Feature Requests Thread
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Feature Requests Thread
by Stampedo » 02 Mar 2014, 19:12
It's not a big thing, but is that possible to choose to randomize AI portraits in constructed mode?
Re: Feature Requests Thread
by Stampedo » 02 Mar 2014, 19:35
Another thing: when I choose attackers or blockers, when there's a bunch of tokens overlapping each other, sometimes I'm missing one or two. It would be handy if they could tap when I press them (and untap if I press them again).
Unless I've missed something, after assigning attackers or blockers, I can't cancel it and reassign a new blocker.
Unless I've missed something, after assigning attackers or blockers, I can't cancel it and reassign a new blocker.
Re: Feature Requests Thread
by friarsol » 02 Mar 2014, 19:53
That still wouldn't help for creatures with Vigilance and it causes issues with trigger timing (Forge used to do this years ago). You can right click on the attacker or blocker to unassign it from combat.Stampedo wrote:Another thing: when I choose attackers or blockers, when there's a bunch of tokens overlapping each other, sometimes I'm missing one or two. It would be handy if they could tap when I press them (and untap if I press them again).
Unless I've missed something, after assigning attackers or blockers, I can't cancel it and reassign a new blocker.
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Re: Feature Requests Thread
by Stampedo » 03 Mar 2014, 01:01
Well the solution would be to use the same system as in Magic Duel of the planeswalker: 3 lanes.
First for lands, 2nd for creatures, enchantments, artefacts, etc, and third for attacking/blocking creatures.
First for lands, 2nd for creatures, enchantments, artefacts, etc, and third for attacking/blocking creatures.
Full deck editor between sealed deck rounds
by Haytrid » 05 Mar 2014, 22:52
Not sure if this has been suggested but this is a large thread, it may have.
It would be really nice to drop into the FULL deck editor between rounds in a sealed deck tournament.
Many times I just realize that I should not have put a card in and I'm forced to play with it on the 1st round on the next opponent every time because it forces the deck back to my initial deck.
Other times I would like to fully remodel the colors in my deck which is a hassle in the small side-board interface.
Also, A "hide basic lands" check-box while in side-board would be helpful also because there are so many lands in the sideboard interface it can be a bit of a pain to just find a quick card or two to swap in.
Thanks!
It would be really nice to drop into the FULL deck editor between rounds in a sealed deck tournament.
Many times I just realize that I should not have put a card in and I'm forced to play with it on the 1st round on the next opponent every time because it forces the deck back to my initial deck.
Other times I would like to fully remodel the colors in my deck which is a hassle in the small side-board interface.
Also, A "hide basic lands" check-box while in side-board would be helpful also because there are so many lands in the sideboard interface it can be a bit of a pain to just find a quick card or two to swap in.
Thanks!
Re: Feature Requests Thread
by antekm » 06 Mar 2014, 16:23
Two ideas:
1) Filter for lands based on mana they can produce
2) Ability to decrease the volume of sounds - it's currently very loud and I need to lower the system voice almost to minimum (and then increase again when I exit)
1) Filter for lands based on mana they can produce
2) Ability to decrease the volume of sounds - it's currently very loud and I need to lower the system voice almost to minimum (and then increase again when I exit)
Re: Feature Requests Thread
by drdev » 06 Mar 2014, 17:44
You can already search for lands by the mana they can produce by filtering out all non-lands then entering a search string like "{G}", which will leave you with only lands that can produceantekm wrote:Two ideas:
1) Filter for lands based on mana they can produce
2) Ability to decrease the volume of sounds - it's currently very loud and I need to lower the system voice almost to minimum (and then increase again when I exit)

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Re: Feature Requests Thread
by Marek14 » 06 Mar 2014, 19:47
What about lands that can produce any color, though? They can producedrdev wrote:You can already search for lands by the mana they can produce by filtering out all non-lands then entering a search string like "{G}", which will leave you with only lands that can produceantekm wrote:Two ideas:
1) Filter for lands based on mana they can produce
2) Ability to decrease the volume of sounds - it's currently very loud and I need to lower the system voice almost to minimum (and then increase again when I exit).

Re: Feature Requests Thread
by drdev » 06 Mar 2014, 20:23
I suppose that's true, though you could do a separate search for "any color" to find those. Eventually I hope to add support for custom boolean logic so you could build a search for "{G}" OR "any color".Marek14 wrote:What about lands that can produce any color, though? They can producedrdev wrote:You can already search for lands by the mana they can produce by filtering out all non-lands then entering a search string like "{G}", which will leave you with only lands that can produceantekm wrote:Two ideas:
1) Filter for lands based on mana they can produce
2) Ability to decrease the volume of sounds - it's currently very loud and I need to lower the system voice almost to minimum (and then increase again when I exit).
, but they wouldn't be found by searching for it.
If we did add a filter option, would you want it to include a mana producing cards, not just lands? You could always filter out non-lands using the other existing filters, and it'd be more flexible that way.
Is what you're really looking for a way to filter by color identity?
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Re: Feature Requests Thread
by antekm » 07 Mar 2014, 23:59
Ok, thanks - I missed this featureYou can already search for lands by the mana they can produce by filtering out all non-lands then entering a search string like "{G}", which will leave you with only lands that can produce.

Re: Feature Requests Thread
by drdev » 10 Mar 2014, 04:28
For anyone who's wanted or asked for a mobile version of Forge, I encourage you to check out this thread. A new Android version is currently in the semi-early stages of development, but I've already got it so you can sort of play a game. It's designed to be playable on both smart phones and tablets, making it the first ever smart phone app that allows you to play full MTG.
Here's a sneak peak at what the match screen looks like for 6 different themes at a measly 320x480 resolution:
Thanks in advance for any feedback. I'm excited to be working on this and I hope we can start offering an Alpha release of it in the near future.
-Dan
Here's a sneak peak at what the match screen looks like for 6 different themes at a measly 320x480 resolution:
Thanks in advance for any feedback. I'm excited to be working on this and I hope we can start offering an Alpha release of it in the near future.
-Dan
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Re: Feature Requests Thread
by Stampedo » 11 Mar 2014, 13:39
Since nobody answered, I'm asking again 
Is that possible to increase (any number of my choice) the number of cards available in the quest shop?
Plus having an option to unlock the full shop?
Cheers.

Is that possible to increase (any number of my choice) the number of cards available in the quest shop?
Plus having an option to unlock the full shop?
Cheers.
Re: Feature Requests Thread
by timmermac » 12 Mar 2014, 12:58
Sure... Open quest.preferences in a text editor, then scroll down to right next to the end of the file. You'll see fields SHOP_SINGLES_COMMON, SHOP_SINGLES_UNCOMMON, & SHOP_SINGLES_RARE. Those numbers can be edited up fairly high. You will want to use a text editor to do this, as doing it in-game has much more of a limitation then doing it in an editor.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Feature Requests Thread
by Stampedo » 15 Mar 2014, 17:33
Humm, any chance to have control over sound volume? 

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