Forge Beta: 09-08-2012 ver 1.2.13
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 09-08-2012 ver 1.2.13
by friarsol » 21 Sep 2012, 12:27
Nope. Artifact is a card type, so it being set to Treefolk wouldn't stop it from being an artifact.muppet wrote:Not sure about this one it may be fine. Lignify cast on an artifact creature. Does it stop being an artifact or is that the card type not the creature type?
Currently it remains an artifact in forge which may be correct.
Sorry to bother you if this is all fine you guys tend to get the rules right.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by muppet » 21 Sep 2012, 15:00
Ok here is a real issue. I have Trinisphere in play. I try to cast Chalice of the Void. game forces me to pay 3 mana to start casting it and only then pay additional mana for x. I should be able to pay the 3 mana and chose x=0 or 1 I think.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by schnautzr » 21 Sep 2012, 17:28
The effect turns the casting cost into
, so paying
won't cover any of the
mana.





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Re: Forge Beta: 09-08-2012 ver 1.2.13
by friarsol » 21 Sep 2012, 17:37
But that's incorrect. It should be. "Choose X, Calculate X, apply Cost Change"schnautzr wrote:The effect turns the casting cost into![]()
![]()
, so paying
won't cover any of the
mana.
http://forums.mtgsalvation.com/showpost ... ostcount=3
The main issue is that Forge doesn't ask players to choose X before costs start being paid for.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Alico » 21 Sep 2012, 18:19
Very odd bug with alternate win conditions and having them activate in the middle of an ability. The bird pet's looting ability went onto the stack with no cards in my deck, I have Laboratory Maniac out. I win the game via the draw, but then have to discard a card. The result is that I win twice, getting two wins in the process. This does include getting two prize pools.
Last edited by Chris H. on 22 Sep 2012, 11:26, edited 1 time in total.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by jollygreen21 » 22 Sep 2012, 06:31
Snapcaster Mage works, but when you pick the card to add flashback the flashback counter does not show a card.
Last edited by Chris H. on 22 Sep 2012, 11:25, edited 1 time in total.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by timmermac » 23 Sep 2012, 17:39
Possible bug:
I cast Soul's Fire, using my Szadek, Lord of Secrets as the creature. Szadek was 20/20 at the time. I thought the Soul's Fire would whack the computer for 20 life. Instead, the computer got 20 cards milled and Szadek is now a 40/40. This did not happen in combat.
I cast Soul's Fire, using my Szadek, Lord of Secrets as the creature. Szadek was 20/20 at the time. I thought the Soul's Fire would whack the computer for 20 life. Instead, the computer got 20 cards milled and Szadek is now a 40/40. This did not happen in combat.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 09-08-2012 ver 1.2.13
by cc-drake » 23 Sep 2012, 17:50
AI controls no creatures and removes the last time counter from Petrified Plating. I control a Colos Yearling, but AI targets noting with the Plaing and it fizzles.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by Sloth » 23 Sep 2012, 18:07
Fixed! Thanks Emfatic.Emfatic wrote:I can't get the third ability of Springjack Pasture to work. I click it, it taps and does nothing. It does not prompt me to select target goats.
Fixed! Thanks timmermac. [Szadek, Lord of Secrets wasn't correctly checking for combat damage]timmermac wrote:Possible bug:
I cast Soul's Fire, using my Szadek, Lord of Secrets as the creature. Szadek was 20/20 at the time. I thought the Soul's Fire would whack the computer for 20 life. Instead, the computer got 20 cards milled and Szadek is now a 40/40. This did not happen in combat.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by schnautzr » 24 Sep 2012, 07:02
Ah, gotcha. Iffriarsol wrote:But that's incorrect. It should be. "Choose X, Calculate X, apply Cost Change"schnautzr wrote:The effect turns the casting cost into![]()
![]()
, so paying
won't cover any of the
mana.
http://forums.mtgsalvation.com/showpost ... ostcount=3
The main issue is that Forge doesn't ask players to choose X before costs start being paid for.






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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Andy9973 » 24 Sep 2012, 09:33
Okay, I'm not sure if Forge worked correctly here or not.
I activated Fleshformer 's ability and gave AI's Angelic Protector -2/-2. What happened is that Angelic Protector was put into the graveyard (probably because the -2/-2 was given to Angelic Protector before it received its +0/+3).
Shouldn't the Angelic Protector have survived or is this correct? I wasn't asked to put the abilities in any order on the stack.
Edit: I got another problem to report.
I cast Clone and copied AI's Stalwart Shield-Bearers. The AI used Excommunicate to put the Clone back on top of my library. After I drew the Clone again I wanted to cast it again and Forge asked me to pay 1W mana for it (obviously since the Clone was still considered to be a Stalwart Shield-Bearers).
I activated Fleshformer 's ability and gave AI's Angelic Protector -2/-2. What happened is that Angelic Protector was put into the graveyard (probably because the -2/-2 was given to Angelic Protector before it received its +0/+3).
Shouldn't the Angelic Protector have survived or is this correct? I wasn't asked to put the abilities in any order on the stack.
Edit: I got another problem to report.
I cast Clone and copied AI's Stalwart Shield-Bearers. The AI used Excommunicate to put the Clone back on top of my library. After I drew the Clone again I wanted to cast it again and Forge asked me to pay 1W mana for it (obviously since the Clone was still considered to be a Stalwart Shield-Bearers).
Re: Forge Beta: 09-08-2012 ver 1.2.13
by correioalternativo » 26 Sep 2012, 10:25
Card request - Proteus Staff. Thank you.
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