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Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 10 Apr 2019, 02:33
by tasteful
Fregnor wrote:Looking at the code again, I think maybe variations of lines like these trigger the awarding of Alternate Win Conditions trophies:

Code: Select all
SVar:WinGame:DB$ WinsGame | Defined$ You
Code: Select all
SVar:TrigWin:DB$WinsGame | Defined$ You
Code: Select all
SVar:DBWin:DB$ WinsGame | Defined$ You |
I have not found a similar line in Vraska, Golgari Queen
so could the discrepancy be that alternate win conditions win you the game, and vraska's ultimate doesn't win you the game, it makes the opponent lose the game, causing you to win because all opponents have lost? that seems like a relevant distinction. let's say you make one opponent lose with vraska and then defeat your other opponents with loss of life or milling, did you win with an alternate win condition? probably not, right? you won the normal way, someone just lost the game for an alternate reason

edit: sorry for the second time in like a week where i've gotten the top of the page in a release thread making an extremely pedantic argument, i swear im never like this except when it comes to mtg lol

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 10 Apr 2019, 04:35
by OneMoreNameless
Some minor technical weirdness.

* Polluted Delta prompts the player if they want to pay health and then also if they want to sacrifice the land. Saying no to the second leaves the land untapped but still causes the life damage. This is probably abusable somehow.

* An AI's Griffin Protector's ability entered the stack after I summoned a creature, though it didn't actually get the +1/+1 when it resolved. It was under my Encrust aura at the time.

* So I forgot how targeting and, uh, enchantments work (it's been a while since Duels of the Planeswalkers) and attempted to Redirect an Angelic Benediction while it was being cast from the AI's hand. Forge allowed my to waste my mana on what I assume is a technicality of the word 'may'. The weird part was later that same turn when the AI attacked alone with one of its creatures and activated the enchantment's ability. The ability was listed in the log as targeting my defending Giant Scorpion but said scorpion wasn't tapped after combat; I had clicked through declaring blockers too quickly, already assuming it would be. I'm still not entirely sure if one of the cards was bugged or I just overlooked something else in that match but ... confusing.

* Typo (missing space) in the "you are going2nd" prompt.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 11 Apr 2019, 08:04
by lindleya1
Molten Disaster still always has Split Second, whether or not you pay the kicker cost.

Also, Chandra, Roaring Flame still doesn't transform properly back into Chandra, Fire of Kaladesh when going to the command zone.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 11 Apr 2019, 09:45
by Deyool
Distant Melody didn't work with slivers in my test

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 13 Apr 2019, 12:49
by Stampedo
Shouldn't Mutavault be affected by Humility?
It becomes a 2/2 "creature", therefore it should be affected, right?

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 13 Apr 2019, 14:51
by kevlahnota
Stampedo wrote:Shouldn't Mutavault be affected by Humility?
It becomes a 2/2 "creature", therefore it should be affected, right?
If you animate Mutavault, Humility will start applying. Mutavault will lose all three abilities, as they are added in the Copy layer and removed in the Abilities layer. So you can target it safely, and won't be able to tap it for mana (or double-animate it). On the other hand, the animation ability has a later timestamp than Humility, so it'll still be a 2/2. And it'll still be a Land Creature with all creature types... I think this is the case

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 13 Apr 2019, 16:28
by Stampedo
Thanks for the reply, sounds like animated lands are good combos with humility then.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 13 Apr 2019, 18:52
by Xitax
bug: Oath of the Gatewatch angel token should be 3/3 not 4/4.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 13 Apr 2019, 22:27
by lindleya1
Selvala's Stampede is bugged if both players select Free. For whatever reason it searches your whole library and finds every creature, puts them onto the battlefield, and then asks you to choose 2 from your hand to put onto the battlefield.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 14 Apr 2019, 08:57
by Marek14
kevlahnota wrote:
Stampedo wrote:Shouldn't Mutavault be affected by Humility?
It becomes a 2/2 "creature", therefore it should be affected, right?
If you animate Mutavault, Humility will start applying. Mutavault will lose all three abilities, as they are added in the Copy layer and removed in the Abilities layer. So you can target it safely, and won't be able to tap it for mana (or double-animate it). On the other hand, the animation ability has a later timestamp than Humility, so it'll still be a 2/2. And it'll still be a Land Creature with all creature types... I think this is the case
I think this falls into "dependent effects" (Humility should be applied later anyway), but those are very tricky to implement.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 14 Apr 2019, 15:31
by Stampedo
Is that normal that I can target any creature with Fatal Push?
I'm running an extort deck and it doesn't feel right, shouldn't there be a restriction?

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 14 Apr 2019, 18:14
by Xitax
bug: MPS_KLD tokens don't show up or use default token images.

Appears to be the case with all MPS sets.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 14 Apr 2019, 21:39
by correioalternativo
Day's Undoing

The "end the turn" part does not work as before if you have mana on your manal pool. Forge asks you about mana floating.

*

Thank you for Forge.

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 14 Apr 2019, 22:21
by correioalternativo
Parallax Tide + Upheaval

I target my lands to get them back after Upheaval, but they do not come back :(

Re: Forge Release 04/07/2019 ver 1.6.23

PostPosted: 15 Apr 2019, 00:36
by friarsol
Stampedo wrote:Is that normal that I can target any creature with Fatal Push?
I'm running an extort deck and it doesn't feel right, shouldn't there be a restriction?
Nothing in Fatal Push says target creature an opponent controls.