Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
by Stampedo » 23 Mar 2014, 19:10
Is that possible to specify what avatars are actually doing in Vanguard mode?
Re: Feature Requests Thread
by friarsol » 23 Mar 2014, 20:01
I'm not sure what that's supposed to mean. The Avatar card should display in your Command Zone.Stampedo wrote:Is that possible to specify what avatars are actually doing in Vanguard mode?
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Re: Feature Requests Thread
by Stampedo » 23 Mar 2014, 20:39
Ok let me explain. In the constructed section of Forge, I can choose the variant "vanguard".
A box appears where I'm able to select an avatar.
The problem is that there's only a list, I don't know what these avatars are doing, it could be useful to add a description for each avatar.
Is that clearer?
A box appears where I'm able to select an avatar.
The problem is that there's only a list, I don't know what these avatars are doing, it could be useful to add a description for each avatar.
Is that clearer?
Re: Feature Requests Thread
by antekm » 30 Mar 2014, 05:14
Would be great to add "N" as a shortcut to "no" for prompts - currently it's only possible to do with "Esc", but it's far away on the keyboard from other keys that are usually used.
Re: Feature Requests Thread
by popsergiu » 02 Apr 2014, 17:40
was wondering if the Forge team could add duel puzzels like the ones in Magic the gathering Duels of the planeswalker and/or a puzzel creator for the community, and was wondering if you guyz was thinking of adding two headed giant game mode... ty for Forge best game ever!!! 
Re: Feature Requests Thread
by Marek14 » 02 Apr 2014, 18:50
Would it be possible to implement the Hydra or Horde deck and let the player fight them?
Re: Feature Requests Thread
by tasteful » 02 Apr 2014, 21:43
I know that the multiplayer display is still pretty bad and all, but in Quest Mode it would be a lot of fun to have the option to play against all three choices of opponent at once, and would also make cards that hit every opponent a lot more playable!
Re: Feature Requests Thread
by tasteful » 02 Apr 2014, 21:44
And of course it's my dream to someday have some way of implementing either Commander-only quest mode or better yet a Commander world in quest mode
Re: Feature Requests Thread
by Stampedo » 03 Apr 2014, 14:40
I know it's already been asked for, but I still find the lack of cancellation a bit frustrating. Everyone make mistakes, when you accidently tap a creature/land/artifact/whatever, it's not possible to take a step back, you're just screwed.
At some point, allowing clumsy players like me to fix these mistakes would be a great addition to the game.
I know I'm supposed to press "esc" or "ctrl+z", but nothing happens.
At some point, allowing clumsy players like me to fix these mistakes would be a great addition to the game.
I know I'm supposed to press "esc" or "ctrl+z", but nothing happens.
Re: Feature Requests Thread
by Xyx » 03 Apr 2014, 19:29
I feel you, but wouldn't that be super easy to exploit? Cast spell, AI responds with counterspell, "OWAIT I TOTALLY DIDN'T MEAN TO DO THAT it was a misclick honestly! *Ctrl+Z*" I can't really think of any scenarios that wouldn't be easily exploited that you can't already cancel out of.Stampedo wrote:I still find the lack of cancellation a bit frustrating.
Re: Feature Requests Thread
by drdev » 03 Apr 2014, 19:32
Ctrl+Z does currently work for undoing mana abilities activated before casting a spell or activating an ability (and mana abilities during spell casting / ability activation can just be Canceled). It is limited, but it is something.Xyx wrote:I feel you, but wouldn't that be super easy to exploit? Cast spell, AI responds with counterspell, "OWAIT I TOTALLY DIDN'T MEAN TO DO THAT it was a misclick honestly! *Ctrl+Z*" I can't really think of any scenarios that wouldn't be easily exploited that you can't already cancel out of.Stampedo wrote:I still find the lack of cancellation a bit frustrating.
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Re: Feature Requests Thread
by Stampedo » 04 Apr 2014, 00:28
I was talking about tapping a card for activating an ability (or land for mana). This can't be considered as an exploit IMO.Xyx wrote:I feel you, but wouldn't that be super easy to exploit? Cast spell, AI responds with counterspell, "OWAIT I TOTALLY DIDN'T MEAN TO DO THAT it was a misclick honestly! *Ctrl+Z*" I can't really think of any scenarios that wouldn't be easily exploited that you can't already cancel out of.Stampedo wrote:I still find the lack of cancellation a bit frustrating.
Re: Feature Requests Thread
by Xyx » 04 Apr 2014, 09:19
Anything where you can rewind after the opponent got a chance to respond has the potential to be an exploit. Anything where the opponent hasn't yet had the opportunity to respond (starting to cast a spell, starting to activate an ability requiring a target or cost) can be canceled out of, and mana abilities can be Ctrl+Z-ed just like drdev said. Past that point you wouldn't be allowed any takebacks in competitive paper Magic either.
Re: Feature Requests Thread
by Stampedo » 04 Apr 2014, 15:02
Well, I remember asking for confirmation prompts, that was an alternative.
Toggling them on/off so players that don't need that won't be bothered.
Toggling them on/off so players that don't need that won't be bothered.
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