Forge Beta: 01-11-2014 ver 1.5.10
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 01-11-2014 ver 1.5.10
by tasteful » 14 Jan 2014, 03:17
this is kind of an angels on the head of a pin argument but suffice to say it's not in your hand.Marek14 wrote:I'm not sure about that, Sol. It's not on the battlefield yet -- it's entering it. If it's not in your hand either, where exactly is it?friarsol wrote:Right, the important bit is in the Amplify reminder text "As ~ ETB", if the creature is Entering the Battlefield, it's no longer in your hand.cc-drake wrote:Well, I'm not sure if the creature is already on the battlefield when amplify works. However, I found this in the rulings:
702.36a. Amplify is a static ability. ―Amplify N means ―As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can‘t reveal this card or any other cards that are entering the battlefield at the same time as this card.
Re: Forge Beta: 01-11-2014 ver 1.5.10
by sliversoul » 14 Jan 2014, 03:28
Description: [I played the card rise of the dark realms when there was no creatures and the game crashed on me. Now when i try to start a new game, I can't see any of my hand or the field]
- General bug report | Open
- Code: Select all
Forge Version: 1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_45 Oracle Corporation
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by drdev » 14 Jan 2014, 03:58
I'd recommend clicking Reset Match Layout in Preferences.sliversoul wrote:Description: [I played the card rise of the dark realms when there was no creatures and the game crashed on me. Now when i try to start a new game, I can't see any of my hand or the field]
- General bug report | Open
- Code: Select all
Forge Version: 1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_45 Oracle Corporation
Also, please include the stack trace in the future when reporting crashes as it makes it easier to investigate for us. Thanks.
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by Marek14 » 14 Jan 2014, 07:57
I don't think so. See the CompRules:tasteful wrote:this is kind of an angels on the head of a pin argument but suffice to say it's not in your hand.
The reveal limit is not a reminder text; it's an official part of the ability, which wouldn't make sense if the card couldn't be in your hand when amplify is applied.702.36a Amplify is a static ability. "Amplify N" means "As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can't reveal this card or any other cards that are entering the battlefield at the same time as this card."
And next, please have a look at one other card that has an amplify-like ability: Arsenal Thresher:
In other words, Arsenal Thresher doesn't have the exact wording for amplify, so it has to specify that you must reveal OTHER artifact cards (otherwise you could reveal itself when it enters the battlefield from your hand), and you CAN reveal an artifact that enters the battlefield at the same time since the clause that forbids it for amplify is missing.As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
5/1/2009 If multiple Arsenal Threshers are entering the battlefield at the same time (for example, if Warp World is resolving), you may reveal the same artifact cards from your hand for each of them.
5/1/2009 If Arsenal Thresher and another artifact are entering the battlefield from your hand at the same time, you may reveal that other artifact for Arsenal Thresher. If that artifact is a second Arsenal Thresher, you may reveal each Arsenal Thresher for the other.
Re: Forge Beta: 01-11-2014 ver 1.5.10
by Caranthol » 14 Jan 2014, 09:44
Good morning.
I tryed yesterday the new constructed game against three oponents and all of them only attack me, cause I lose the game very fast. Is it allways the way it works? In that case, I think it isn't an interesting game mode.
I tryed yesterday the new constructed game against three oponents and all of them only attack me, cause I lose the game very fast. Is it allways the way it works? In that case, I think it isn't an interesting game mode.
Caranthol of Fornost, Dúnadan Knight, North Raider
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by Bundy » 14 Jan 2014, 09:53
Description: Activated Zuran Orb.
Cards i have in play: Exploration, 2xZuran Orb, Burgeoning and Tangle Wire.
Tangle Wire was just played and did not trigger yet.
I can continue the game like normal and Zuran Orb works fine in the next turn.
Cards i have in play: Exploration, 2xZuran Orb, Burgeoning and Tangle Wire.
Tangle Wire was just played and did not trigger yet.
I can continue the game like normal and Zuran Orb works fine in the next turn.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 x86
Java Version: 1.7.0_45 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.controllers.CPicture.showCard(CPicture.java:66)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:288)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:283)
at forge.view.arcane.CardPanelContainer$3.mouseMoved(CardPanelContainer.java:239)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 x86
Java Version: 1.7.0_45 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.controllers.CPicture.showCard(CPicture.java:66)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:288)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:283)
at forge.view.arcane.CardPanelContainer$3.mouseMoved(CardPanelContainer.java:239)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by Marek14 » 14 Jan 2014, 15:06
AI activates Talon of Pain with no counters on it, dealing X damage.
AI refused to copy Pact of Negation with Hive Mind (the whole point of deck being that it shouldn't be able to do so!).
AI refused to copy Pact of Negation with Hive Mind (the whole point of deck being that it shouldn't be able to do so!).
Re: Forge Beta: 01-11-2014 ver 1.5.10
by Bundy » 15 Jan 2014, 17:56
Description: Playing Crop Rotation. Error popped up when sacrificing a land for Crop Rotation.
Sacrifice for Sacred Mesa (see my last report) happens what looks like at random. I can sacrifice a pagasus for 3 rounds without errors, then suddenly an error, then some more turns without errors and suddenly the next turn gives the error again
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 x86
Java Version: 1.7.0_51 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.controllers.CPicture.showCard(CPicture.java:66)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:288)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:283)
at forge.view.arcane.CardPanelContainer$3.mouseMoved(CardPanelContainer.java:239)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Sacrifice for Sacred Mesa (see my last report) happens what looks like at random. I can sacrifice a pagasus for 3 rounds without errors, then suddenly an error, then some more turns without errors and suddenly the next turn gives the error again

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Re: Forge Beta: 01-11-2014 ver 1.5.10
by Marek14 » 15 Jan 2014, 19:03
Call to the Kindred should give you an option to not put any creature onto the battlefield, even if valid creature is found.
Undead Warchief reduces cost of face-down Skinthinner.
When Unhallowed Cathar dies, he comes back next end step.
Orim's Chant doesn't prevent player from suspending cards:
Undead Warchief reduces cost of face-down Skinthinner.
When Unhallowed Cathar dies, he comes back next end step.
Orim's Chant doesn't prevent player from suspending cards:
Tokens from Hammer of Purphoros use standard image of 3/3 golem tokens, but they are not identical: they are enchantments, so they should have their own image.115.2e A player who has a card with suspend in his or her hand may exile that card. This is a special action. A player can take this action any time he or she has priority, but only if he or she could begin to cast that card by putting it onto the stack. See rule 702.60, "Suspend."
Re: Forge Beta: 01-11-2014 ver 1.5.10
by Sereosh » 16 Jan 2014, 12:42
Maybe I misunderstood the card, but it seems that Teferi's Puzzle Box is bugged:
Playing 1v1 Commander, I have Teferi's Puzzle Box on the battlefield. Opponent goes to his draw step, so Teferi's Puzzle Box triggers. He has 10 cards in hand at this moment. Forge asks me to choose the order of the cards he's going to put on the bottom of his library, and after that my opponent draws 20 cards.
So, why am I choosing the order of his cards, and why is he drawing the double of cards he's supposed to draw?
Playing 1v1 Commander, I have Teferi's Puzzle Box on the battlefield. Opponent goes to his draw step, so Teferi's Puzzle Box triggers. He has 10 cards in hand at this moment. Forge asks me to choose the order of the cards he's going to put on the bottom of his library, and after that my opponent draws 20 cards.
So, why am I choosing the order of his cards, and why is he drawing the double of cards he's supposed to draw?
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by operations » 16 Jan 2014, 16:39
Hi!
Where can I find a list of mising cards? The cards that need to be implemented yet...
Thanks!
Where can I find a list of mising cards? The cards that need to be implemented yet...
Thanks!
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by friarsol » 16 Jan 2014, 19:43
This list is from my developer version so a few of these aren't in 1.5.10 yet. This also doesn't include anything from Born of the Gods, since that set isn't released yet.operations wrote:Hi!
Where can I find a list of mising cards? The cards that need to be implemented yet...
Thanks!
- Remaining Cards | Open
- Missing (256):
Adarkar Unicorn
Alliance of Arms
Alter Reality
Arboria
Arcum's Whistle
Arena
Artificial Evolution
Autumn Willow
Aven Soulgazer
Backdraft
Balduvian Fallen
Balduvian Shaman
Balduvian Warlord
Barbarian Guides
Barbed Wire
Bosium Strip
Bronze Tablet
Brutal Suppression
Burning-Eye Zubera
Butcher Orgg
Camouflage
Captain's Maneuver
Celestial Convergence
Celestial Dawn
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Choice of Damnations
Cliffside Market
Coalition Flag
Coalition Honor Guard
Collective Voyage
Commandeer
Confusion in the Ranks
Contamination
Cover of Winter
Crooked Scales
Crystal Spray
Cultural Exchange
Cuombajj Witches
Dakkon Blackblade Avatar
Damping Engine
Daxos of Meletis
Dead Ringers
Desolation
Diaochan, Artful Beauty
Divine Deflection
Divine Intervention
Drain Power
Dream Tides
Drought
Echo Chamber
Ekundu Cyclops
Elkin Lair
Emberwilde Djinn
Emblazoned Golem
Equinox
Equipoise
Erosion
Errant Minion
Ertai's Familiar
Ertai's Meddling
Evangelize
Fade Away
Falling Star
False Dawn
False Orders
Fasting
Fatespinner
Feed the Machine
Firestorm Phoenix
Flaming Gambit
Flash Foliage
Forbidden Ritual
Forgotten Lore
Game of Chaos
Gauntlets of Chaos
General Jarkeld
Ghostly Flame
Giant Albatross
Giant Oyster
Glamerdye
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Goblin Game
Grave Scrabbler
Grinning Totem
Guardian Beast
Halfdane
Hammerheim
Harm's Way
Harvest Mage
Hazduhr the Abbot
Heartwood Storyteller Avatar
Hidden Retreat
Hollow Warrior
Honorable Passage
I Bask in Your Silent Awe
Ice Cauldron
Ice Cave
Illicit Auction
Illusionary Mask
Illusionary Terrain
Imprison
Infernal Denizen
Infinite Authority
Jeleva, Nephalia's Scourge
Jeweled Amulet
Karador, Ghost Chieftain
Kilnspire District
Kor Chant
Kor Dirge
Krovikan Vampire
Lava Burst
Legerdemain
Leonin Arbiter
Lethal Vapors
Liege of the Hollows
Lightning Storm
Lim-Dul's Hex
Lost in Thought
Maelstrom Archangel Avatar
Mages' Contest
Magical Hack
Magnetic Mountain
Magnetic Web
Magus of the Arena
Malfegor Avatar
Mana Cache
Mana Web
Mana-Charged Dragon
Mangara's Tome
Marath, Will of the Wild
Martyrdom
May Civilization Collapse
Meddle
Menacing Ogre
Mercenaries
Merseine
Mind Bend
Mind Bomb
Minds Aglow
Mindstorm Crown
Mogg Assassin
Morphic Tide
Mudslide
My Crushing Masterstroke
Mycosynth Lattice
Mystic Barrier
Nacatl War-Pride
Nature Shields Its Own
Nix
North Star
Nova Pentacle
Ogre Enforcer
Ogre Geargrabber
Okk
Oracle en-Vec
Orcish Conscripts
Order of Succession
Pain's Reward
Panglacial Wurm
Parallel Thoughts
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Preacher
Preferred Selection
Price of Glory
Primitive Justice
Prossh, Skyraider of Kher
Psychic Battle
Psychic Intrusion
Psychic Theft
Pygmy Hippo
Pyramids
Quarum Trench Gnomes
Quicksilver Elemental
Raging River
Raiding Party
Razia, Boros Archangel
Rebirth
Reflect Damage
Refraction Trap
Reverberation
Reversal of Fortune
Risky Move
Rock Hydra
Rushing-Tide Zubera
Samite Ministration
Scarred Puma
Season of the Witch
Seraph
Shadowbane
Shah of Naar Isle
Shahrazad
Shaman's Trance
Shared Fate
Shared Trauma
Shieldmage Advocate
Shimmering Efreet
Shining Shoal
Shrouded Lore
Silhouette
Sleight of Mind
Snowfall
Sorrow's Path
Soul Burn
Soul Echo
Soul Sculptor
Spectral Shift
Spy Network
Stand or Fall
Standard Bearer
Stensia
Street Savvy
Surrender Your Thoughts
Swirl the Mists
Tahngarth's Glare
Taste of Paradise
Tawnos's Coffin
Teferi's Imp
Teferi's Realm
Tempest Efreet
The Fate of the Flammable
Thelon's Curse
Thick-Skinned Goblin
Three Wishes
Time Distortion
Timmerian Fiends
Torrent of Lava
Trade Secrets
Trait Doctoring
Urza's Miter
Veiled Crocodile
Viashino Bey
Volrath's Curse
Volrath's Shapeshifter
Wall of Shadows
War's Toll
Warping Wurm
Well of Lost Dreams
Whim of Volrath
Whippoorwill
Winter's Chill
Wishmonger
Word of Command
World at War
Worms of the Earth
Ydwen Efreet
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by RevivedPicard » 16 Jan 2014, 19:44
After installing this new release i cannot see the board and my hand in any games .... forge sems to works fine becuse it keeps going and tell me things in log but i cannot see ....
help??
help??
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by Chris H. » 16 Jan 2014, 20:06
RevivedPicard wrote:After installing this new release i cannot see the board and my hand in any games .... forge sems to works fine becuse it keeps going and tell me things in log but i cannot see ....
help??
Item number 4 in the Forge Frequently Asked Questions topic may fix this issue.
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Re: Forge Beta: 01-11-2014 ver 1.5.10
by cc-drake » 16 Jan 2014, 22:10
Description: AI casts Duress when I have only a Plains in hand:
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.RuntimeException: choice required from empty list
at forge.gui.GuiChoose.getChoices(GuiChoose.java:195)
at forge.gui.GuiChoose.getChoices(GuiChoose.java:187)
at forge.gui.GuiChoose.reveal(GuiChoose.java:107)
at forge.gui.player.PlayerControllerHuman.reveal(PlayerControllerHuman.java:463)
at forge.game.ability.effects.DiscardEffect.resolve(DiscardEffect.java:229)
at forge.game.ability.SpellApiBased.resolve(SpellApiBased.java:56)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1182)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1164)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:592)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1028)
at forge.game.GameAction.startGame(GameAction.java:1525)
at forge.game.Match$1.run(Match.java:120)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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