015 ver 1.5.40
by AwxAngel » 08 Jul 2015, 08:54
Bug with Yawgmoth's Will (that I think may have come up in a different situation too) where after clicking a card to cast it, but then cancelling instead of paying, the card is exiled.
Presumably, the "cards put in graveyards get exiled instead" coding is exiling the card when it's returned to the graveyard from the stack, even if it wasn't actually being sent to the graveyard (it wasn't cast) so much as it was rewinding to the state where it was in the graveyard (due to not paying the cost).
Presumably, the "cards put in graveyards get exiled instead" coding is exiling the card when it's returned to the graveyard from the stack, even if it wasn't actually being sent to the graveyard (it wasn't cast) so much as it was rewinding to the state where it was in the graveyard (due to not paying the cost).
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by TalpanianEmperor » 08 Jul 2015, 12:28
Gemstone Caverns has something weird going on. When I click it normally with a luck counter on it, it gives me a popup menu instead of the mouseover menu you normally get, and you can use that to add mana to your pool. When you use it to auto-pay, however, it will tap along with the other lands, paying the correct amount, then it will leave a bunch of random mana in your mana pool, seemingly refunding the other lands. On top of this, the way that the luck counter changes the ability means that if you're in the middle of paying a cost, and you click on it, it won't tap at all and no menu appears.
Alloy Myr has kinda the opposite problem. Auto-Pay works fine and smartly, but just clicking to tap it always gives me white mana, and no menu. I had the same problem with Manalith as well.
Alloy Myr has kinda the opposite problem. Auto-Pay works fine and smartly, but just clicking to tap it always gives me white mana, and no menu. I had the same problem with Manalith as well.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by tojammot » 08 Jul 2015, 12:45
Tolsimir Wolfblood keeps tapping for his Voja token, even though he already has one.
Re: Forge Beta: 6-5-2015 ver 1.5.40
by friarsol » 08 Jul 2015, 14:03
Please read the link in my signature. We request users post in the appropriate location depending on what type of problem they are having, since there's it's not illegal to do so, this is strictly an AI problem.tojammot wrote:Tolsimir Wolfblood keeps tapping for his Voja token, even though he already has one.
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