Forge Release 05/20/2019 ver 1.6.25
by mtgrares
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Re: Forge Release 05/20/2019 ver 1.6.25
by Fregnor » 23 May 2019, 03:24
Thanks for this update!
I have an issue with Gideon's Battle Cry. This sorcery will not activate from my hand during main phase 1 or 2 when I have plenty of mana to spend and the opponent has no cards that boost the cost or restrict the casting of sorceries.
Edit: I think I have figured it out. The coding should be like this:
I have an issue with Gideon's Battle Cry. This sorcery will not activate from my hand during main phase 1 or 2 when I have plenty of mana to spend and the opponent has no cards that boost the cost or restrict the casting of sorceries.
Edit: I think I have figured it out. The coding should be like this:
- Code: Select all
Name:Gideon's Battle Cry
ManaCost:2 W W
Types:Sorcery
A:SP$ PutCounterAll | Cost$ 2 W W | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ AtOppEOT | SubAbility$ DBSearch | SpellDescription$ Put a +1/+1 counter on each creature you control.
SVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedGideon; the Oathsworn | ChangeNum$ 1
DeckHas:Ability$Counters
DeckHints:Name$Gideon, the Oathsworn
Oracle:Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Re: Forge Release 05/20/2019 ver 1.6.25
by bladerboy60 » 23 May 2019, 09:47
there is an issue with card effects like "Will Kenrith" +2 ability.
Once the ability is activated, and you kill the card, the card lose all ability except key words in the graveyard or command zone.
it happened with "Atraxa, Praetors' Voice". it lose proliferate.
and "Myr Battlesphere" that lose all ability after it returned to the battlefield.
Those effect rest for the whole game.
Once the ability is activated, and you kill the card, the card lose all ability except key words in the graveyard or command zone.
it happened with "Atraxa, Praetors' Voice". it lose proliferate.
and "Myr Battlesphere" that lose all ability after it returned to the battlefield.
Those effect rest for the whole game.
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Re: Forge Release 05/20/2019 ver 1.6.25
by lindleya1 » 23 May 2019, 13:22
It does the exiling of the creature, but it doesn't remember the auras or counters, which is the whole point of why I want Tawnos's Coffin, using it with Toothy, Imaginary Friendfsecco wrote:I have been using a custom Tawnos's Coffin for quite some time now. Haven't played with it in a while to see if it still works, but here it is:lindleya1 wrote:Non intrinsic death triggers such as Mathas, Fiend Seeker are still broken.
Also, could you add Tawnos's Coffin to the game? It seems a strange one to be left out.
- Code: Select all
Name:Tawnos's Coffin
ManaCost:4
Types:Artifact
K:You may choose not to untap CARDNAME during your untap step.
A:AB$ ChangeZone | Cost$ 3 T | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SpellDescription$ Exile target creature.
T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ReturnFromExile | TriggerDescription$ When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped.
SVar:ReturnFromExile:DB$ ChangeZoneAll | ChangeType$ Permanent.nonAura+IsRemembered | Origin$ Exile | Destination$ Battlefield | Tapped$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/tawnoss_coffin.jpg
Oracle:You may choose not to untap Tawnos's Coffin during your untap step.\n{3}, {T},: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Re: Forge Release 05/20/2019 ver 1.6.25
by nayozzz » 23 May 2019, 19:58
wow, if i am not mistaken 2 cards i made months ago were just added in this release.
i want to say that other than shadowbane and fade away
i also made nacatl-warpride from future sight set, i think it should still work after the token update, maybe just a little adjustment on the token name...
i want to say that other than shadowbane and fade away
i also made nacatl-warpride from future sight set, i think it should still work after the token update, maybe just a little adjustment on the token name...
Re: Forge Release 05/20/2019 ver 1.6.25
by GabrielSC319 » 23 May 2019, 20:10
No bugs to report, just wanted to say that's vicious and amazing!!RevivedPicard wrote:God-Eternal Kefnet and Approach of the Second Sun are not working properly together ... You should be able to cast the copy then cast the original spell and win the game.


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Re: Forge Release 05/20/2019 ver 1.6.25
by Alico » 24 May 2019, 00:08
I started a new Commander Quest today with Mikaeus, the Unhollowed as the general.
I decided to spend a bit of time playing around with Mikaeus. It is odd, to say the least. I have tried every creature that has undying on its own, as well as a random creature targeted with Undying Evil. In all of those cases, if you remove the counter, undying works again as normal.
With Mikaeus's static effect, undying only works one time per creature and only if that creature is put into play via Dev Mode controls. I tested this with Retribution of the Ancients as a way of removing the counters. Additionally, if a creature gains a +1/+1 counter in any other way (Vish Kal sacrifices a creature), or enters with them and removes them on its own (Walking Ballista), undying does not trigger.
Looking at the card scripts, I can't see why this would fail to work. Is there an issue with cards gaining static abilities?
I decided to spend a bit of time playing around with Mikaeus. It is odd, to say the least. I have tried every creature that has undying on its own, as well as a random creature targeted with Undying Evil. In all of those cases, if you remove the counter, undying works again as normal.
With Mikaeus's static effect, undying only works one time per creature and only if that creature is put into play via Dev Mode controls. I tested this with Retribution of the Ancients as a way of removing the counters. Additionally, if a creature gains a +1/+1 counter in any other way (Vish Kal sacrifices a creature), or enters with them and removes them on its own (Walking Ballista), undying does not trigger.
Looking at the card scripts, I can't see why this would fail to work. Is there an issue with cards gaining static abilities?
Re: Forge Release 05/20/2019 ver 1.6.25
by peepser » 24 May 2019, 04:44
Stuck on 'waiting for opponent.' game frozen. Trying to concede a game of 'War of the spark' also causes crash. The concede? message comes up, but it doesn't do anything. Have to shut down forge.
Re: Forge Release 05/20/2019 ver 1.6.25
by peepser » 24 May 2019, 06:23
I don't think Ugin's Conjurant is working correctly. I tried to turn it into a 1/1 with Kasmina's Transmutation and it only put a 1/1 counter on it. Conjurant came out as an 8/8 and went 9/9 after trying to put the transmutation on it.
Re: Forge Release 05/20/2019 ver 1.6.25
by peepser » 24 May 2019, 06:53
I lose the game, and the game freezes with waiting for opponent. Had 4 chances to scry in this game, and it did not work once. I mulliganed at start of game, and also did not get scry option. It asks me if I want to scry, I say yes, then screen freeze. I can hit escape to resume the game, but this last freeze is irritating as it was my 7th opponent in a long gauntlet game, and I can start it all over again.
Re: Forge Release 05/20/2019 ver 1.6.25
by HarlequinCasts » 24 May 2019, 07:26
I'm having an issue where during a Quest Mode match I eventually get stuck at "Waiting for Opponent". This basically softlocks. Quitting or giving up just hang and I have to force quit.
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Re: Forge Release 05/20/2019 ver 1.6.25
by SpiderBrigade » 24 May 2019, 15:13
That's absolutely what should happen: Conjurant is a 0/0 with 8 +1/+1 counters, then the Transmutation turns it into a 1/1 - but it still has the 8 counters on it, those aren't removed. So it is 9/9.peepser wrote:I don't think Ugin's Conjurant is working correctly. I tried to turn it into a 1/1 with Kasmina's Transmutation and it only put a 1/1 counter on it. Conjurant came out as an 8/8 and went 9/9 after trying to put the transmutation on it.
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Re: Forge Release 05/20/2019 ver 1.6.25
by Hib » 25 May 2019, 10:41
Feudkiller's Verdict ist broken. Instead of a Giant token, it creates a 2/2 Reflection token with arkwork from the correct Giant token.
Re: Forge Release 05/20/2019 ver 1.6.25
by AStrangerIsHere » 26 May 2019, 02:09
After using Mindslaver, during the opponent's turn, it's impossible to use your own cards.
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Re: Forge Release 05/20/2019 ver 1.6.25
by AStrangerIsHere » 26 May 2019, 15:16
Domri's Ambush doesnt't work. No counter, no damage.
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Re: Forge Release 05/20/2019 ver 1.6.25
by AStrangerIsHere » 26 May 2019, 19:01
One strange bug. I used a spell stolen from the opponent with my Nightveil Specter, then I use the second ability of Jace, Vryn's Prodigy/Jace, Telepath Unbound, and it was possible for me to cast the same spell from the opponent graveyard.
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